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FFX FAQ (continued)
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FFX FAQ (continued)

should be   |
| enough to keep you alive long enoguh to deal the 6000 damage needed.       |
|                                                                            |
o----------------------------------------------------------------------------o

Watch the scene and save your game at the Save Sphere.  Try and leave by going
West and you'll realize that you can't quite do that at the moment.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\               Macalania Cloister of Trials              |
       (0000L)      \--------------------------------------------------------o

o------- Item Checklist -------o  Run down the ramp and examine the central
|                              |  pillar to get a Glyph Sphere.  Set it into
| Luck Sphere............_____ |  the pedestal below it and push it to the
|                              |  East.  It will slide along the ice
o------------------------------o  automatically and destroy the block of ice. 
                                  Push the pedestal North now and it will
uncover a hidden ramp.  Go down there and remove the Glyph Sphere from the
pedestal and run as far West as you can.  Put the Glyph Sphere into the
furthest West slot.  Head back up the ramp and check just below the path where
you first came in to find a Macalania Sphere in the wall.  You need to put
this into the pedestal that you pushed down the ramp.  Now slide that pedestal
East to recreate part of your final path.  Only two more remain.

Go back up and get the Macalania Sphere from the recess on the East side. 
Back down the ramp again place it in the pillar on the West side.  Now run to
the top of the ramp and take the sphere out, causing the ramp to disappear. 
Put this sphere into the middle pillar where you found the very first Glyph
Sphere, this should complete the entire walkway.  Climb the ramp that you came
in on to reach the top and step on the flashing panel.  Take the Macalania
Sphere and then push the pedestal down the slide.  Put the Macalania Sphere
into the recess just below the ramp to the entrance and then take the sphere
out of the middle pillar and put it into the slot to create the ramp again. 

Step on the flashing panel at the lower left and take the Destruction Sphere
out of the pedestal.  Run down the ramp and put the Destruction Sphere into
the right slot on the West side.  This will break away the ice and reveal a
chest containing 'Luck Sphere.'  Now you need to return the other pedestal to
its position.  Take the Macalania Sphere out of the slot below the entrance
ramp and put it into the far East recess.  Push the pedestal East, and then
when it breaks the ice, push it North down the ramp.  Grab the Macalania
Sphere from out of the East slot and put it into the pedestal on the lower
level.  Push the pedestal East to create part of the walkway and then take the
Macalania Sphere fro mthe top of the ramp and put it in the central pillar. 
This should complete the walkway, head up the ramp and leave the trials. 
Whatever you do, do NOT accidentally step on the flashing floor panel.  Leave
the Cloister of Trials and watch the scene in the main hall.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Macalania                        |
       (0000M)      \--------------------------------------------------------o

o------- Item Checklist -------o  Make any necessary purchases from O'aka and
|                              |  then start running.  You'll be chased by a
| Lv.1 Key Sphere........_____ |  number of enemies and every time one catches
| Lv.2 Key Sphere........_____ |  up to you, you have to fight a battle.  You
|                              |  should be able to get away with only
o------------------------------o  fighting two of them if you're fast enough. 
                                  As you go South you'll see a small ice
bridge crossing over to the West side, don't take it!  There is a very thin
path that continues South on the East side.  At the end of this path open the
chest to receive 'Lv.1 Key Sphere.'  Save your game and proceed South.

o------------------------------o---------------------------------------------o
| Boss: Wendigo                |                                             |
|---------------o--------------| At the very beginning of the battle the     |
| HP: 18,000    | AP: 2000     | two Guado will cast Berserk and Haste on    |
|---------------+--------------| the boss.  You can usually get them before  |
| MP: 32        | Gil: 3000    | they're able to cast both, however when     |
|---------------o--------------o they die they automatically cast Protect    |
|                                and Shell on the boss, halving pretty much  |
| every attack you have.  This means there's two ways to fight this battle,  |
| either kill the Guado and take twice as long to fight the boss, or leave   |
| them and deal double damage, but have to deal with their magic attacks     |
| every turn.  It's up to you.  Either way the most important thing to do    |
| in this fight is to use Auron's Power Break, at least now you can survive  |
| more than a single attack from the boss.  Use your attacks and magic even  |
| if they are only half as powerful as they should be, each one should       |
| deal about 500 damage or so anyway, and with three characters presumably   |
| with Haste attacking per turn, the Wendigo will still fall quickly.        |
|                                                                            |
o----------------------------------------------------------------------------o

Save your game and talk to Rikku for a long scene.  Afterwards run up to where
Kimahri is standing, beside him on the right is a chest you can't see
containing 'Lv.2 Key Sphere.'  Run North and talk to Auron for a scene.  Make
your way South for one final scene before the next area.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Sanubia Desert                     |
       (0000N)      \--------------------------------------------------------o

o------- Item Checklist -------o  Get out of the water and save your game.  At
|                              |  the bottom left corner of the oasis is a
| Remedy................._____ |  chest containing four 'Remedy.'  Head North
| Remedy................._____ |  for a scripted battle against the Zu.  This
| Remedy................._____ |  enemy is very powerful but if you cast Haste
| Remedy................._____ |  on yourself and Slow on the bird you can get
| Al Bhed Potion x8......_____ |  about six turns in a row each round, making
| Ether.................._____ |  him quite manageable.  Lulu and Auron join
| Ether.................._____ |  you either during or after the battle
| Al Bhed Potion x8......_____ |  depending on whether you get really hurt or
| Hi-Potion x4..........._____ |  not.  Take a few steps North to find Wakka
| Hi-Potion x4..........._____ |  as well.  Under his tent you can find an Al
| X-Potion..............._____ |  Bhed Primer in case you have missed any so
| X-Potion..............._____ |  far.  Get the treasure chest beside it with
| Mega-Potion............_____ |  eight 'Al Bhed Potion.'  Rikku can use these
| Mega-Potion............_____ |  to heal 1000 HP to your entire party. 
| Al Bhed Potion x8......_____ |  Seapking of Rikku if you ever encounter some
| Al Bhed Primer XVII...._____ |  Machina type enemies, her Steal command will
| Lv.2 Key Sphere........_____ |  always kill them instantly unless they're a
| 10,000 Gil............._____ |  boss.  Go past the tent and head Southwest
| Elixir................._____ |  according to the minimap.
| Al Bhed Primer XVIII..._____ | 
| Hi-Potion x8..........._____ |  Walk to the Northeast and get Kimahri on
| Mercury Crest.........._____ |  your team.  Now take the Northeast path and
| Megalixir.............._____ |  follow this path until you meet up with
| Megalixir.............._____ |  Rikku.  Open the chsts to find two 'Ether'
| Megalixir.............._____ |  and another eight 'Al Bhed Potion.'  Save
| Teleport Sphere........_____ |  your game and follow Rikku North.  Keep
| Teleport Sphere........_____ |  talking to her as you progress.  Keep
| X-Potion..............._____ |  following her and keep an eye on your
| X-Potion..............._____ |  minimap as well.  You you reach a fork in
|                              |  the path near a signpost, take the Southwest
o------------------------------o  path, there is another compensatory Al Bhed
                                  Primer on the sand dune that will appear if
                                  you missed any.  Open the chest for four
                                  'Hi-Potion,' now exit to the Northeast.

Head straight North of where you start, under the second rock is a chest with
four 'Hi-Potion.'  Make your way Southwest and check behind the long rock that
is visible on your minimap for two 'X-Potion.'  Run Northwest and grab the
chest that's tucked in the corner beside the fence to receive two 'Mega-
Potion.'  Head East until you reach a Save Sphere, then save your game. 
Beside the Save Sphere are eight 'Al Bhed Potion' in a chest.  Head West along
the path and find the 'Al Bhed Primer Vol, XVII' sitting on the ground just
above you in the enclosure.  South of that in the broken structure are two
chests containing 'Lv.2 Key Sphere' and '10,000 Gil.'  In the Southwest corner
is a chest with 'Elixir' inside.  Return to the Save Sphere and go North where
you'll find the 'Al Bhed Primer Vol, XVIII' lying on the ground beside the
sign.  Now continue North to reach the next area of the desert.

Run North until you come to a fork, ignore the East and West paths.  As you
keep going North you'll notice a very thin path on your left leading to a
small open area.  Head toward this and get the chest containing eight 'Hi-
Potion' before going through.  At the bottom of the whirlpool to the West is
the 'Mercury Crest' inside the chest, but you still need the rest to become
the best.  Head Northeast to find another treasure chest near a whirlpool but
it sinks down and you have to fight a Sangragora to get it.  They aren't
particularaly hard except that they can confuse your party members and absorb
the attacks from Tidus' Brotherhood sword.  Inside the chest are three
'Megalixir' and Northeast of this is another containing two 'Teleport
Sphere.'  Run West and open the treasure chest tucked in the corner to receive
two 'X-Potion' then loop around to the North and exit the area.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                           Home                          |
       (0000O)      \--------------------------------------------------------o

o------- Item Checklist -------o  Along the West wall you can find the 'Al
|                              |  Bhed Primer Vol, XIX.'  Enter the North door
| Al Bhed Primer XIX....._____ |  into Home.  Approach your party and you'll
| Al Bhed Potion x4......_____ |  autoamtically be thrust into a battle. 
| Al Bhed Potion x6......_____ |  Follow your friends into the door to the
| Elixir................._____ |  East.  Another battle occurs here.  After
| Friend Sphere.........._____ |  this battle there's a chest right behind you
| Al Bhed Primer XX......_____ |  containing four 'Al Bhed Potion.'  Climb the
| Al Bhed Primer XXI....._____ |  South stairs and enter the room on the left
| Special Sphere........._____ |  to trigger a battle.  After the battle
| Skill Sphere..........._____ |  examine the lower chest and you can choose
| Lv.2 Key Sphere........_____ |  whichever item you want.  On the top row
| Lv.4 Key Sphere........_____ |  from left to right you have Bomb, Elixir,
|                              |  Hi-Potion.  Middle row is Mega-Potion, Soft
o------------------------------o  and Chimera.  Bottom is Potion, Remedy and
                                  Evil Eye.  The top middle option is by far
the best, select it to receive 'Elixir.'  The other chest answers are: Bottom
Centre, Middle Right and Middle Centre.  It contains 'Friend Sphere.' 

Take the North branch at the fork to find a chest containing six 'Al Bhed
Potion.'  Make a right at the fork and pick up the 'Al Bhed Primer Vol, XXI'
at the end of the path then go through the door on the right to trigger a
battle.  After the battle examine the chest, there is a code you must crack
written in Al Bhed.  Each line contains two munbers and the operator is in
between written in Al Bhed.  Each operator from top to bottom is as follows,
plus, minus, times, plus.  Evaluate each expression and the top to bottom
numbers give you the left to right code.  Inside you'll find a special Sphere. 
Now examine the other chest to the right.  The questions are as follows:

"Are you Al Bhed?"  Choose "Yes," the third option.  "Name the son of the Al
Bhed leader."  The anser is the fourth option, Brother.  "On what island to
the Al Bhed live?"  The anser is the second option, Bikanel Island.  "What is
Al Bhed in Al Bhed?"  The answer of course is the first option, "Al Bhed." 
Inside the chest is a 'Skill Sphere.'  Return to the fork and head West, save
your game and proceed through the Southwest door.  Approach your party to
trigger a scene.  You'll be thrown into a fight.  Descend the steps and talk
to your party, then go down the stairs and get the chest at the bottom
containing 'Lv.2 Key Sphere.'  Hidden to the left of the stairs is another
chest with a 'Lv.4 Key Sphere' inside.  Now go through the door for a scene.
Leave the Summoner's Sanctum through the Southeast door and step on the ship!


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Airship                        |
       (0000P)      \--------------------------------------------------------o

o------- Item Checklist -------o  Save your game and talk to Cid.  Head South
|                              |  and speak to Isaaru then go into the door on
| Al Bhed Potion x4......_____ |  the left back to the bridge and watch the
|                              |  scene.  Go South of Isaaru and speak with
o------------------------------o  Rin, you can make some purchases if you
                                  wish.  In the next room to the South there's
a door on the left.  Enter the room and find Dona on the ground, speak to her.
Regardless  of what  you  say return  to the
bridge and speak to Brother at the controls.  o- Airship (Item) -------------o
Talk to Rikku  and then  Auron.  Try  to run  |                              |
South  and  suddenly  you'll be  in a bit of  | Potion................55 Gil |
trouble.  Start making your way as far South  | Hi-Potion............550 Gil |
as possible until you  come to a Save Sphere  | Phoenix Down.........110 Gil |
and some  stairs.  Ascend  them  and talk to  | Antidote..............55 Gil |
the  Al Bhed  on the  right to  receive four  | Eye Drops.............55 Gil |
'Al Bhed Potion.'   Head  North for  a quick  | Echo Screen...........55 Gil |
scene.  Make any purchases  you need to from  | Soft..................55 Gil |
Rin before going  up the elevator, make sure  | Power Distiller......110 Gil |
you're fully prepared.                        | Mana Distiller.......110 Gil |
                                              | Speed Distiller......110 Gil |
o- Airship (Weapon) --------------------------o Ability Distiller....110 Gil |
|                                             | Grenade..............330 Gil |
| Baroque Sword.....................907 Gil   | Map...................55 Gil |
| Ductil Rod........................907 Gil   |                              |
| Switch Hitter.....................907 Gil   o------------------------------o
| Variable Mog......................907 Gil                                  |
| Halberd..........................1815 Gil     Shimmering Blade....1815 Gil |
| Devastator........................907 Gil     Seeker's Shield.....1732 Gil |
| Seeker's Ring....................1732 Gil     Seeker's Armguard...1732 Gil |
| Seeker's Bangle..................1732 Gil     Seeker's Armlet.....1732 Gil |
| Seeker's Bracer..................1732 Gil     Seeker's Targe......1732 Gil |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Evrae                  |                                             |
|---------------o--------------| There's some really good tricks to fighting |
| HP: 32,000    | AP: 5400     | this boss, and it's extremely difficult to  |
|---------------+--------------| beat without them.  Basically you should    |
| MP: 500       | Gil: 2600    | tackle this fight in a specific way in      |
|---------------o--------------o order to optimize your chances of winning,  |
|                                because this is most definitely the hardest |
| boss you've fought so far.  When the battle begins have Tidus give the     |
| Trigger Command to move away from Evrae.  Now at this distance you're      |
| going to want to cast all your supportive magic like Haste, and use all    |
| your supportive skills like Cheer, Reflex and Focus.  While you're doing   |
| this each time Cid's turn comes up on the turn icon bar, the airship will  |
| fire a whole bunch of Guided Missles at the boss dealing quite a bit of    |
| damage.  A total of three of these can be used.  Evrae's long range attack |
| is fairly weak which is why it's good to be far away, but keep in mind     |
| your attacks are limited too.  When you believe that you are prepared give |
| Cid the command to move back in.  Now the first thing you want to do is    |
| use Auron's Power Break, this will save your life more than a few times.   |
| Don't be afraid to use some of those Mega-Potions you've been amassing up  |
| until this point.  Evrae halves all elemental damage so your most powerful |
| hits will be the non-elemental physicals which usually fall on Auron who   |
| can deal upwards of 2000 damage per turn with his attack.  At this rate    |
| you'll be fine, you just have to watch out for Evrae's most powerful       |
| attack, Poison Breath!  This deals over 1000 damage to your entire party   |
| and poisons you, and if you hadn't noticed the poison in this game really  |
| hurts, so use an Antidote on everyone and then heal with a Mega-Potion     |
| since you've probably wasted enough turns already.  If Tidus has his       |
| Brotherhood then you can keep track of Evrae's HP as it slowly drains.     |
|                                                                            |
o----------------------------------------------------------------------------o


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Bevelle                        |
       (0000Q)      \--------------------------------------------------------o

o------- Item Checklist -------o  Right away when you run forward you'll be
|                              |  thrust into a battle.  Take out the guy in
| None......................./ |  the middle first as he is wielding a
|                              |  flamethrower.  Keep moving ahead and
o------------------------------o  fighting your way through.  Keep in mind
                                  that the large YKY-63 Machina enemies aren't
actually weak to Thunder, but Fire and Water instead.  They also have the
ability to use Thrust Kick which knocks a character out of the battle.  Run up
the path fighting as you go until you reach the top, then watch the scene.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                 Bevelle Cloister of Trials              |
       (0000R)      \--------------------------------------------------------o

o------- Item Checklist -------o  Examine the terminal and ride the twirling
|                              |  staircase to the bottom.  Listen to what
| Al Bhed Primer XXII...._____ |  everyone has to say, meet up with your party
| HP Sphere.............._____ |  in the next room and pick up the 'Al Bhed
| Knight Lance..........._____ |  Primer Vol, XXII' off the ground, it's
|                              |  somewhat camouflaged.  Save your game and
o------------------------------o  then proceed into the Cloister of Trials. 
                                  Head forward and examine the pedestal to be
placed on a moving magical platform.  Now you'll have to read this before you
go any further because you need to respond actively and you won't be able to
look down at this while making split second descisions.  At the very first
junction you'll see a glowing arrow in the ground that is moving.  Wait until
it is pointing right and your platform is touching it then press the X button
to turn.  If you miss it don't worry just ride to the end and it will loop. 
Head all the way to the end of the right path and take the Bevelle Sphere out
of the slot and put it into the pedestal.  Now ride the pedestal back up.

When you get back to the first junction you'll automatically make a right, at
the very next panel you come to make another right.  Take one of the Bevelle
Spheres out of the pedestal and put it into the slot on the wall.  Push the
pedestal back onto the track and loop to the beginning again.  At the middle
panel make a left this time.  Remove the Bevelle Sphere from the wall and put
it into your pedestal then push the pedestal back and loop to the beginning. 
Make a right turn at the very first junction and you'll be stopped on a moving
arrow which gives you as much time as you want to choose a direction.  Take
the left path at the arrow.

Ride down the path and ignore the first and second branches, at the third one
right before you fall off the edge make a right.  Take one of the Bevelle
Spheres out of the pedestal and place it into the slot on the wall.  Oush the
pedestal back onto the path and loop back to the beginning.  Make a right at
the second branch this time, not counting the one you start on.  Take the
Glyph Sphere from the recess on the wall and place it into the pedestal.  Now
that you have this make a right turn at the last junction again.  You can run
across the magic path to the Glyph on the other side, take the Glyph Sphere
out of the pedestal and place it into the slot on the Glyph.  Take the
Destruction Sphere now.  You have to put it into the slot where you found the
Glyph Sphere, so this means making a right turn again at the second junction. 

After placing the Destruction Sphere you now need to return to get the Bevelle
Sphere from the slot after making a right turn at the third junction.  Put it
in your pedestal and loop to the beginning again.  It's finally time to make a
right turn at the first junction.  Not the one you start on that doesn't move,
but the first of the three in a row.  When you disembark just push the
pedestal across and continue.  Take one of the Bevelle Spheres out of the
pedestal and climb the stairs.  At the top and get the chest containing 'HP
Sphere.'  Step on the flashing floor panel to warp your pedestal to the top,
then push the pedestal to the left and it will lead you across to a chest
containing 'Knight Lance.'  Now you can leave this place to the East.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Via Purifico                      |
       (0000S)      \--------------------------------------------------------o

o------- Item Checklist -------o  As Yuna, head forward and save your game. 
|                              |  You need to gather up your party so take the
| White Magic Sphere....._____ |  East branch and follow it until you reach a
| Elixir................._____ |  fork.  Go left (North) at the fork to find
| Black Magic Sphere....._____ |  Kimahri.  Open the chest on the left side of
| Lucid Ring............._____ |  this room to receive 'Mega-Potion.' 
| Skill Sphere..........._____ |  Continue North up the path and it will lead
| Rematch................_____ |  you around to an open area where you will
| Avenger................_____ |  find Auron.  Heal yourself at the sphere and
|                              |  then head West.  Turn left (South) at the
o------------------------------o  fork and go all the way down until you reach
                                  an open are, down the short hallway to the
East meet up with Lulu.  Now that you've gathered everyone in this place
create a party with your best three of the four characters and then open the
chest behind her to receive 'White Magic Sphere.'  Now make your way to the
Southwest corner and open the chest containing 'Elixir,' then examine the
broken glyph sitting in the pile of rubble.

Run North and then make a right (East) at the fork.  Now you'll be back at the
beginning again, except with your entire party in tact.  Head North past the
panel in the ground and go down the East hall to find a chest containing
'Black Magic Sphere.'  Now step onto the glyph to move the warp panel.  Head
West, then North, then West.  You'll come to a fork you've been to before
except now there is a warp panel there with a moving arrow.  Wait until the
arrow is facing West in the direction of the gate then step onto it.  Get the
two chests containing 'Lucis Ring' and 'Skill Sphere.'  Now take this warp
panel and ride it back to the East.  At the fork take the East path and
backtrack to the Save Sphere.  Save your game and head North from the save
point until you meet up with someone familiar, then watch the scene.

o------------------------------o---------------------------------------------o
| Boss: Grothia                |                                             |
|---------------o--------------| Summon Bahamut for this battle and start    |
| HP: 8000      | AP: 0        | using Blizzga each turn.  This should       |
|---------------+--------------| weaken him substantially if not kill him.   |
| MP: 600       | Gil: 0       | Grothia's Hellfire will do some massive     |
|---------------o--------------o damage to Bahamut but there's little to     |
|                                no chance of him being actually killed.     |
| Since Bahamut cannot heal himself you may want to dismiss him early and    |
| finish off Grothia with Valefor or something, especially if Bahamut        |
| achieves Overdrive, don't waste it on Ifrit if you've already hurt him.    |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Pterya                 |                                             |
|---------------o--------------| Assuming you reached Overdrive for Bahamut  |
| HP: 12,000    | AP: 0        | last battle, summon him again right here    |
|---------------+--------------| and use it.  Even if he's going to be       |
| MP: 1000      | Gil: 0       | killed right after using it, it's still a   |
|---------------o--------------o good way to start the battle.  Once         |
|                                Bahamut is out of the picture opt to summon |
| Ixion.  Fortunately Ixion has the ability to heal itself.  Use Aerospark   |
| each turn, even though Thundara is slightly more powerful you'll want to   |
| save your MP for when you are healing yourself.  Once the Overdrive meter  |
| hits max let loose a Thor's Hammer attack.  This should inflict some very  |
| massive damage probably enough to kill Pterya if Bahamut already attacked. |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Spathi                 |                                             |
|---------------o--------------| Your Aeon of choice for the final battle    |
| HP: 20,000    | AP: 6000     | is going to be Shiva.  I opted to get Yuna  |
|---------------+--------------| to Overdrive before coming into this battle |
| MP: 1500      | Gil: 0       | so that Shiva could use Diamond Dust right  |
|---------------o--------------o off the bat, this attack should deal over   |
|                                8000 damage to Spathi meaning it won't be   |
| long if you keep it up.  Spathi counts down to its Overdrive each turn,    |
| always keep an eye on the counter so that you can use Shield the turn      |
| right before it casts Mega Flare.  Sometimes Bahamut will get two turns    |
| in a row so just to be on the safe side you might want to use Shield at    |
| countdown two, rather than one.  If it does so happen that Shiva gets      |
| defeated, you'll have to move on to Ifrit and Valefor in hopes that they   |
| will be able to deplete Spathi's remaining HP.  Good luck with this one,   |
| if you can't win then load your game and get Yuna to Overdrive in battle,  |
| then summon Shiva, Bahamut and Ixion and get all three of them to their    |
| Overdrives before returning, it really shouldn't take long with boost.     |
|                                                                            |
o----------------------------------------------------------------------------o

Watch the scene after the fight.  Now you will be in control of Tidus, equip
your party and make sure everyone is prepared.  Swim along the find another
Save Sphere almost immediately, this is a pretty good indication of...

o------------------------------o---------------------------------------------o
| Boss: Evrae Altana           |                                             |
|---------------o--------------| You've got some Trigger Commands available  |
| HP: 16,384    | AP: 5800     | and you can move along underwater while     |
|---------------+--------------| fighting this boss and everything gets      |
| MP: 200       | Gil: 3000    | big and complicated and you probably aren't |
|---------------o--------------o using characters you like and the risk of   |
|                                death is quite high and nothing is going    |
| you way.  If this sounds familiar to you then you're in luck because       |
| despite all these complications, there's a special secret that I'm going   |
| to tell you, tow X-Potions, two Phoenix Downs whatever... and it's over.   |
|                                                                            |
o----------------------------------------------------------------------------o

Assuming you killed Evrae right off the bat without going through any of the
gates, you can still access the Save Sphere to the South before going any
further.  Head North, just beyond the first gate is a chest at the bottom
containing 'Rematch.'  Around the corner you'll find another chest with the
'Avenger' inside.  Now follow the aqueduct to the exit for a scene.  Be sure
to save your game at this point and then run down to the end of the path.

o------------------------------o---------------------------------------------o
| Boss: Seymour Natus          |                                             |
|---------------o--------------| Have Tidus use his Trigger Command to talk  |
| HP: 36,000    | AP: 6300     | to Seymour and increase his strength.  This |
|---------------+--------------| boss is either going to be REALLY easy or   |
| MP: 200       | Gil: 3500    | REALLY hard depending on one thing, whether |
|---------------o--------------o you have the reflect spell or not.  Almost  |
|                                all attacks Seymour uses are magic based    |
| and the same applies to his little Mortibody.  If you cast Reflect on all  |
| three of your characters you will be next to invincible.  Cast Reflect     |
| on Seymour as well to keep him from curing himself and you could win this  |
| fight at level one.  Even if you haven't used Yuna at all during the game, |
| with the huge amount of experience enemies give in this area you can       |
| easily learn the reflect spell in less than fifteen to twenty minutes of   |
| levelling up.  When battling Seymour do not attack him or you risk counter |
| from his extremely powerful Flare spell which cannot be reflected.  The    |
| way this battle is fought is by attacking the Mortibody.  It only has 4000 |
| HP, and when you kill it the Mortibody will automatically refill its HP    |
| by draining it away from Seymour, so as you see this is how you can damage |
| Seymour without risking a counterattack.  In the event you get to an       |
| Overdrive there's nothing wrong with using it on Seymour as long as you're |
| willing to heal and revive after.  Auron's Shooting Star was easily able   |
| to hit Seymour for 9999 damage, and that's quite a bit faster than just    |
| draining the Mortibody the whole time.  Use your own discretion.           |
|                                                                            |
o----------------------------------------------------------------------------o


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Calm Lands                       |
       (0000T)      \--------------------------------------------------------o

o------- Item Checklist -------o  Head South and watch the lengthy scene.  In
|                              |  the morning when it's over go back North to
| Lucid Ring............._____ |  the campground and get the chest on the left
| Jecht's Sphere........._____ |  side containing 'Lucid Ring.'  Go down to
| 5000 Gil..............._____ |  the 4-way split and head two screens to the
| 10,000 Gil............._____ |  West to find a 'Jecht's Sphere.'  Head back
| Lv.2 Key Sphere........_____ |  Northeast and continue East.  Beyond the
| Al Bhed Primer XXIII..._____ |  Save Sphere is the Calm Lands, a huge wide
| Rusty Sword............_____ |  open area with many things to do and places
|                              |  to explore.  Speak to the guy on the giant
o------------------------------o  moving fan machine to pick up some new items
                                  and expensive weapons, then run all the way
to the Southeast corner of the huge open area, not along the raised path you
came from, but the Southeast corner just above that.  There are two chests
containing '5000 Gil' and '10,000 Gil.'  Run Northwest toward the central
area, there's a scene that occurs when you arrive.  Once you're done go around
behind it to find a chest containing 'Lv.2 Key Sphere.'  Run as far West as
you can, at the tip of the cliff on the West edge you can find the 'Al Bhed
Primer Vol, XXIII.'  If you talk to the person just North of here you can get 
                                              a Chocobo to ride, however you
o- Rin's (Item) ---------------------------o  must train it first.
|                                          |             
| Potion............................50 Gil |  o- Calm Lands (Item) ----------o
| Hi-Potion........................500 Gil |  |                              |
| Phoenix Down.....................100 Gil |  | Potion................50 Gil |
| Antidote..........................50 Gil |  | Hi-Potion............500 Gil |
| Eye Drops.........................50 Gil |  | Phoenix Down.........100 Gil |
| Echo Screen.......................50 Gil |  | Holy Water...........300 Gil |
| Soft..............................50 Gil |  | Antidote..............50 Gil |
| Power Distiller..................100 Gil |  | Eye Drops.............50 Gil |
| Mana Distiller...................100 Gil |  | Echo Screen...........50 Gil |
| Speed Distiller..................100 Gil |  | Soft..................50 Gil |
| Ability Distiller................100 Gil |  | Power Distiller......100 Gil |
|                                          |  | Mana Distiller.......100 Gil |
o- Rin's (Weapon) -------------------------o  | Speed Distiller......100 Gil |
|                                          |  | Ability Distiller....100 Gil |
| Malleable Staff...............38,625 Gil |  | Map..................300 Gil |
| Shapeshifter....................6250 Gil |  | Grenade...............50 Gil |
| Buckler.......................25,050 Gil |  |                              |
| White Armguard................15,750 Gil |  o- Calm Lands (Weapon) --------o
| Savior Bangle...................6825 Gil |  |                              |
| Wizard Bracer.................76,250 Gil |  | Baroque Sword.......7575 Gil |
| Curative Targe................10,050 Gil |  | Ductile Rod.........7575 Gil |
|                                          |  | Switch Hitter.......7575 Gil |
o------------------------------------------o  | Variable Mog........7575 Gil |
                                              | Halberd...........15,150 Gil |
o- Arena (Weapon) -------------------------o  | Shimmering Blade..15,150 Gil |
|                                          |  | Devastator..........7575 Gil |
| Taming Sword....................9075 Gil |  | Seeker's Shield.....1575 Gil |
| Herding Staff...................9075 Gil |  | Seeker's Ring.......1575 Gil |
| Catcher.........................9075 Gil |  | Seeker's Armguard...1575 Gil |
| Trapper Mog.....................9075 Gil |  | Seeker's Bangle.....1575 Gil |
| Taming Spear....................9075 Gil |  | Seeker's Armlet.....1575 Gil |
| Beastmaster.....................9075 Gil |  | Seeker's Bracer.....1575 Gil |
| Iron Grip.......................9075 Gil |  | Seeker's Targe......1575 Gil |
|                                          |  |                              |
o------------------------------------------o  o------------------------------o

Basically the idea is that the Chocobo will run straight ahead but turn
randomly because it has not yet been trained.  Press left and right on the D-
pad to aim it forward again as it turns, the quicker you are able to do this
the faster you will get to the finish line.  Do this in under 12.8 seconds and
the Chocobo will become ride-able.  Talk to the person again to ride a
Chocobo.  Head straight East and approach the green square on your minimap,
this is the battle arena.  You can buy special "Catching" weapons here and
start collecting omnsters for the battle arena.  It's a very long but very
rewarding process.  If you return to the entrance of the Calm Lands on a
Chocobo and head East you can find a Chocobo Feather which will lead you to
the entrance of an optional area.  You can explore if you wish but you also
may want to leave it until later in the game.  When you're done make your way
Northeast to the next area beyond the Calm Lands.  Be sure to save your game
before heading across the bridge for a scene and an encounter with...

o------------------------------o---------------------------------------------o
| Boss: Defender X             |                                             |
|---------------o--------------| To be honest the easiest and simplest way   |
| HP: 64,000    | AP: 6600     | to fight this battle is to just buy a lot   |
|---------------+--------------| of Phoenix Downs before coming here because |
| MP: 1         | Gil: 3500    | healing constantly in this fight just isn't |
|---------------o--------------o worth it.  It makes no difference whether   |
|                                you have 1 HP or 3000 HP most of the time,  |
| in fact it wouldn't be dangerous at all to fight the battle with each      |
| party member at one HP.  The fact is all his attacks are super powerful,   |
| his normal attack hits for 2000 and his Haymaker hits for 3500, but the    |
| catch is that they only hit one character so you'll have no problem just   |
| reviving them.  If you casst Hastega at the start of the fight you'll      |
| still have lots of attacking turns left before you have to revive again.   |
| You can attack as much as you like, you'll notice the boss has a counter   |
| attack called Blast Punch but it only hits you for 50% of your HP, so if   |
| you had 2 HP it would only deal 1 damage.  As your characters die you'll   |
| have to recast or just cast Hastega.  Use Water elemental spells and       |
| attacks, to make Tidus' attack powerful just hit the boss with Auron's     |
| Armor Break skill, Power Break unfortunately has no effect on the boss.    |
| When he gets low on HP he will cast Mighty Guard which halves all your     |
| damage, but by that point there shouldn't be much left of him to survive.  |
| Considering how little HP matters in this fight it would be conceivable to |
| defeat him at almost any level assuming you had enough Phoenix Downs.      |
|                                                                            |
o----------------------------------------------------------------------------o

Now head North, there are two paths here.  Before going any further across the
bridge head down into the valley.  As you go past the save point there's a
quick scene and cave.  This dungeon is optional, I recommend leaving it for
now and coming back later.  The main thing you want to do is run all the way
to the East.  Opposite the man practicing his swordsmanship between two rock
pillars is the 'Rusty Sword.'  This will come in handy later.  Run back along
the path and return to the top.  Head North across the bridge to Mt. Gagazet.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Mt. Gagazet                      |
       (0000U)      \--------------------------------------------------------o

o------- Item Checklist -------o  Run up the path and watch the scene at the
|                              |  top.  Save your game and talk to your party
| 20,000 Gil............._____ |  before continuing any further.  Head North
| Mega-Potion............_____ |  when you're ready.  After the fight head
| Braska's Sphere........_____ |  North to the next area.  Stick to the right
| HP Sphere.............._____ |  side of the path and go up the small ramp
| Lv.4 Key Sphere........_____ |  onto the raised stone section.  At the
| Lv.1 Key Sphere........_____ |  Southeast corner is a chest containing
| Fortune Sphere........._____ |  '20,000 Gil.'  Move over to the West hand
| Return Sphere.........._____ |  side for another scene.  Now check the upper
| Recovery Ring.........._____ |  left corner hidden behind some rocks in the
| Pep Talk..............._____ |  small area visible on your minimap is a
|                              |  chest with two 'Mega-Potion.'  Now head
o------------------------------o  North up into the mountains.

o------------------------------o---------------------------------------------o
| Boss: Biron & Yenke          |                                             |
|---------------o--------------| Before the fight, if you haven't been using |
| HP: Variable  | AP: 9000     | Kimahri it may be a good idea to run around |
|---------------+--------------| and level up a bit first.  Five minutes of  |
| MP: 200       | Gil: 3000    | levelling will probably make this fight     |
|---------------o--------------o easy as pie.  Equip the Knight Lance you    |
|                                got from the temple at Bevelle, and the Red |
| Armlet you got from the temple at Kilika.  At the start of the fight don't |
| even bother attacking them, you can use Lancet over and over again to      |
| learn virtually every Ronso Rage in the game.  Use it on both the enemies  |
| to collect them all.  Once that's done start using your normal attack and  |
| Thrust Kick Overdrive.  When Biron gets low on HP he'll cast Mighty Guard, |
| immediately after this happens use Lancet on him to learn that spell too.  |
| Their HP is pitiful and normal attacks should be more than enough.         |
|                                                                            |
o----------------------------------------------------------------------------o

The path is pretty linear for awhile, when you come to a fork and the path
turns in an upside down V shape, take a look at your minimap.  You'll see a
very thin path going off to the Northwest, run to the end of it to find
'Braska's Sphere.'  Auron will learn the Overdrive Banishing Blade unless
you've missed some spheres up to this point.  You can always go back and get
them though.  Now head South, the path is quite straightforward.  Examine the
stone object for a quick scene and then if you look on your map you'll see
that to the West is an odd hook shaped path, follow it around to reach a chest
containing 'Defending Bracer.'  Now go down the Northeast path and stop to
talk to the merchant.  Make sure you buy the expensive Booster Cactuar for
Lulu, the Magic Booster ability will literally almsot double her magic damage. 
Just past him at the bottom you'll see a small loop if you look at your
minimap, turn East instead of West and it will lead you down to two chests
with 'HP Sphere' and 'Lv.4 Key Sphere.'  Continue West and examine the
gravestone at the top.  Further along you'll reach a Save Sphere.  Make your
way Southwest to the next area and watch the scene.

o------------------------------o---------------------------------------------o
| Boss: Seymour Flux           |                                             |
|---------------o--------------| This is the boss you never hoped you would  |
| HP: 70,000    | AP: 10,000   | have to face, he is arguably the hardest    |
|---------------+--------------| boss in the game.  With adequate setups on  |
| MP: 512       | Gil: 6000    | your characters however you should be able  |
|---------------o--------------o to beat him so listen close.  First of all  |
|                                there are four characters you'll want to    |
| be using for this fight, Tidus, Yuna, Lulu and Auron.  Make sure Lulu      |
| knows Bio and all Her -daga spells, make sure Yuna knows Dispel, Protect   |
| and Shell.  Make sure Tidus knows Hastega, which he better by this point   |
| in the game.  Before the fight you should get all four of those characters |
| (with the exception of Lulu) to their Overdrives.  Also summon Bahamut,    |
| Shiva, Ifrit and Ixion and get them to their Overdrives too.  The last     |
| preparation to make isn't a necessity, but protection from the Zombie      |
| status will also make your life much easier, as will a hefty supply of     |
| Holy Water, but as long as you have a lot of Phoenix Downs or Life magic   |
| you won't have to have it.  Begin the battle and immediately have Tidus    |
| use Hastega, Auron use his Overdrive Shooting Star and Lulu cast Bio on    |
| Seymour.  Bio will be probably the biggest source of damage you use for    |
| this boss and it's so simple, be absolutely sure you use this!  Now switch |
| Lulu for Yuna and have Yuna summon (not Grand Summon) one of those four    |
| Aeons every turn.  Each of the Aeon's Overdrives should deal 9999 to both  |
| Seymour and his Mortiorchis.  The Mortiorchis will drain Seymour and your  |
| attack will have dealt 13,999 damage.  Have Auron use his powerful normal  |
| attack for awhile, soon enough Seymour will inevitably cast Protect on     |
| himself and Reflect soon after that.  Keep this pattern going for awhile,  |
| also casting Protect on yourself may be a good idea to help you survive    |
| the Cross Cleave, other a Mega Phoenix may be the best answer.  Once       |
| Seymour has taken a certain amount of damage he will start to charge the   |
| Mortiorchis to do an ultimate power attack in a couple turns, keep an eye  |
| on the turn bar to see when it is coming.  It will always come the turn    |
| after the big orange flash around the boss and Seymour will not act during |
| this time except to maybe cast Flare.  If you use Dispel on Seymour around |
| now sometimes he ends up casting Flare on himself, expecting to Reflect is |
| back at you and failing, that helps.  The most important thing to do while |
| the Mortiorchis is charging is to cast Shell on your entire party.  This   |
| is the only thing that will keep you alive through the devastating attack. |
| When it ends do nuts, use your Grand Summon and bring Shiva into the fight |
| because Diamond Dust virtually always does 9999 damage and that should     |
| leave you perfectly capable of finishing it off.  In the immortal words of |
| Super Smash TV: "Good luck, you'll need it."                               |
|                                                                            |
o----------------------------------------------------------------------------o

Wath the scene and follow the path to the next area.  There's a dream sequence
here, all you need to do is go into the door, you don't have many other
options.  After the scene is over head North and enter the cave.  Make your
way to the Save Sphere, then head Northwest.  You'll reach some water at the
end, take Tidus, Wakka and Rikku.  Swim straight to the end, you'll find a
spinning object.  You have to time you shot so that it makes it in between
both the outer and inner shell.  You'll notice the outer shell is comprised of
three greenish coloured panels, with two brownish things on the sides.  Note
the position of the white light you're aiming for when you see the light in
between the middle and last green panel, throw the ball and it should go
between both the outer and inner shell.  Turn around and get the chest just
above you that appears, it contains a 'Lv.1 Key Sphere.' 

Backtrack to the Save Sphere and heal up.  Head Northeast and make a left at
the fork.  Follow this path and swim to the end of the waterway to find
another puzzle.  It's not even a puzzle, you just need to have Rikku look at
the green and press X, Tidus look at the blue and press X, then Wakka look at
the red and press X.  Open the chest underneath the lights to receive 'Fortune
Sphere' then head back to the Save Sphere.  Go Northeast, then make a right at
the fork.  Open the two chests containing 'Return Sphere' and 'Recovery Ring'
then head back to the Save Sphere.  Proceed Northwest and go up the little
short path on your right to find a chest with 'Pep Talk.'  Take the stairs
Northeast of the Save Sphere and make a left turn at the fork.  Just beyond
this is another fork at the top of the hill, instead of going down toward the
water take the path on the left.  Save at the top then continue onward.

o------------------------------o---------------------------------------------o
| Boss: Sanctuary Keeper       |                                             |
|---------------o--------------| The Sanctuary Keeper is a much more relaxed |
| HP: 40,000    | AP: 11,000   | boss than your previous fight however an    |
|---------------+--------------| unprepared approach to this fight is pretty |
| MP: 256       | Gil: 6500    | much a guaranteed failure.  The thing is    |
|---------------o--------------o this boss is completely predictable in      |
|                                virtually every way.  First of all it       |
| starts with an attack called Photon Wings which hits your entire party     |
| for about 1000 damage and inflicts many bad status ailments, this is by    |
| far the boss' worst attack.  Afterwards come an approximate 3000 damage    |
| attack that only targets one characters, then a Curaga, another Curaga,    |
| maybe a physical attack or two and the cycle begins anew.  The most        |
| important thing you can do in this battle is cast Reflect on the boss,     |
| this will make it so he is unable to heal himself, and in fact heals you!  |
| Not to mention this wastes two turns.  Lulu is almost useless for this     |
| fight so replace her with Yuna who can cast Protect, Reflect and Dispel as |
| well as Grand Summon Bahamut for over 11,000 damage in one hit.  One thing |
| to note is the importance of NOT casting Reflect on any of your characters |
| because when the boss gets below 20,000 HP it becomes smart enough to      |
| start bouncing Curaga off you onto itself.  In fact the Curaga casts will  |
| be replaced by the boss casting Reflect on YOU, so you need to Dispel      |
| your character before the boss' next turn.  Use all your Overdrives at the |
| start because the boss will inflict the Curse status preventing you from   |
| using them.  Hastega works great, Summon Aeons and use their Overdrives,   |
| have Auron use Power Break and Armor Break and always stay in control.     |
|                                                                            |
o----------------------------------------------------------------------------o

Head up the path for a scene, then examine the sphere on the ground.  Now head
up into Zanarkand, and watch as the rest of the events unfold...


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                         Zanarkand                       |
       (0000V)      \--------------------------------------------------------o

o------- Item Checklist -------o  Watch the scene at the campfire, then save
|                              |  your game and follow your party.  Head
| Fortune Sphere........._____ |  Northwest toward the red destination marker. 
| Spiritual Targe........_____ |  On this next path around the left bend is a
| 10,000 Gil............._____ |  chest containing 'Forturne Sphere.' 
| Friend Sphere.........._____ |  Continue to the next area for a scene.  As
| Lv.3 Key Sphere........_____ |  you run forward with your party you'll
| Luck Sphere............_____ |  notice an odd looking bump on your minimap. 
|                              |  Inside the chest located on the little
o------------------------------o  circular area is a 'Spiritual Targe.'  In
                                  the next section use the save point.

Watch the scene and head down the slope.  Just after you start to pass
underneath a platform, keep an eye on your minimap when you come out the other
side.  You'll notce that you can do almost a 180 degree turn to your right and
go up the path you just run under.  At the top is a chest with '10,000 Gil.' 
Go back down and follow the walkway to another Save Sphere.  There's a scene
at the next fork, take the East branch and open the chest to receive 'Friend
Sphere.'  To the West when you cross over what seems like a stone section of
open window arches, and the spirits of Braska's party run by you, there's a
somewhat hard to see path leads Southwest on the other side of that small
bridge.  As always it's easier to see if you look at your minimap.  At the
bottom is a chest with a 'Lv.3 Key Sphere.'  Head North deeper into the dome.
There's a chest on the right side of the hall containing 'Luck Sphere.' 
Follow the path up toward Braska's party and save your game before proceeding.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                Zanarkand Cloister of Trials             |
       (0000W)      \--------------------------------------------------------o

o------- Item Checklist -------o  As you walk forward an image appears on
|                              |  screen.  There are a number of white dots
| Sun Crest.............._____ |  scattered over the floor, when you step on
|                              |  them shapes start to appear.   The panels
o------------------------------o  you should step on are as follows: From the
                                  green square that activates the puzzle go up
one.  From the bottom right corner go up one.  From the bottom right corner go
up five.  From the bottom right corner go left one and up three.  From the top
left corner go right one and down two.  These are the five you need to
activate.  Now six pedestals will pop out.  Now you need to push each pedestal
in and solve a puzzle, the position of the diagrams below correspond to the
position of the pedestal puzzles, so the Southeast pedestal puzzle's answer is
found by look at the Southeast (or bottom right) diagram. 

           Upper Left Pedestal                  Upper Right Pedestal
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|
    |_|_|_|_|_|x|_|_|_|_|x|_|_|_|_|_|    |_|_|_|_|_|x|_|_|_|_|x|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|x|               |_|_|_|_|    |_|_|_|x|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|x|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|x|_|
    |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|    |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_|

           Lower Left Pedestal                  Lower Right Pedestal
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x|
    |_|_|_|_|_|_|_|_|_|_|x|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|x|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|    |x|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_|
    |_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|_|_|    |_|_|_|_|               |_|_|x|_|
    |x|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|    |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
    |_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|    |_|_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|

Once you've completed all four of the puzzles take the Kilika Sphere from the
left of the screen in the large room and place it into the left pedestal into
the first room, then go back and get the Besaid Sphere and place it into the
pedestal on the right side of the room.  Save your game and head North.

o------------------------------o---------------------------------------------o
| Boss: Spectral Keeper        |                                             |
|---------------o--------------| This boss should prove to be quite a        |
| HP: 52,000    | AP: 12,000   | challenge so be prepared.  The battle takes |
|---------------+--------------| on six platforms, you can move between the  |
| MP: 500       | Gil: 7000    | platforms using Trigger Commands, the       |
|---------------o--------------o reasons for this will become apparent soon. |
|                                The boss only has three attacks, Berserk    |
| Tail, Glyph Mine and a counterattack.  Berserk Tail will inflict the       |
| Berserk status which really isn't so bad since it increases your physical  |
| attack power, and you'll be doing mostly physical attacks anyway.  His     |
| counterattack is interesting, it hits three of the six panels but only     |
| the three directly in front of him.  This means that if you move all you   |
| characters behind him and attack he will just counterattack and miss, but  |
| when the boss uses Berserk Tail he changes direction so there's no perfect |
| spot.  The other reason there is no perfect spot is that the Glyph Mine    |
| attack traps two of the panels and they will explode soon killing anyone   |
| instantly who stands on it.  Check to see when they will explode by always |
| keeping an eye on the turn counter and moving your characters off the      |
| flashing panels.  Have your party on every other panel for most of the     |
| battle, this means that no matter what direction he faces he can only kill |
| one member of your party and you are free to attack as much as you want.   |
| Let that person stay dead and revive them only once the boss changes his   |
| direction again.  Mega-Potions work great to recover, as do Mega Phoenix.  |
|                                                                            |
o----------------------------------------------------------------------------o

Descend down the elevator after the battle and save.  Watch the scene in the
next room and head through the glowing green door.  Watch the scene her and
then you may want to go back and save again.  When you're ready head North.

o------------------------------o---------------------------------------------o
| Boss: Yunalesca              |                                             |
|---------------o--------------| During this fight you will have to contend  |
| HP: 24,000    | AP: 14,000   | with a number of different status ailments, |
|---------------+--------------| and the more you have protection from the   |
| MP: 500       | Gil: 9000    | better.  Every time you attack Yunalesca    |
|---------------o--------------o counters with Blind, every time you cast    |
|                                magic Yunalesca counters with Silence so    |
| basically you can't use the same attack two turns in a row.  Have a number |
| of Eye Drops, Echo Screens and Remedies on hand to keep up with her.  With |
| only 24,000 HP, even with all Blind characters it shouldn't take too much  |
| effort to defeat her.  Once you do however, in comes the second form...    |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Yunalesca              |                                             |
|---------------o--------------| This version of the boss starts off the     |
| HP: 48,000    | AP: 14,000   | fight with an attack called Hellbiter.      |
|---------------+--------------| This version of the boss will use this to   |
| MP: 500       | Gil: 9000    | keep your party in the Zombie status for    |
|---------------o--------------o entire fight.  If you do happen to cure the |
|                                Zombie status on someone, make sure you     |
| don't for more than one person otherwise she'll just use it again right    |
| away.  The boss use use spells like Regen and Cura to damage your Zombie   |
| party, but if you manage to keep one person in normal status they have an  |
| equal chance of being targeted by these healing spells as well, which is   |
| nice.  Yunalesca isn't particularly strong against anything so most of     |
| your attacks should do a good amount of damage.  The most important thing  |
| to remember is to keep at least at least a couple people in the Zombie     |
| status when you strike the finishing blow or else...                       |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Yunalesca              |                                             |
|---------------o--------------| The final form likes to start the battle    |
| HP: 60,000    | AP: 14,000   | with a spell called Mega Death, this means  |
|---------------+--------------| instant guaranteed death to anyone who is   |
| MP: 500       | Gil: 9000    | NOT in the Zombie status, which is why      |
|---------------o--------------o defeating her last form while a Zombie is   |
|                                so important.  This battle can get very     |
| difficult, and you have to go through the whole scene and other two fights |
| if you lose.  So don't die at this fight.  Obviously this is easier said   |
| than done.  The most dangerous attack in this fight is the Mind Blast,     |
| when your party is confused nothing good ever happens.  Luckily this       |
| attack very rarely if ever confuses all three and the Hellbiter will set   |
| their minds straight again.  Attack Yunalesca with everything you have,    |
| Overdrives magic and more.  Bahamut's Overdrive will break the 9999 damage |
| barrier and inflict some serious pain as well.  Always make sure at least  |
| one if not all of your party remains zombified because Mega Death is       |
| pretty unpredictable.  When someone dies use a Phoenix Down and then an    |
| Elixir or X-Potion quickly so that they go into Zombie status at full      |
| health, keeping them alive longer.  Play this fight defensively often you  |
| have to go many turns without attacking at all, just to stay alive.        |
|                                                                            |
o----------------------------------------------------------------------------o

Following the fight and the scene pick up the 'Sun Crest' from the treasure
chest at the top of the stairs to the North.  Head South and exit this area
for another scene, talk to Auron in the next room.  Leave the temple and exit
the dome entirely.  Soon enough you'll be back on the airship.  Leave the
bridge and find Yuna and Kimahri upstairs.  Head back to the bridge and talk
to everyone.  Speak to Cid and now you can go anywhere you want, the final
area, sidequests, minigames you name it.  Go nuts.  The next section will of
course outline everything to do wit hthe final area of the game but that
should stop you from checking out everything else there is to do, and there's
tons.  Check out the sidequests section for more detailed information.  Before
going to the final area return to the Highbridge and watch a long scene.  Now
you are ready to proceed to the final area, talk to Cid and select "Sin."


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                            Sin                          |
       (0000X)      \--------------------------------------------------------o

o------- Item Checklist -------o  Watch the scene and then run all the way to
|                              |  the top of the ship.  Ride the elevator up
| Phantom Ring..........._____ |  and make sure you're prepared for battle.
| Special Sphere........._____ | 
| Elixir................._____ |  o------------------------------------------o
| Wizard Lance..........._____ |  | Boss: Left Fin                           |
| Lv.3 Key Sphere........_____ |  |---------------------o--------------------|
| Lv.4 Key Sphere........_____ |  | HP: 65,000          | AP: 16,000         |
| Four-on-One............_____ |  |---------------------+--------------------|
| Defending Bracer......._____ |  | MP: 999             | Gil: 10,000        |
| Megalixir.............._____ |  o---------------------o--------------------o
| 20,000 Gil............._____ |  | Boss: Right Fin                          |
| HP Sphere.............._____ |  |---------------------o--------------------|
| Defense Sphere........._____ |  | HP: 65,000          | AP: 17,000         |
| Laevatein.............._____ |  |---------------------+--------------------|
|                              |  | MP: 999             | Gil: 10,000        |
o------------------------------o--o------------------------------------------o
|                                                                            |
| Well I'm sure you can assume that if you've completed most of the          |
| sidequests that you can tear this boss (and subsequent bosses)  a new blow |
| hole on your own, however if you are coming here right after the previous  |
| area then you might find it rather difficult.  I recommend being at least  |
| as far as the end of the Sphere Grid for each character's section that     |
| you're using, meaning as far as they can get before they end up            |
| overlapping into someone else's section but even this is not required.  If |
| you are underlevelled though you'll probably find that relying on Aeons    |
| to do most of your direty work will be quite a useful strategy.  Have Yuna |
| also cast support magic on everyone, when the battle starts you'll be at   |
| a fairly safe distance giving you the opportunity to set yourself up.      |
| When you are ready, use the Trigger Command to go closer.  The first thing |
| you should do is have Auron use his Armor Break on the boss, now Tidus     |
| can use Quick Hit if you have it, while under the influence of Haste to    |
| log some serious damage quickly.  The boss may at some point negate your   |
| bonuses so just cast them again, Hastega being by far the most important.  |
| The fin's primary attack is just a 1000 damage hit to each member of your  |
| party, os if you have Protect status on, or lots of Mega-Potions in your   |
| inventory then you'll have the upper hand.  This applies to both fins.     |
|                                                                            |
o----------------------------------------------------------------------------o

Another scene here and of course, another battle...

o------------------------------o---------------------------------------------o
| Boss: Sin                    |                                             |
|---------------o--------------| Neither of these bosses have as much HP as  |
| HP: 36,000    | AP: 18,000   | either of the fins, even combined it's not  |
|---------------+--------------| as much as one of them.  The Sinspawn is    |
| MP: 999       | Gil: 10,000  | weak and shouldn't take more than a couple  |
|---------------o--------------o of turns, even if you are afraid of what    |
| Boss: Sinspawn Genias        | it can do the thing is weak against a       |
|---------------o--------------| number of status ailments.  Assuming Lulu   |
| HP: 20,000    | AP: 1800     | has Doublecast have her use it with two     |
|---------------+--------------| Firagas, or Flare which would be even       |
| MP: 200       | Gil: 10,000  | better if you have it.  Once the Sinspawn   |
|------------------------------o is defeated then Sin itself still remains,  |
|                                its HP is low though so be ready to hit     |
| hard and fast.  Have Auron use Armor Break and then just stick to normal   |
| attacks, or the Quick Hit skill.  For Lulu or Yuna have them Doublecast    |
| or summon respectively.  If you're summoning you should have already got   |
| your Aeons to Overdrive before this battle begun, a combination of all     |
| these things should be far more than needed to knock out a measly          |
| 36,000 HP.  This is stil la warm up for what's to come...                  |
|                                                                            |
o----------------------------------------------------------------------------o

Back on the airship again save your game and run up to the top of the ship
where Yuna is standing.  Speak to her then watch the scene.  You'll appear
near the bridge once again, return to the top of the ship and get ready.

o------------------------------o---------------------------------------------o
| Boss: Overdrive Sin          |                                             |
|---------------o--------------| Here's where it starts to get hard.  Before |
| HP: 140,000   | AP: 20,000   | this battle you should go and get yourself  |
|---------------+--------------| about 60 remedies and use them to customize |
| MP: 999       | Gil: 12,000  | the Auto-Med ability onto all your armours. |
|---------------o--------------o The boss has an attack which hits your      |
|                                entire party and inflicts a number of       |
| abnormal status ailments.  Basically this fight is timed, Sin has an       |
| Overdrive meter and when it hits full it means goodbye to your party, so   |
| speed along with power will be a key element for this fight.  Overdrive    |
| Sin starts off quite far away so the only way you are going to hit it is   |
| with magic, have Lulu Doublecast her most powerful magic while you use     |
| this opportunity to start casting support magic on your party.  You should |
| also start summoning Aeons which can also hit the boss from far away.      |
| When Sin gets a turn it will move closer but still not attack, it is still |
| too far away to attack so continue to use the same strategy you've been    |
| using thus far.  When it finally moves in again you can start pounding it  |
| with your most powerful characters.  Have Auron use Armor Break so that    |
| Tidus' damage will skyrocket and use whoever are you most powerful         |
| physical fighters to hit him.  This is the point where Sin will start      |
| attacking, but if you've got Auto-Med then you won't have to worry about   |
| most of those ailments, just about hitting as hard and fast as possible.   |
|                                                                            |
o----------------------------------------------------------------------------o

Watch the scene and you'll find yourself in a new area.  You can save here
fine without worrying, you aren't stuck here forever you can go back.  Now the
next area is rather difficult, I'll outline two paths below, one for people
who want to pick up all the trreasure chests and one for people who just want
to get to the end.  It's rather confusing so listen close.  If you don't want
any of the treasure skip the next (two) paragraphs.

Start by heading North from the entrance.  Just pas thte "less than sign"
shaped turn you'll come to a fork, these things may be difficult to
distinguish because your map isn't filled out, but at this fork one path leads
Northeast and the other leads West.  Take the path leading West and then go
North when you come to the glowing symbol.  Head as far North as you possibly
can, past the glowing symbol and then make a left turn to the West.  Follow
this path until you come to a fork at a glowing symbol, there are now two
paths leading away, one North and one South.  Take the South path.  When you
come to the next glowing symbol head West, you'll know you've come the right
way if this leads you to a chest containing 'Phantom Ring.'  Return to the
glowing symbol and make your way South to reach another chest and a waterfall. 
Open the chest to receive 'Special Sphere' but don't go down the waterfall,
instead head back in the direction you came from.  When you reach the glowing
symbol go North and you should find yourself once again at a fork you've been
to before, you'll recognize it because if you check the minimap the East path
has been uncovered but you haven't gone North yet, so head North.

Make a left turn at the next symbol and open the treasure chest to receive
'Elixir.'  Now start heading East and the path will curve around until you are
moving South.  At the next symbol continue to the South to find a chest and a
waterfall, open the chest to receive 'Wizard Lance' but ignore the waterfall. 
Go back up to the fork at the glowing symbol and take the East branch.  Almost
immediately you will find yourself at another fork.  Follow the South path and
check the treasure chest for a 'Lv.3 Key Sphere.'  Proceed North and follow
the linear path until you come to a save point in front of a ramp.  The
following paragraph will detail how to get here from the start please skip it.

Head North until you reach a glowing symbol on the ground, then go West to a
waterfall and North from there.  When you can no longer go North make a left
turn and follow the path to another glowing symbol.  Run North to the next
symbol, then head East.  This path will curve around to the South, turn East
at the glowing symbol and then North at the next one.  Follow this path until
the end to reach a Save Sphere in front of a ramp.

o------------------------------o---------------------------------------------o
| Boss: Seymour Omnis          |                                             |
|---------------o--------------| Seymour Omnis relies very heavily on his    |
| HP: 80,000    | AP: 24,000   | elemental magic spells, they aren't that    |
|---------------+--------------| powerful but he casts each one of them      |
| MP: 999       | Gil: 12,000  | four times per turn which can get rather    |
|---------------o--------------o painful.  If you cast Reflect it may be     |
|                                effective but he will only use Dispel to    |
| negate it, so trying using Yuna's Nul spells like you did on previous      |
| battles with Seymour to stop the majority of the damage he can deal.  With |
| his major offensive out of the way, constantly reinforced by Yuna every    |
| turn you are free to attack as much as you want.  Similar to the           |
| Spherimorph he has a shifting weakness, but it is easy to determine by     |
| whatever spells he casts, just have Lulu Doublecast the opposite on the    |
| next turn.  Auron should use Armor Break so that he or Tidus or both can   |
| inflict the most damage, and Yuna's Aeons work well once you are fully     |
| protected from his attacks.  A much easier battle than Overdrive Sin.      |
|                                                                            |
o----------------------------------------------------------------------------o

Leave this area and save your game.  Now head up the ramp and into the next
area.  Just ahead of you on the right is a glyph.  Before this door will open
you must defeat a total of ten fiends, then another ten for the next door and
lastly fifteen for the final one.  Beyond it is a chest with a 'Lv.4 Key
Sphere,' a little anti-climactic.  Follow the path until you reach a small
platform connection two areas, stand on it to be carried up to a chest
containing 'Four-on-One.'  Go back down and head up, there is another panel
just above you but it won't take you anywhere, instead examine the wall to
push it over and create a path to a chest containing 'Defending Bracer.'  Head
North and move around the sloping pit area.  Examine the glyph on the West
side to reveal a chest with 'Megalixir' inside.  Return to the previous area
and head down into the centre pit area.  There's a chest containing '20,000
Gil' and a panel that will bring you up to an 'HP Sphere' and a 'Defense
Sphere.'  Ride the panel down from beside the chest.

Now make your way Northeast.  Follow the path around until you reach an open
area.  When you approach the wide open area you will notice the camera
changes, which this occurs head South, there are two paths leading around
behind a section of wall.  At the back of this section is a secret slide that
will send you all the way down to a treasure chest at the end.  Open it to
receive 'Laevatein.'  Examine the wall and start climbing using the X button
as you go.  In the next area you find the game's final Save Sphere, at this
point you are still free to board your airship and go about your merry way,
but once you proceed North then there is no turning back.

Head forward and go into the large tower.  There are all sorts of crystal
icicles popping up here, if one of them happens to hit you, you'll be thrust
into a battle with a super powerful enemy.  For whatever reason you need to
collect a total of ten of the little sphere things that appear randomly around
here.  The camera is horrific and you basically must run in the direction it's
pointing otherwise you're just going to run into an icicle.  Sometimes while
you're running forward and there's nothing there you character will trip over
his own shoelaces like an idiot, or at least that's what it looks like, as if
some icicle was there when it actually wasn't.  Collect ten of these items and
you will be transported to the location of the final boss.

o------------------------------o---------------------------------------------o
| Boss: Braska's Final Aeon    |                                             |
|---------------o--------------| There are a few things to note at the       |
| HP: 65,000    | AP: N/A      | start of this fight, first of all the two   |
|---------------+--------------| objects beside him are going to heal him    |
| MP: N/A       | Gil: N/A     | for 15000 HP every turn and charge his      |
|---------------o--------------o Overdrive meter, so you might want to take  |
|                                them out.  A powerful party targeting       |
| attack like the Black Magic Ultima or an Aeon Overdrive will obviously     |
| work nicely, but save your best Aeon Overdrives for now.  You also have    |
| the Trigger Command to talk and lower the boss' Overdrive bar.  Cast       |
| Hastega on your party and beging to lay waste.  Protect is an important    |
| spell to have here as well, many of the boss' attacks rely on brute        |
| physical brawn.  65,000 damage isn't too much of a step but it's not over, |
| once you've hurt him enough he'll reach into his chest for a second form.  |
|                                                                            |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Braska's Final Aeon    |                                             |
|---------------o--------------| Here you've got a very dangerous boss, you  |
| HP: 120,000   | AP: N/A      | will need a number of preparations, first   |
|---------------+--------------| of all the more Overdrives you enter this   |
| MP: N/A       | Gil: N/A     | battle with the better, it goes without     |
|---------------o--------------o saying that the further along you are on    |
|                                the Sphere Grid the better your chances of  |
| survival are going to be.  Have lots of Mega-Potion, Mega Phoenix,         |
| Megalixir and Softs.  Softs are very important, either that or the Esuna   |
| spell.  The most dangerous thing the boss can do is turn you to stone, if  |
| you have no protection and this occurs on the very next turn you must      |
| put everything else on hold to return to the character to normal, the      |
| boss has the ability to shatter any petrified characters removing them     |
| from the battle completely and decreasing your chances of winning by a     |
| hell of a lot.  His attacks are powerful, and that's all you really need   |
| to know.  This is the boss of the game and all those items in your         |
| inventory aren't going to have much use while you're sitting on your       |
| backside eating nachos and watching the ending, so use them all you want.  |
| Every last Megalixir will come in handy, just skip the foreplay.  Yuna     |
| should Grand Summon Bahamut, or Anima, or whatever you best Aeon is.  This |
| Aeon should already be at Overdrive as well so that you can double up and  |
| really cause some pain.  Lulu needs to Doublecast Flare or your next most  |
| powerful spell, Tidus should be in charge of making sure everyone is under |
| the influence of Hastega, and Quick Hit the boss wherever possible.  Yuna  |
| should keep the party Protected and use other powerful white magic like    |
| Holy and Auto-Life if you've got it.  Basically throw everything you have  |
| at the boss, and before you know, the game has come to a close... almost.  |
|                                                                            |
o----------------------------------------------------------------------------o

The game is designed so you will not lose, just fight your way through the
remaining battles and get ready to witness the end of your journey.

You beat the game.  Good job! 

Now sit back and enjoy the ending.

                              
                            
                            
                                 d--(o_O)--b




O============================================================================O
|                                 Sidequests                         (00010) |
O============================================================================O

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                Cavern of the Stolen Fayth               |
       (00011)      \--------------------------------------------------------o

o------- Item Checklist -------o  Talk to Cid and head to the Calm Lands.  Get
|                              |  a Chocobo from the person just South of
| Megalixir.............._____ |  where you appear and ride to the Northeast
| Lv.2 Key Sphere........_____ |  exit.  Go across the bridge and down into
| Fortune Sphere........._____ |  the valley, then save your game and enter
| Mega-Potion............_____ |  the cave to the West.  Follow the path
| Mega-Potion............_____ |  wherever it goes until you come to a fork
| Al Bhed Primer XXV....._____ |  just around the curve.  Take the right
| X-Potion..............._____ |  (East) path.  Open the chest to receive
| X-Potion..............._____ |  'Megalixir' then go back to the fork and
| MP Sphere.............._____ |  head North.  There's a quick scene in
| Flexible Arm..........._____ |  this room.  At the 4-way split head East and
|                              |  get the chest containing a 'Lv.2 Key
o------------------------------o  Sphere.'  Return to the fork and head West.
                                 
At the next 4-way split take the North branch.  At the end of this branch is a
treasure chest containing 'Fortune Sphere.'  Return to the fork and take the
West path.  One final 4-way split lies here before the end.  Go North to get
two 'Mega-Potion' from the chest, West to find the 'Al Bhed Primer Vol, XXV'
and East to reach the Save Sphere.  Enter the chamber beyond the hall.

o------------------------------o---------------------------------------------o
| Boss: Yojimbo                |                                             |
|---------------o--------------| Yojimbo is an extremely easy fight almost   |
| HP: 35,000    | AP: N/A      | matter what point in the game you come to   |
|---------------+--------------| this place.  His dog attacks you for some   |
| MP: N/A       | Gil: N/A     | minimal amounts of damage and Yojimbo       |
|---------------o--------------o himself will attack rarely, but only for    |
|                                slightly more damage than his pet.  You     |
| may encounter some problems if you allow his Overdrive bar to fill up      |
| however even just using normal attacks the whole fight it should barely    |
| reach half way. Just use attacks and Overdrives to take Yojimbo down easy. |
|                                                                            |
o----------------------------------------------------------------------------o

Step onto the panel and face to the East.  Press X and you will be teleported
to a small room with two chests, one contains two 'X-Potion' and the other an
'MP Sphere.'  To the West there is a single treasure chest with a 'Flexible
Arm' inside.  Step back onto the panel and use it to warp yourself to the
North.  Watch the scene here.  When you are asked what you want, select "To
defeat the most powerful enemies."  Now he will give an asking price for his
services.  If you pay him what he asks he will join you, if you offer half or
less than what he asks he will turn you away, if you offer in thr middle he
will bargain.  Just offer a little tiny bit more than half of what he asks,
and increment that offer by one Gil the next time.  Whatever he asks at this
point is probably as low as he will go, and usually stick around just over
200,000 Gil.  Once Yojimbo is in your party, go back and step onto the warp
panel.  Face South and press X to warp back to the entrance of the cave.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\               Zanarkand Cloister of Trials              |
       (00012)      \--------------------------------------------------------o

o------- Item Checklist -------o  Return to Zanarkand and run toward the dome
|                              |  and into the temple.  There's a quick scene
| Magistral Rod.........._____ |  before you enter then all the panels are
|                              |  active again.  Step on the lower left,
o------------------------------o  middle and upper right panels to activate
                                  three white squares in the first room.  Head
to the next room and step on the following panels:  From the upper right
corner, go left two and down four.  Fro mthe upper right corner go left one
and down eight.  From the upper left corner go right six and down four. 
Lastly from the bottom left corner go right two and up six.  Return to the
first chamber and pick up the Destruction Sphere.  Return to the large room
and set it into the slot to the right of the main screen where the Besaid
Sphere was before.  In the opening is a treasure chest with 'Magistral Rod.'


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Baaj Temple                       |
       (00013)      \--------------------------------------------------------o

o------- Item Checklist -------o  First things first make sure you are
|                              |  adequately happy with the strength of Tidus,
| Megalixir.............._____ |  Wakka and Rikku.  Now on your ship head out
| Mega Phoenix..........._____ |  of the bridge and speak to Rin, buy 99 Softs
| Mega Phoenix..........._____ |  and then make sure Tidus, Wakka and Rikku
| Mega Phoenix..........._____ |  have customizable armour.  Customize the
| Mega Phoenix..........._____ |  Stone Ward ability onto all of their armours
|                              |  because you'll need it.  Now go talk to Cid. 
o------------------------------o  Select the "Search" option and you'll have
                                  free movement of a cursor on the world map. 
You can see o nthe left side X and Y coordinates.  Position your cursor at
approximately (12,57) which is of course (X,Y).  It doesn't have to be exact
but when you press X you will find the Baaj Temple.  Select it from your list.

This place should look familiar, it's where you started the game.  Run North
to the end of the path and jump off into the water.  Start swimming Northeast
for a scene and to trigger a battle with a very familiar face...

o------------------------------o---------------------------------------------o
| Boss: Geosgaeno              |                                             |
|---------------o--------------| I assume you took my advice and put Stone   |
| HP: 32,767    | AP: N/A      | Ward on all your equipment because you're   |
|---------------+--------------| going to need it.  Rikku and Wakka's        |
| MP: 128       | Gil: N/A     | Overdrives are useful here but not much     |
|---------------o--------------o else, though the fight is extremely easy if |
|                                you meet one condition.  You have to have   |
| learned Tidus' Quick Hit skill, and by this point in the game you most     |
| likely have it already.  At the start of the fight caste Haste on Tidus,   |
| not Hastega unless your other characters are really good at attacking.     |
| Use Quick Hit every single turn while under the influence of Haste and     |
| you can likely attack up to five or six times in a row.  The really        |
| annoying part is when the boss decides to suck Tidus into his stomach      |
| giving him all the helpful spells Tidus had on him like Haste and such.    |
| At this point you'll really need to speed up your attacks, have your       |
| other characters ready with Ethers and Elixirs since Quick Hit can drain   |
| you MP very quickly and finish him off with an Overdrive or something.     |
|                                                                            |
o----------------------------------------------------------------------------o

Swim underwater toward the green dot on your map and go through the door. 
Climb up the rock and head through the double doors.  At the lower right hand
corner of this statue room is a chest containing 'Megalixir.'  At the lower
left hand corner is one containing four 'Mega Phoenix.'  Examine the six
statues then enter the Chamber of the Fayth to the North.  Watch the scene
here to get the Anima Aeon for Yuna, the one Seymour always used.

Note: In order to unlock all of the statue seals you must have received the
treasure using the Destruction Sphere from each Cloister of Trials.  This
include the Zanarkand one which is outlined in the section above this one.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Remiem Temple                     |
       (00014)      \--------------------------------------------------------o

o------- Item Checklist -------o  Head to the Calm Lands and net yourself a
|                              |  Chocobo.  Run to the Southwest area and head
| Al Bhed Primer XXIV...._____ |  up the entrance path to the East.  At the
| Cloudy Mirror.........._____ |  East edge you will find a Chocobo Feather on
| Aeon's Soul............_____ |  the ground, examine it while riding a
| Flower Scepter........._____ |  Chocobo to jump down.  Now take the path
| Blossom Crown.........._____ |  East to the Remiem Temple.  Go across the
|                              |  huge bridge and save your game in front of
o------------------------------o  the temple.  Now run down the West path and
                                  examine the sphere.  Pick up the 'Al Bhed
Primer Vol, XXIV' just above it then run to the other side.  There is a
Chocobo standing here, examine it and prepare to ride.  Now you need to race
down to the very bottom, it's not that hard at all and just a matter of
practice, though there's no reason you can't do it on your first try.  Check
out some of the treasure chests to get a bump down to lower paths on your way,
and basically just run in smaller and smaller circles until you reach the
bottom.  For winning you get the 'Cloudy Mirror' as your prize. 

Return to the Save Sphere and save your game, then head into the temple. 
Belgemine is here, she challenges you to a battle and will fight all her Aeons
one by one.  For winning the first battle you receive 'Aeon's Soul' which
allows you to increase your Aeon's attributes.  Make sure you have everyone
Aeon you can get up to this point including both Yojimbo and Anima.  For
defeating all of Begemine's Aeon's you receive the 'Flower Scepter.'  This is
one of the two items you will need to get the most powerful Aeon in the game. 
The other is the 'Blossom Crown.'  To get this you need to visit the battle
arena owner in the Calm Lands and buy some of his capture weapons.  Take these
and capture every single enemy in the Mt. Gagazet area including all the ones
found in the cave at the top.  Once you do this the arena owner gives you the
Blossom Crown.  Return to the Remiem Temple and use these two special items
and open the way to the most power Aeon(s), the Magus Sisters.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                     Airship Treasures                   |
       (00015)      \--------------------------------------------------------o

o------- Item Checklist -------o  Enter the password GODHAND into the input
|                              |  screen.  Now select Mushroom Rock from your
| Godhand................_____ |  list of destinations.  Head North and you
| Victorious............._____ |  will find a chest containing 'Godhand,'
| Murasame..............._____ |  Rikku's ultimate weapon.  Return to the
| Ascalon................_____ |  airship and enter the password VICTORIOUS. 
| Phantom Bangle........._____ |  Now you can select the Besaid Ruins 1 from
| Dragoon Lance.........._____ |  the list.  Run around the object and open
| Sonar.................._____ |  the chest to receive the 'Victorious.' 
|                              |  Return to the airship and put in the final
o------------------------------o  password, MURASAME.  Now go to the Besaid
                                  Ruins 2.  Open the chest here to receive
Auron's 'Murasame' and that's it for passwords, but there's more.

This time select the search option on your airship.  Examine the area that is
around (X,Y) coordinates (13,42) approximately.  This will unlock the Sanubia
Sands.  Head there now and open the treasure chest to receive 'Ascalon.' 
Search for the area at around (40,58) to open up the Battle Site.  Here you
will find the 'Phantom Bangle' in a chest.  Still not done yet.  The next
place to check is (31,73) to find Besaid Falls.  You start right in front of a
chest with 'Dragoon Lance' inside.  The final treasure is located at about
(34,58), it's the Mi'ihen Ruins.  Go there and get the 'Sonar' from a chest
that is virtually invisible, just check the left side a lot.


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Omega Ruins                      |
       (00016)      \--------------------------------------------------------o

o------- Item Checklist -------o  Speak to Cid on the bridge of your Airship
|                              |  and select the search option.  Point your
| Al Bhed Primer XXVI...._____ |  cursor to approximately (X,Y) coordinates
| Friend Sphere.........._____ |  (70,39) on that little patch of ice to
|                              |  discover the Omega Ruins.  This is the
o------------------------------o  hardest dungeon in the game so don't tackle
                                  it until you think you are fully prepared. 
As long as you do feel prepared however, choose your list and head to the
Omega Ruins.  There's a save point right behind you, get used to it because
you'll likely be using it a lot.  Go forward to the fork and head own the East
path, at the end you will find two chests with random items (or non-random, if
you'd like a much more in-depth view of this nothing, check out the Omega
Ruins FAQ by thgink999 at GameFAQs.)  Anyway do whatever you need to do and
return to the entrance, then take the West path.  There are three chests at
the end.  Follow the path Northeast from these chests.  Make a left at the
next fork to find three more chests, then return to the fork and head right. 
At this point I'd like to take a minute to note that if you're having trouble
on the Malboro type enemies here who use Bad Breath every time you get into a
fight, I recommend buying 60 Remedies and customizing the Auto Med ability
onto the armour of each of your party members.

Down the slope is a more open area with four chests in a circular pattern. 
Just above them is the 'Al Bhed Primer Vol, XXVI.'  Run Northwest and down the
slope to the West to find a glyph at the bottom, touch it to make it glow. 
Now head back up and go South to where the four chests were, continue South
and at the top of the ramp on your left you will see a glyph in a stone panel,
you may have noticed it on your way by before.  Now that the other glyph is
active you can touch this one to fork a path leading South to a single treasre
chest.  Now return to the area with four chests.  Take the Northeast path and
step onto the platform which will bring you up.  Further down the hall is...

o------------------------------o---------------------------------------------o
| Boss: Ultima Weapon          |                                             |
|---------------o--------------| It's difficult to give strategies for this  |
| HP: 75,000    | AP: 40,000   | boss simply because people came to this     |
|---------------+--------------| area at dramatically different levels.      |
| MP: 1         | Gil: 20,000  | Personally I levelled up at the entrance    |
|---------------o--------------o for a little over an hour and ended up      |
|                                completely annihilating this boss.  The     |
| trick was equipping the Ascalon on Tidus for double AP, and then once      |
| he completed his area of the Sphere Grid which didn't take long at all,    |
| I used a Teleport Sphere to send him over to the end of Auron's section.   |
| Near the end of Auron's section are so many Strength +4 Spheres that       |
| combined with the ones he had Tidus was delaing 9999 damage per hit in no  |
| time.  Giving him Haste and using the Quick Hit skill on Ultima Weapon     |
| was enough to take out half the boss' HP before anyone else even got a     |
| turn.  Ultima Weapon has some pretty powerful attacks, but since you're    |
| approaching the two hardest bosses in the game you can feel free to use    |
| those Mega-Potion, Mega Phoenix, and Megalixir items you've hopefully been |
| stocking.  Lulu's Flare being Doublecasted is also a quick route to        |
| victory as well, just make sure you save some items for the upcoming       |
| Two things you may want to do, the first is steal from the boss to get     |
| some Door to Tomorrow items, and the second is bribe the boss.  Bribing    |
| Ultima weapon is the easiest way to take on this fight, it costs a steep   |
| 1,400,000 Gil but nets you 99 Pendulums.  Well worth it.                   |
|                                                                            |
o----------------------------------------------------------------------------o

Step onto the warp panel to be brought to a new area.  In this area there will
be a scripted fight each time you step onto a new platform.  Run down two of
them to the West and open the chest to receive 'Friend Sphere.'  Now go back
to the entrance and take the Northeast path.  Follow it all the way down to
the very end, prepare before taking the upward slope to the coloured smoke.

o------------------------------o---------------------------------------------o
| Boss: Omega Weapon           |                                             |
|---------------o--------------| Omega Weapon may not be the hardest boss if |
| HP: 99,999    | AP: 50,000   | you take into account all those original    |
|---------------+--------------| creations at the battle arena, but he's by  |
| MP: 1         | Gil: 30,000  | no means a pushover.  I'll tell you now     |
|---------------o--------------o that after that same hour - hour and a half |
|                                of leveling Omega Weapon was really no more |
| difficult than Ultima.  In fact Omega Weapon reacts very similarly to      |
| Ultima, most of his attacks do about the same amount of damage plus 1000,  |
| and he's just got Ultima's HP plus 30,000 or so, and that might sound like |
| a huge difference, but if you have the ability to deal 9999 with Flare,    |
| Overdrives or even just normal attacks it's only three turns right?  Maybe |
| you're even got the ultimate weapons which can break the 9999 barrier, but |
| then you don't even need a strategy that's for sure.  For the lower        |
| leveled you may want to resort to Aeons here, pump up their stats with the |
| Aeon's Soul customization and come into battle with their Overdrives set   |
| and Yuna ready for a Grand Summon.  Tidus' Slice and Dice is a great way   |
| to have him deal more than 9999 in a single turn, but the easiest setup    |
| still remains to caste Hastega and use Quick Hit with both Tidus and       |
| Auron.  If Auron doesn't have quick hit give it to him by using one of the |
| Skill Spheres.  Go nuts with your items, if you party gets hit with a      |
| particularly devastating attack, don't hesitate to use Megalixirs and      |
| other crazy stuff like that.  This is Omega Weapon, he must be defeated!   |
| One final note, be sure to take the time to swap Kimahri into your party,  |
| by using Lancet he can learn his final Ronso Rage, Nova.                   |
|                                                                            |
o----------------------------------------------------------------------------o


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Auron's Spheres                    |
       (00017)      \--------------------------------------------------------o

O=================O==========================================================O
| Name            | Location                                                 |
O=================O==========================================================O
| Jecht's Sphere  | Automatically obtained after defeating Spherimorph       |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Beside the Temple of Besaid                              |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | On the main bridge of the S.S. Liki                      |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Outside the Aurochs changeroom                           |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Southeast of the Mi-ihen Mushroom Rock checkpoint        |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Close to save point, beside tent in Moonflow area        |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Eastern side of the Southern Thunder Plains map          |
|-----------------+----------------------------------------------------------|
| Jecht's Sphere  | Down East path from Macalania Woods entrance             |
|-----------------+----------------------------------------------------------|
| Auron's Sphere  | South of huge elevator on Mushroom Rock Road             |
|-----------------+----------------------------------------------------------|
| Braska's Sphere | Down the thin Northwest path on Mt. Gagazet              |
o----------------------------------------------------------------------------o


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Final Weapons                     |
       (00018)      \--------------------------------------------------------o

o------- Item Checklist -------o  There's a bit of a precursor to getting the
|                              |  final weapons, rather than just going around
| Celestial Mirror......._____ |  and picking them up you have to do some
| Caladbolg.............._____ |  separate tasks first because even once you
| Sun Crest.............._____ |  do get the ultimate weapons, they aren't
| Sun Sigil.............._____ |  exactly "ultimate" until you power them up. 
| World Champion........._____ |  To power them up you will need an item
| Jupiter Crest.........._____ |  called the Celestial Mirror.  Even before
| Jupiter Sigil.........._____ |  you get the Celestial Mirror you will need
| Onion Knight..........._____ |  to have the Cloudy Mirror, getting that is
| Venus Crest............_____ |  easy and is outlined in the section for
| Venus Sigil............_____ |  Remiem Temple above.  With the Cloudy Mirror
| Nirvana................_____ |  in hand make your way to the Macalania
| Moon Crest............._____ |  Woods.  Head to the Save Sphere near the
| Moon Sigil............._____ |  lake, the path leading Southeast out of this
| Masamune..............._____ |  area will take you to a magic walkway back
| Mars Crest............._____ |  to the entrance.  When you approach the main
| Mars Sigil............._____ |  path up into the trees you will see a woman
| Spirit Lance..........._____ |  and child standing there.  Speak to both of
| Saturn Crest..........._____ |  them to learn the husband/father has gone
| Saturn Sigil..........._____ |  missing.  Head two maps to the East and then
| Godhand................_____ |  go North at the 4-way split.  Speak to the
| Mercury Crest.........._____ |  man in yellow on the right and he'll say
| Mercury Sigil.........._____ |  he's supposed to meet his family.  Tell him
|                              |  they're waiting.  Now return to the family
o------------------------------o  only to find the boy is lost.  Head up the
                                  sparkling magic path and go North at the
fork.  Speak to the little boy here.  When you are prompted to use the Cloudy
Mirror, do it and you obtain the 'Celestial Mirror.'  Now you're all set.

Every time you get an ultimate weapon it will always have one sole ability,
the No AP ability making it impossible for you go obtain AP.  These weapons
are useless until powered up.  To power up each weapon you must first obtain
the weapon, and then the Crest and Sigil that go with it.  You may already
have a number of crests in your inventory that you picked up during the game,
the Sigils are far harder to obtain however.  Once you have the weapon, crest
and sigil for a particular character, return here to power up the weapon.

Tidus (Weapon) - To get Tidus' ultimate weapon you must first do the Chocobo
Training sidequest with in the Calm Lands.  When you reach the fourth race you
must beat the trainer in order to continue.  Once this task is complete ride a
Chocobo to the Northwest area of the Calm Lands, you can probably see where to
go on your minimap, it's right up at the top.  There's an area being guarded
but you will be allowed to pass, at the bottom of the slope is Tidu's ultimate
weapon the 'Caladbolg.'  Now to get the Sun Crest and the Sun Sigil.

Tidus (Crest/Sigil) - If you have following the walkthrough you will already
have the 'Sun Crest' but if not, it can be found in a treasure chest on the
platform where you fought Yunalesca down in the depths of the Zanarkand
Temple.  The 'Sun Sigil' is a completely different story.  Now you don't just
have to beat the Chocobo Trainer at the fourth level in the Calm Lands, you
have to land a total time of 0.00.  This may sound impossible but you quickly
realize that it is not when you take into consideration how much each balloon
lowers your total time.  If you collect enough balloons and avoid enough of
the birds you will end up with a total time of 0.00.  Now this is by no means
easy, in fact it is extremely hard, but remember despite the thrown
controllers and inevitable curse words, others have done it and you can too.

Wakka (Weapon) - To get Wakka's ultimate weapon the World Champion, you need
to start playing Blitzball.  I believe that you must play (and win) a total of
five games of Blitzball before you can fufill the conditions for this weapon. 
Once you have the five victories under your belt return to the bar in Luca
where Yuna was kidnapped during the main game and speak to the bartender.  If
all goes as planned you will receive Wakka's weapon, the 'World Champion.' 

Wakka (Crest/Sigil) - The crest is quite easy to find, go back to Luca and
return to the Aurochs locker room.  You can find the 'Jupiter Crest' on the
right hand side.  The first prerequisite for getting the sigil is having all
of Wakka's Overdrives unlocked, so this means you have to start playing
Blitzball tournaments until you get them all.  Once all Wakka's Overdrives are
under your belt the 'Jupitier Sigil' will randomly become a tournament prize.

Lulu (Weapon) - This isn't much of a pain to get, after completing the Baaj
Temple sidequest return to the central area of water where you fought
Geosgaeno and check underwater for the chest and open it with the Celestial
Mirror.  The exact location of it is hidden (keep pressing X while combing the
ground) and it's located if you want an exact location according to your
minimap at the South-South-West side.  The chest contains the 'Onion Knight.' 

Lulu (Crest/Sigil) - In its simplicity you will find the cursed diffuculty of
obtaining this sigil.  The idea sounds easy enough, but in practice it will
test your sanity.  You have to head to the Thunder Plains and dodge 200 (two
hundred!) lightning bolts in a row.  You will find your eyes going red quickly
after just a few minutes of this, take regular breaks.  You are free to pause
the game but you are not free to exit the area or save the game, this must be
done entirely in one run.  It certainly helps you have a piece of equipment
with the No Encounters ability on but it still remains extremely difficult. 
It's also difficult thinking you dodged 200 when you were actually just off by
a couple, so always aim to overestimate.  If you do manage to complete this
arduous task the 'Venus Sigil' can be found in a chest by the travel agency.

Yuna (Weapon) - You may have noticed that the first time you spoke to the man
in the Calm Lands he was quite adamant about you capturing all nine of the
Calm Lands fiends, well do so and he gives you Yuna's weapon, the 'Nirvana.'

Yuna (Crest/Sigil) - Again if you followed the guide, this is already in your
inventory.  It can be found within the first half hour of the game, hidden in
a small beach area on the East side of the beach in Besaid.  You needto swim
through the water to reach the chest which contains 'Moon Crest.'  To get the
sigil simply defeat all of Begemine's Aeons at the Remiem Temple up to and
including the Magus Sisters to receive the 'Moon Sigil.'

Auron (Weapon) - First of all you need to have the Rusty Sword in your
inventory before you can do anything.  If you used the walkthrough check your
inventory because you probably already have it, if not then simply head to the
Northeast area of the Calm Lands with the bridges where you fought the
Defender X.  Run down into the valley and head down the East path, you will
find the Rusty Sword in the ground between two rock pillars.  Now head to the
entrance of Mushroom Rock Road.  Go Northeast at the first fork, the first
time you came here you were unable to take this path.  If you go North at the
next chance there's a panel to ride to the top, examine the statue of Lord
Mi'ihen and use the Rusty Sword.  Now examine the glyph to get the 'Masamune.'

Auron (Crest/Sigil) - Head to the entrance of Mushroom Rock Road but go back a
bit so that you're at the checkpoint between it and the Mi'ihen Highroad. 
Take the Southeast path and follow it all the way to the very end to find a
chest with the 'Mars Crest' inside.  The sigil is obtained by capturing ten
different enemies in ten different areas and returning to the arena owner at
the Calm Lands.  He will reward you with the 'Mars Sigil.'

Kimahri (Weapon) - Kimahri's best weapon is obtained by praying to the green
glowing Qactuar stones in the Thunder Plains.  Wait until they glow green and
then press the square button in front of them.  Do this for three different
stones and then return to the Southern section.  There is a broken tower on
the right, examine it with square to get Kimahri's 'Spirit Lance.' 

Kimahri (Crest/Sigil) - The crest is located inside a treasure chest between
the pillars near where you fought Seymour at the top of Mt. Gagazet.  It's
just past the third pillar on your left side, in the chest is the 'Saturn
Crest.'  Now you may remember from awhile ago that there is a stupid little
minigame in Macalania Woods where you have to catch all the blue butterflies. 
Well in order to get the sigil you must successfully complete both of the
butterfly catching games.  After completing the second open the chest while
still in the area to obtain Kimahri's 'Saturn Sigil.'

Rikku (Weapon) - Quite simple, just go onto the airship and select the
"Input" option from the command list.  Put in the password GODHAND in all
capitols to unlock a secret area of Mushroom Rock Road with the 'Godhand.'

Rikku (Crest/Sigil) - You may have this already, it was the chest at the
bottom of the Western whirlsand in Sanubia Desert in the area where all the
whirlsands are.  The chest contains 'Mercury Crest.'  To get the 'Mercury
Sigil' you must do the Cactuar Village sidequest (see sidequests section.)


__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Everything Else                    |
       (00019)      \--------------------------------------------------------o

As you may be already be aware, the fun and exploration of Final Fantasy X
doesn't end where this sidequest section does.  If you haven't already touched
on them yourself there are still numerous places of interest including the
Chocobo Training in the Calm Lands, the Battle Arena in the Calm Lands, the
Butterfly Cather in Macalania Woods, the Cactuar Village on Bikanel Island and
the (admittedly detestable) entire sport of Blitzball.  Unfortunately these
extras are beyond the scope of this guide whose intent was only to provide a
sound walkthrough and plot summary, but I highly recommend heading over to the
Final Fanasy X section of www.GameFAQs.com where every last detail of this
game can be explored through the countless specialized "In-Depth" FAQs for
each of the individual quests.  You'll probably learn much more than just the
few examples I cited here, and I have no problem referring readers elsewhere
because when it comes to all this stuff, you won't find a better source.


O============================================================================O
|                                Plot Summary                        (00090) |
O============================================================================O

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                         Zanarkand                       |
       (00091)      \--------------------------------------------------------o

The game begins with a young man by the name of Tidus.  Tidus is an aspiring
Blitzball player and has already achieved a good measure of fame as can be
seen from everyone who wants his autograph from the start.  Tonight is a big
game for him, and judging by the crowd it's a big game for everyone.  It's the
Jecht Memorial Cup, ten years after his disappearance.  Jecht was quite
possibly the best Blitzball player who ever lived, but he mysteriously
vanished ten years ago.  Tidus is the son of Jecht, living in his shadow and
hoping to someday live up to the expectations everyone has for him because of
his father.  From the announcer's conversation of the loudspeaker we can see
that Jecht was not just an entertainment figure, but he represented much more
to some people and that's why the memorial cup is still being held.

Soon enough the game begins.  Blitzball is a game played entirely underwater,
the players are trained rigorously to hold their breath for long periods of
time in order to play the sport.  There is a triangular net on each of of the
hydro-sphere where the ball is shot to try and get past the goalkeeper to
score points.  Similar to soccer except with a lot more hand contact and of
course... underwater.  Briefly we see an ominous man in red standing calmly as
a tidal wave approaches, Tidus lines up a backflip kick shot suddenly he spies
something in the background.  Before he can make heads or tails of it
explosions are going off and panic ensues quickly.  His grip on a stone
structure quickly fails and he falls to the ground below, presumably saved by
the cushioning of the water.

Waking up Tidus meets this ominous figure who he recognizes as someone named
Auron, however their relationship is not clear at this point.  Auron says that
he was waiting for Tidus and they quickly head on their way.  Suddenly in the
sky a large entity appears, Auron identifies it as Sin.  It dispatches a
smaller pods which lets loose even more pods and the large metropolis which
already lies in ruins is overrun by monsters.  Tidus and Auron make their way
past these monsters, Tidus equipped with a new sword given to him my Auron. 
Soon enough they find their path blocked by a large offspring of the monster
known as Sinspawn.  Defeating it leads to an attack by an uncountable number
of the little creatures.  That's when Auron gets the idea to knock over a
building onto them, crazy.  As Tidus tries to keep escaping he finds himself
once again hanging on for dear life.  Auron looks up and speaks as if he is
able to communicate with the monster, and ten grabs Tidus saying only "This is
your story" before being sucked into the void.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                           Ruins                         |
       (00092)      \--------------------------------------------------------o

Tidus wakes up in limbo, swimming through the air he descends down to see a
young boy who seems rather familiar.  When he truly wakes up he finds himself
afrift among some broken ruins, however they are not the ruins of his town. 
He makes his way toward the structure to the North but is ambushed by a large
aquatic monster known as the Geosgaeno.  The temple itself is freezing, Tidus
quickly gathers the materials for a fire only to find he is not alone in the
temple.  Before he knows it Tidus is fighting for his life against a monster
who might just get the upper hand.  That's when the wall caves and a number of
oddly dressed people burst into the room.  Without saying a word, a mysterious
girl dressed in a body suit joins Tidus and with her help the monster is
quickly defeated.  The celebration won't last long, the people who helped
Tidus quickly decide to capture him, but their motive is unknown because they
speak an entirely different language.

Tidus wakes up on a mid-sized ocean vessel with the same people who kidnapped
him.  He realizes the girl who he fought with speaks fluent English, and he is
able to communicate with her help.  Basically she tells him that in order to
remain aboard (or alive) he's going to have to work.  She tells Tidus that
there's some underwater ruins and she wants his help to salvage them.  His
days as a Blitzball player make him the perfect candidate for the underwater
expidition.  So he and the girl head down and find some kind of activation
panel in the ruins, but when they leave they realize they're not alone and
have to fend off an attack from a giant squid monster.

Back on the ship Tidus is disappointed as he is left out to sit alone on the
deck.  Just when hunger sets in the girl reappears to help him out, she sayd
her name is Rikku and she is one of the Al Bhed.  When Tidus says he comes
from Zanarkand she is a more than a little shocked.  Zanarkand was indeed
destroyed by Sin, but it happened over 1000 years ago.  When Tidus is trying
to wrestle with his denail of this fact Rikku tries to explain that often
neuroticism is a result of Sins toxins and Tidus may be siffering from a loss
of memory.  This idea of course seems rediculous to him but he keeps quiet. 
Since he mentioned he was the star player of the Zanarkand Abes, she says that
Luca is a town renowned for its Blitzball players and promises to take him
there.  Her one condition is that he not reveal that he is from Zanarkand as
some group called Yevon identifies it as a holy place.  Before Tidus has a
chance to absorb everything he's heard suddenly there is a disturbance in the
water and a huge creature is lurking around.  The Al Bhed cry out that Sin is
attacking and before anyone can act Tidus is thrown from the boat.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Besaid                         |
       (00093)      \--------------------------------------------------------o

Tidus wakes up once again, but this time floating in the water near the
beaches of what appears to be an island paradise.  It's long long before he's
knocked to his senses by a Blitzball.  Showing off his superior kicking
ability he is able to impress everyone nearby, who turn out to be a practicing
Blitzball team called the Besaid Aurochs.  Tidus meets a man named Wakka who
introduces himself as the captain of the team, and is extremely impressed by
Tidus' manoeuvre.  As they decide to return to the nearby village Tidus asks
for confirmation that Zanarkand really was destroyed 1000 years ago and Wakka
gives it to him.  He says that Sin appeared as punishment for letting things
get out of hand, that people 1000 years ago lived their lives while the
machines called "Machina" did all the work.  Sin put an end to that, but Wakka
feels angry that they must suffer because of the mistakes of the past.  He
accepts however that Sin is their punishment.  Tidus realizes that he and
Rikku couldn't both know the same thing... unless it was true.

As Tidus and Wakka approach the village, Wakka explains about his past.  How
he became a Blitzball player at age thirteen and retured ten years later,
never winning a single game.  There's a special tournament coming up and he's
come out of returement to train for it.  Wakka convinces Tidus to play for
him, reasoning that someone might recognize him at the tournament.  Wakka
alludes to losing the last tournament because something was on his mind, but
Tidus brushes this off as a joke.  He'll learn later what the true reason was.

Arriving at the village the extent of Tidus' "memory loss" becomes apparent to
Wakka when he realizes Tidus can't even remember the sacred prayer.  He
teaches it to Tidus who learns fast, because unknown to Wakka the prayer was
actually the Blitzball sign for victory back where Tidus came from.  With this
prayer in mind Tidus ventures alone to the village temple where he learns
about the high summoners.  Tidus makes the mistake of asking what a high
summoner is, but blames his mistake on Sin's toxin quickly before he causes
any suspicion.  The temple head explains that high summoners are practitioners
of the sacred art, and sworn to protect the people of Yevon.  They call forth
the great power of beings known as Aeons.  Tidus decides to return to Wakka's
place and get some well needed rest.

During the night he has a dream, or a flashback.  He is standing in a city
with what appears to be his mother.  They have just been informed that someone
is missing, this is Tidus' father Jecht.  This is where we first become aware
that despite following in his footsteps Tidus harbored a deep hatred for his
father.  The reasons for this are still unknown as Tidus awakens.  Making his
way to the temple he learns that the apprentice summoner is taking quite a
long time to complete the trials of the temple.  Without any respect for the
rules of the temple, he proclaims that he doesn't care about their practices
and is going to find out if the summoner's party is alright and with that he
enters the Cloister of Trials.

Before he enters he learns that Wakka too is a guardian.  Beyond there is the
Chamber of the Fayth where the guardians of the summoner are waiting.  The
summoner finally emerges to his surprise, back in the main part of the temple
he mentions that he thought all summoners were old fogies, and this summoner
is just a young woman.  Outside Tidus finds himself witness to the summoner's
demonstration where she shows the power that she has acquired by calling a
large being from the sky called Valefor.  Tidus is amazed when he sees this.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                 Besaid Cloister of Trials               |
       (00094)      \--------------------------------------------------------o

That night after a quick pep talk with the Besaid Aurochs, Tidus goes over to
introduce himself to the summoner despite warnings of the villagers, they
don't trust him because he went against the temple and ran into the trials. 
She introduces herself as Yuna, and seems to already be familiar with him. 
Yuna mentions that they will be taking the same boat, and that perhaps he can
tell her more about his Zanarkand.  It seems she knows quite a lot about him.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Besaid                         |
       (00095)      \--------------------------------------------------------o

During his sleep Tidus falls into a dream where he and Yuna are standing on
the dock.  She tells him she would like to go with him to Zanarkand, but then
Rikku appears and says that he was going to bring her!  In the middle of all
this suddenly Tidus is interrupted by his father Jecht, still in the dream. 
Jecht is demeaning him, telling him he couldn't catch a ball let alone a
woman.  He screams "I hate you!" loud enough to wake himself up.  As he walks
toward the front of the tent Tidus spies Lulu and Wakka outside talking.  They
mention that he (meaning Tidus) bears resemblance to someone named Chappu. 
Lulu is angry that Wakka brought Tidus to the village and along on the trip. 
When Wakka returns Tidus asks about Chappu and learns that he is in fact
Wakka's younger brother who was killed while fighting Sin alongside the
crusaders.  This is the reason he was distracted during the final Blitzball
game as both events occurred in close proximity.  He says that he became a
guardian to help get revenge for his brother, but he finds himself
concentrating more on Blitzball, which will change after this final game.

In the morning everyone gathers together and leaves the village.  As they
approach the top of the hill Yuna looks back at the village.  Tidus is
impatient but Wakka mentions they must give her time to look down upon the
village, Tidus seems very confused by this.  Before leaving though, Wakka
wishes to pray to the holy statue.  This statue is supposed to grant a safe
journey to those who pray, however he mentions that Chappu failed to pray
before going to fight Sin as he was afraid of missing his boat.  They make
their way to the beach and a long goodbye with all the villagers ensues as
Yuna steps onto the boat and waves as they sail into the distance.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        S.S. Liki                        |
       (00096)      \--------------------------------------------------------o

As the boat sails across the sea Tidus spends most of his time bounding around
making an idiot of himself.  He wants to talk to Yuna but so many people are
gathered around her that he never gets the chance.  He overhears two people
talking about how she has noble blood, that she's the daughter of someone
called High Summoner Braska.  Wakka confirms this saying that Braska was the
summoner who defeated Sin ten years ago and brought something called the Calm,
a time when Sin does not exist and everyone lives in peace.

When Yuna finally finds herself alone Tidus approachers her and they begin to
talk.  Yuna teels him that she believes him about being a Blitzball player
from Zanarkand, because another man told her all about the great wonderous
Blitzball dome in Zanarkand, that man was named Jecht.  Tidus is perplexed but
exaplains it must be a different person because his father died out at sea ten
years ago, which is when Yuna tells him ten years ago was when Jecht appeared. 
Suddenly before anything sinks in the boat is attacked by Sin!  The crewman on
board fire harpoons at it to distract it from attacking their home village of
Kilika.  A great battle bings and Tidus is knocked overboard, Wakka chases
after him and saves him from the water but unfortunately Sin cannot be stoped
and proceed to wipe out the entire port of Kilika with a tidal wave.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                         Kilika                          |
       (00097)      \--------------------------------------------------------o

When they arrive Yuna steps off the boat and offers her help to the survivors. 
She says she is willing to "send" the dead to the relief of the villagers who
were worried that the dead would become fiends.  Lulu explains that those who
die have grief over their death and this grief eventually leads to anger and
evy over the living.  This anger manifests itself and they become fiends,
however if a summoner performs the ritual the spirits are sent to a place
called the Farplane to rest in peace.  The next day Tidus meets up with Wakka
to learn what they're going to do next.  When Wakka mentions Blitzball Tidus
asks if that's really an appropriate subject after such a tragic event, but
Wakka says that now more than ever Blitzball is important.  It serves
entertain and bring happiness to all the people who live on, to serve as a
distraction from Sin.  He also mentions that a high summoner named Ohalland
was a Blitzball player and trained in the Kilika Temple.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Kilika Woods                       |
       (00098)      \--------------------------------------------------------o

The group makes their way to the temple.  In the forest Yuna expresses her
interest in having Tidus become a full fledged guardian.  The keep the idea on
hold for now until their business is finished in the temple.  When they come
to a large set of stairs Wakka takes the time to ask if there are any fiends
in Zanarkand indicating that he may finally believe Tidus.  He explains that
maybe Sin doesn't really kill people but instead take them through time.  Lulu
tells him that despite his theory there is nothing he can do, his little
brother Chappu is gone.  As they approach the temple they are attacked by a
large Sinspawn.  Defeating it gives Tidus his first real taste of what it's
like to be a real guardian.  Wakka makes a comment that he really has a talent
for fighting and that's when he first starts to seriously consider the idea of
becoming a guardian.  When Tidus asks Lulu what Sinspawn really are, she
explains to him that they come from Sin's body and if they aren't destoryed,
eventually Sin will return to collect them.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                 Kilika Cloister of Trials               |
       (00099)      \--------------------------------------------------------o

In front of the temple they have their first encounter with the members of the
Luca Goers.  The Luca Goers are the star Blitzball team of the famous city,
and they take every opportunity to undermine Wakka and his team.  Inside the
temple they meet up with another summoner named Dona, she has a cold tone of
voice and a very unpleasant attitude.  She tells Yuna that it's quality over
quantity and that she has far too many guardians, even her father Lord Braska
only needed two.  Yuna explains that she only has as many guardians as people
she can trust, and she trusts them all with her life.  The group decides to
enter the Cloister of trials so that Yuna can pray at the bottom, but since
Tidus is not officially a guardian he must remain outside.  Dona and her
guardian Barthello have other plans however and force Tidus into the trial.

Tidus explains to Wakka and Lulu what happened, but they are still concerned
that Yuna is the one who would suffer the consequences.  When Tidus asks what
goes on beyond the door where Yuna is, Lulu explains that inside is where the
Fayth are gathered.  The Fayth have given their lives to battle Sin and Yevon
took their souls so that they could become the Aeons that Yuna collects to
assist in her battle against Sin.  In the background a hymn can be heard,
Tidus recognizes the tune as something from his childhood and realizes that
there must be more of a connection between his world and Spira than he
originally thought.  When leaving the temple he realizes he hasn't begun to
forget Zanarkand at all, on the contrary, he is thinking about it more and
more and the memories are very powerful ones.  They leave and embark for Luca.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        S.S. Winno                       |
       (0009A)      \--------------------------------------------------------o

On the ship Tidus meets up with the Luca Goers again who haven't stopped their
constant insults for the Aurochs.  When Yuna tells them that Tidus was the
star player for the Zanarkand Abes they laugh even harder.  Tidus tries to
blame it on Sin's toxin but quickly realizes he just can't anymore.  Tidus
overhears a conversation between Wakka and Lulu trying to determine what will
happen if Tidus doesn't find anyone in Luca.  Lulu knows that Yuna wants him
to become a guardian and blames Wakka for this.  When Tidus walks away he
finds a lone Blitzball on the ground and has a flashback of his father.  Tidus
was young and trying to practice Blitzball, and not doing a very good job. 
Jecht comes over and shows off his incredible Jecht Shot saying not to feel
bad because no one can do it, because he's the best.

This memory haunts Tidus even to this day.  Tidus manages to perform the Jecht
shot successfully and give himself a huge boost of confidence.  When Wakka
asks what he just did Tidus tells him it doesn't have a name and that anyone
can do it.  Yuna however recognizes it as the "Sublimely Magnificent Jecht
Shot Mark III" and tells him he used to show it off all the time.  When asked
what he would do if he finds his father, Tidus only replies that he would
smack him for everything that he and his mother went through.  He thinks to
himself that Jecht never liked to watch Blitzball and there was little chance
of finding him in Luca, but he still had the feeling something bad was coming.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                           Luca                          |
       (0009B)      \--------------------------------------------------------o

Arriving at Luca the loudspeaker comes on and starts to introduce the teams. 
The Luca Goers get a warm welcomes while the Besaid Aurochs are barely
welcomed at all.  Tidus decides to get the tema some attention but screaming
taunts at the Luca Goers though a conveniently places megaphone.  They
announce that Maester Mika has arrived.  Maester is the leader of Spira and is
here celebrating his 50th year as Maester.  When he gets off the boat someone
is with him, this man is introduced as Maester Seymour who has been ordained
to be Maester of Yevon.  He is of another people, the Guado and is son of
Jyscal Guado, a very respected man.  He promises to improve relations with the
Guado as his father did.  He gives Yuna an odd stare and walks away.

Wakka returns to tell everyone that the Aurochs have been seeded and only have
to win two games to take the cup, their first match is against the Al Bhed
Psyches.  As they are preparing for the game Yuna informs Tidus that someone
recently saw Auron who she says was one of her two father's guardians.  Tidus
doesn't even consider it could be someone different from the Auron he knew and
runs off to find him.  On the way he truly starts to realize how famous Yuna
is when he sees how much attention she gets.  He tries to get her attention by
whistling and instructs her to learn it herself, because that would be a good
way to get his attention is she ever had to.

When they arrive at the bar Auron is not there, however two large members of
the Ronso tribe (Kikahri's race) are.  They are Biron and Yenke, they taunt
Kimahri saying that he has forgotten them, forgotten the people who taught him
when he knew after the "Horn-Molt."  They say he is small and weak, too small
to even see their faces.  Kimahri tries to fight them but runs off along with
Tidus when he soon realizes that Yuna has been kidnapped.

Lulu explains that Yuna was kidnapped by the Al Bhed in an attempt to get the
Aurochs to throw the game.  Being only Blitzball players they determine Yuna
is in little danger and run off to save her.  Along the way they encounter
many of the salvaged Al Bhed Machina.  When they destroy the largest one and
save Yuna, Tidus says he was saved by Al Bhed when he first came to Spira and
hoped this was the same ship but it wasn't.  Yuna asks if there was a man
named Cid on board, Cid is her mother's brother and he became distant when her
mother married, but she was told to seek him out if she was ever in trouble. 
Tidus realizes that Yuna is indeed part Al Bhed, but Lulu says not to tell
Wakka because he harbors deep resentment for the Al Bhed.  She gives a signal
to Wakka via magic who then goes on the offensive and manages to win the
Blitzball game against the Al Bhed Psyches 3-2. 

Lulu is cynical about Wakka's performance saying Chappu could have done
better, but Tidus interrupts saying that no one will replace Chappu.  When
they return Wakka is rather unsympathetic, asking how Yuna could let herself
be kidnapped by some Al Bhed.  Wakka is in no condition to play so he decides
that he will be the one to warm the bench while Tidus takes his place in the
match against the Goers.  As he leaves he reads an inscription written on the
wall: "My best memories are here - Wakka, captain of the Aurochs."

The Blitzball game begins.  The victor is conditional based on how well you
play, but midway through the second round the crown begins cheering for Wakka
who then comes on the replace Tidus for the last minutes of the game.  The
instant it's over however things are not well and suddenly fiends start
attacking the stadium.  Tidus and Wakka fight their way through the aquatic
enemies in the Blitzball Sphere, then Auron appears and starts to battle
enemies as well.  He meet up with Tidus and Wakka who recognizes him as one of
the two guardians of high summoner Braska.  They fight together but cannot do
much against the onslaught of enemies.  Then Maester Seymour begins a
summoner's chant and an enormous chained monster appears from the ground. 
This monster slaughters every last fiend that is attacking the stadium.

The time has finally comefor Wakka to leave the Aurochs and become a full time
guardian.  Elsewhere in town Tidus is yelling at Auron, blaming him for
everythign that has happened.  Auron explains that he had been waiting to
bring Tidus to Spira, doing so because Jecht told him to long ago.  When Tidus
asks if Jecht is still alive, Auron mentions that he should have felt Jecht's
presance numerous times by now, because Jecht is Sin.  Tidus obviously refuses
to believe this, but Auron tells him he will discover more as long as he goes
with him.  Tidus realizes he doesn't have a choice and joins Auron to return
and ask Yuna if they can become official guardians.

Yuna agrees happily to let them both come along.  She spends some time alone
with Tidus at the upper end of the city.  She shows him she has learned to
whistle quite well, but finds Tidus in a rather bad mood.  The people of Spira
look up to summoners and their guardians she says, so they must try and smile
even if they're feeling said.  She tells Tidus to practice smiling and
laughing, he does it in such a pathetic way that he just comes off looking
like an idiot.  Done in Luca they make plans for the trip to Djose.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                     Mi'ihen Highroad                    |
       (0009C)      \--------------------------------------------------------o

The party approaches a statue of a great man standing with arms high.  The old
man standing next to it explains that this is Lord Mi'ihen who founded the
Crusaders.  When Yevon accused him of Rebellion he walked down Mi'ihen
Highroad to confront them and won.  Yevon labelled them Crusaders from that
day forward.  This man explains that his name is Maechen and he is a scholar
on a quest for knowledge.  Soon after you meet Lucil, captain of the Chocbo
knights on duty to protect the highroad.  They warn Tidus and his party about
a large fiend up ahead which feeds on Chocobos.  Tidus suggests that they try
and defeat it, Auron laughs saying that's just like what Jecht always used to
say, "It's the right thing to do" and it always led them to trouble.

Yuna meets another summoner who introduces herself as Belgemine.  She is a
summoner as well and knows of Yuna because of her father.  As a test she
offers to challenge Yuna to a battle of Aeons.  After the fight Belgemine
explains that despite Yuna's comment, she cannot defeat Sin, or more
appropriately "was" not able to.  A nearby girl asks Yuna is she is going to
bring the Calm.  Tidus asks what the Calm is and Lulu explains it is a time
without Sin after it has been defeated but before it is reborn.  When Tidus
suggests that maybe it's not worth it just for a short time, but Yuna is quick
to interrupt that it is!  That a time when people can sleep safely is worth
anything no matter how short it is.  Tidus remembers this well.

Along the road they meet an acolyte named Shelinda, she is deeply concerned
that the operation against Sin is using Machina which is against the teachings
of Yevon.  Auron seems quick to dismiss her concerns as baseless.  As the
group approaches a travel agency rest stop, Wakka refuses to enter because it
is run by the Al Bhed.  He explains they're bad people and they kidnapped
Yuna.  Auron asks Wakka where her guardians were when this happened and then
wanders toward the structure.  That night Tidus and Yuna sit outside during
the subset, Tidus notes it is a very different sunset from the one he say in
Kilika, far more peaceful.  Yuna says she wishes she could stay somewhere like
here all the time and Tidus tells her she can once Sin is defeated.  But Yuna
says that Sin will never go away, not until they atone for their sins of the
past.  Tidus asks if the sins of the past were really so bad and Yuna is no
longer sure.  When he asks how she will defeat Sin, something so big, she
explains that the point of all summoner's journeys is to get the Final
Summoning which resides in the Fayth at Zanarkand.

After resting they are surprised to find a huge fiend outside the agency
called a Chocobo Eater.  After defeating it the group at the agency are very
grateful and offer a free Chocobo ride as a token of appreciation.  The group
rides ahead to the checkpoint where they meet the other summoner Dona again
who seems to be frustrated that they can't get past.  One of the Crusaders
offers to explain what they're doing.  It's called Operation Mi'ihen and their
plan is to bring all the Sinspawn to this area and thereby lure Sin where it
can be attacked.  Because of this operation the group cannot get though to the
Temple of Djose and are forced to turn back.  Before they leave Seymour
appears.  He is there to observe the operation but makes a condition that
Yuna's group must be let through and he will take full responsibility.  Wakka
doesn't understand how Seymour, a Maester of Yevon can possibly support the
sacreligious use of Machina.  Seymour explains that will it may be against the
teachings, as a person and not a Maester he sees that their intentions are
good and will support them like that.  Wakka still asks why he supports the
use of Machina, but Seymour's response is simply "Pretend you didn'tsee it." 
When Wakka is outraged by this he says "Well then pretend I didn't say that." 
Tidus thinks to himself that from when he first saw Seymour, he never liked
him very much...

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Mushroom Rock                      |
       (0009D)      \--------------------------------------------------------o

One of the soldiers comes down the path and informes Yuna that Maester Seymour
is wanting to see her at the command center.  The party ventures across the
Mushroom Rock area to get there.  At the end they find Luzzu and Gatta, Gatta
is complaining that he joined the Crusaders to fight Sin but he is being
forced to stand watch.  Still Luzzu will not let him fight.  Luzzu says
there's something he must say before going off the fight Sin, that he is the
one who convinced Wakka's brother Chappu to join the Crusaders.  Wakka punches
Luzzu in the face out of anger.  He exclaims that he remembered Chappu saying
that after they won the Blitzball cup together he was going to propose to
Lulu.  Luzzu says there was another thing Chappu used to say.  "Being with
your girl is good, but keeping Sin far away from her is better."  Lulu says
that she knew this already, Luzzu had told her.  She hit him just like Wakka
did supposedly.  When Luzzu goes Wakka tells him not to get killed, he's still
got to smack him many more times.

On the front area Wakka is angry when he sees all the Machina.  Lulu teels
Tidus that when Chappu joined the Crusaders, he left the sword that Wakka gave
him in Besaid and fought with an Al Bhed Machina weapon.  Wakka denies this is
the basis for his anger, saying the Machina are wrong and are forbidden by
Yevon for a reason.  They approach the command center and are greeted by
Gatta, Auron explains that he must first prove that he can follow orders
before anyone will give him the dangerous jobs.  The party meets a man who
introduces himself as Wen Kinoc, one of the four Maesters of Yevon in charge
of the Warrior Monks and in command of the Crusaders.  He recognizes Auron and
asks where he's been for the last ten years.  Auron express distaste at seeing
this man as a Maester, but Kinoc tells him that a lot has happened in ten
years.  When he asks Auron if he has seen Zanarkand yet, Auron just ignores
him and walks away.  Yuna gets the feeling they don't belong.

Just before the operation begins, Tidus remembers what Auron told him, about
Sin being his father Jecht.  Before the operation begins one of the Sinspawn
breaks free and attacks them.  After the Sinspawn is subdued Sin appears and
the beach forces commence an attack.  Their guns seem useless as they barely
graze Sin, then the ground forces on Chocobos attack.  While this is
happeneing Sin charges a huge shield of energy which bursts in the direction
of the beach.  All the ground troops are literally disintegrated
instantaneously.  There's barely anything left.  Few people survive but
fortunately Tidus' party was at a safe distance.  The Sinspawn they defeated
wasn't quite dead and Auron and Yuna team up with Maester Seymour to kill it.

A final attempt to destroy Sin by a large electricity cannon by the Al Bhed
just led to more deaths.  As Sin escapes Tidus without thinking jumps in the
water and begins to chase after him.  He later thinks he didn't know why he
started chasing Sin, like a thief in a market.  Yuna tries to summon one of
her Aeons but is stopped by Seymour telling her she's far too weak to make any
difference.  Nothing can be done.  Tidus has a dream sequence where he sees
people moving about, the little purple hooded boy who appeared in the crown at
the very beginning of the game appears there bu says nothing.  He transforms
into a Blitzball and the dream is over.  Tidus goes from a dream to a
flashback where he remembers a time when people lost respect for his father. 
Tidus was telling his father that everyone said he was no good any more, he
never practiced because he drank all the time.  Jecht laughs and says he can
quit whenever he wants, but why do today what you can do tomorrow?  This of
course makes young Tidus start to cry.

Yuna does her dance and performs the sending on all the spirits of those
killed in Operation Mi'ihen.  Auron tells Tidus that many stories ended today,
but his still goes on.  Auron finds Wen Kinoc and asks if he's satisfied now
that all who oppose Yevon are dead.  Seymour tells Yuna that no matter what
she must remain strong and keep smiling, for she must be the strength of many
people.  He mentions two people by the names ot Yunalasca and Lord Zaon and
how he can be to her what Lord Zaon was to Yunalesca, her pillar of strength.

When Tidus speaks with Auron again, he is told that the reason Sin came today
was to see him.  That Jecht wanted to show Tidus that he is capable of all
this, and Auron even goes so far to suggest that Jecht wants Tidus to kill
him.  When Tidus leaves he finally hears Kimahri speak, saying that Yuna is
trying to be strong so they must all remain strong too.  They make their way
to the Temple of Djose.  Tidus asks if they can skip ahead to the final
summoning but Yuna explains that she must pray to the Fayth at all the temples
in order to prepare herself for the final summoning.  When they all leave
Auron warns Tidus not to tell Yuna about Sin and Jecht, because he knows Yuna
would believe him, and they don't want her to have any additional stress.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Djose Temple                       |
       (0009E)      \--------------------------------------------------------o

The party finds the Chocobo Knights near the temple who say they lost most of
their ground troops and all but one Chocobo in Operation Mi'ihen.  The captain
says it must be their punishment for turning their backs on Yevon.  When they
arrive at the temple they see it has become activate with electricity,
supposedly this only happens when someone is addressing the Fayth so there
must be someone inside.  Tidus assumes it is Dona, but when they get inside
they meet a new summoner who says his name is Isaaru.  Isaaru has heard much
about high summoner Braska and in fact that is why he became a summoner
himself.  Her offers Yuna the challenge of a race to defeat Sin and she
accepts.  Before entering the trial he returns and speaks to Tidus alone. 
Supposedly many summoners have been going missing, he was told this by his
guardian and brother Maroda.  He tells Tidus to be extra careful.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                  Djose Cloister of Trials               |
       (0009F)      \--------------------------------------------------------o

Down in the Chamber of the Fayth Dona arrives while Yuna is praying.  Her
guardian Barthello approaches Auron but Dona tells her to stay away from that
riff-raff.  Barthello realizes it is the legendary Sir Auron and asks to shake
his hand.  The rest of the party condemn Dona for not knowing the legendary
guardian of Braska, Sir Auron.  When Yuna comes out Dona remains in contempt
and tells her that everything she has is because of her father.  Yuna denies
this but Dona remains unphased as she enters the chamber herself.

In the morning Tidus wakes Yuna who is infinitely apologetic as she didn't
mean to sleep so long.  She rushed out apologizing to everyone who tell her
it's okay, they joke about how her hair is messedup, even Sir Auron and all
start laughing.  As they walk off you can hear Tidus say that looking back on
this event, he realized he was the only one truly laughing...

As they leave the Temple they meet the Chocobo Knights one more time who say
they are heading across the Moonflow to find more Chocobos for their group. 
The Moonflow is also's the party's next destination and so they head off.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                         Moonflow                        |
       (0009G)      \--------------------------------------------------------o

The group meets up with Shelinda who says that after looking at Operation
Mi'ihen, she now knows that only the faithful to Yevon will be able to defeat
Sin.  Further up Biron and Yenke wait again, they taunt Kimahri for awhile
then when he asks if they are only there to insult him, they warn Kimahri that
many summoners are disappearing and his may be next so to be careful.  As they
continue to travel the path they finally arrive at the Moonflow.  Small
creates known as Pyreflies float about the lake and supposedly make it very
beautiful at night.  Tidus pipes and exclaims that this is where they should
all come back to after they defeat Sin, but he seems to be the only one
excited about it.  Wakka tells him to hurry up or they'll mis the Shoopuf.

When they arrive at the boarding station Tidus sees a Shoopuf for himself, a
Shoopuf is a huhge mammoth creature with a long spiraling nose, kind of like
an elephant trunk but curled up.  Auron tells Tidus that the first time Jecht
ever saw one he struck it with his sword because he was drunk, and after that
day he never drank again.  The same Shoopuf still works at this station. 
Before leaving Tidus has en ancounter with the Chocobo Knights who are
outraged that they can't bring their Chocobo on the Shoopuf but decide to find
another way across.  Every gets ready and rides the Shoopuf across the water.

As they cross Wakka tells Tidus to look over the edge.  Under the water is a
huge Machina City that looks like it's been down there for many years.  Wakka
explains that the city was built on bridges over the water, just to prove they
could do it, and then it crashed into the water and sank.  It serves as a good
lesson about the evils of Machina.  They tell about the war 1000 years ago
where people kept building more and more Machina to destroy each other.  The
war wasn't going to end, but then Sin cameand now Sin is their punishment for
that.  Suddenly an Al Bhed jumps aboard and grabs Yuna and pulls her
underwater.  Tidus and Wakka jump in to save her and must battle a huge
Machina device with Yuna trapped inside.  THey manage to save her and bring
her back abord.  Lulu suggests that perhaps it is the Al Bhed behind all the
summoner disappearances.

On the other side the groups gets off and departs on their way.  Tidus goes
off alone and finds a girl washed up on the beach.  He realizes that it is
RIkku who saved him when he first got to Spira, she yells at him for attacking
her because she was in that huge Machina they just fought.  Before Tidus can
ask why she was helping kidnap Yuna, Wakka appears.  Tidus almost accidentally
blurts out that she is an Al Bhed in front of Wakka but stops himself.  Rikku
has a private chat with Yuna and Lulu and then asks to become one of Yuna's
guardians.  Auron tells her to look at him and then he looks in her eyes, they
have an odd swirl to them.  He says that he though so, and Rikku joins up.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Guadosalam                        |
       (0009H)      \--------------------------------------------------------o

They soon arrive at Guadosalam where they meet a man by the name of Tromell
Guado.  He works directly for Lord Seymour and is in charge of bringing the
group to him.  Inside Seymour's place is a huge feast and everyone is waiting
for Seymour to arrive.  Lulu begins to explain to Tidus that there is no
temple in Guadosalam and that most people just pass thorugh.  He asks her why
she is telling him this before he even asked, maybe she believes him about
Zanarkand and that he knows nothing of this world.  She says there are many
things she does not understand, and his Zanarkand is one of them.

Tromell explains that Lord Seymour is the child of a human and a Guado and
will bind the races together.  Then he appears and gathers up the party.  He
shows them a sphere hologram of Zanarkand as it looked 1000 years ago, and
shows them Lady Yunalesca who was the first person to ever defeat Sin.  But
she did not do it alone, she made an unbreakable bond of love.  With that
Seymour whispers something in Yuna's ear and walks away.

Back in the main room Yuna tells everyone that Seymour asked her to marry him. 
Auron tells Seymour that this is no small matter but Seymour explains that he
did so as a Maester, and Yuna has a responsibility to bring joy to the people
of Spira, and as the wife of a Maester she can do just that.  He says she does
not have to answer right away and so they begin to leave.  As they do Seymour
asks Auron what he's still going here.  He is then quick to apologize and say
that the Guado are just keen to the scent of the Farplane...

The group decides to go and visit the Farplane which is right here in
Guadosalam.  Before entering Tidus wonders to himself why everyone is okay
with the idea of Yuna marrying Seymour, why is no one asking if she loves, or
even likes him?  Arriving at the Farplane both Auron and Rikku opt to remain
outside.  When they go in both Yuna and Wakka as viewing the images of people
from their past.  Wakka talks to Chappu about how he quit Blitz to become a
guardian, how he gave Tidus Chappu's sword.  The spirits on the Farplane just
float there and do not respond, people who come there only come to see the
images.  Lulu explains that seeing Chappu really makes her realize he is gone,
saying that her time with Chappu were the happiest days of her life.

Yuna is over with her mother and father, Lord Braska.  Tidus approaches her
and she tells him to try and call the image of Jecht.  When he doesn't appear
Yuna says it is because he is stil lalive, but Tidus knowsn it is because he
is Sin.  This calls up an image of his mother.  He wonders how she could be in
the Farplane if she wasn't sent, but Yuna wonders maybe it's because she
accepted death during her life.  Tidus looks back and remembers that maybe the
reason he hated his father is because his mother never paid attention to him
while Jecht was around, and she was so unhappy when he left.  As they leave
the Farplane suddenly Lord Jyscal's spirit tries to escape too.  Everyone
tells Yuna to quickly send his spirit back.  Yuna wonders how such a great man
could have died without being sent, but they think he probably was sent and
this incient is the result of dying an unclean death...

Yuna says she has come up with her answer and goes back to tell Lord Seymour,
but Shelinda explains he already left for Macalania temple.  Perhaps he wasn't
expecting an answer from her so soon.  The group decides it's time to leave
Guadosalam and head toward Macalania through the Thunder Plains.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                     Thunder Plains                      |
       (0009I)      \--------------------------------------------------------o

As they leave for the Thunder Plains it becomes very apparent that Rikku has a
fear of lightning.  They proceed anyway despite her contant begging to go
back.  Along the way Tidus speaks with Shelinda.  She has heard that Yuna and
Seymour are to be wed and says it is a wonderous occasion.  Tidus is quick to
tell her that she heard wrong however.  Along the way the group decides to
stay at the Travel Agency and rest.  Tidus tries to spy on Yuna because she's
acting suspiciously but trips and falls into her room.  She says that the
sphere Jyscal dropped was his will and asks that his son Seymour be taken care
of.  On their way out of the Thunder Plains Yuna tells everyone that she has
indeed decided to marry Seymour.  Auron asks to see the sphere but Yuna says
she will not show it to him for now.  Tidus gets the feeling now that perhaps
he doesn't really belong here, but the alternative, being alone in Spira is
far worse than anythign he can imagine.  They continue on to Macalania Woods.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Macalania                        |
       (0009J)      \--------------------------------------------------------o

When they arrive in Macalania Wood Auron and Tidus talk privately.  He says
that Yuna truly wants it this way, she will marry Seymour in order to
negotiate with him and she will do it alone, not ask for anyone's help.  Tidus
thinks to himself that he is relieved she isn't marrying for love.  Along the
path the group meets Barthello who says that he has lost Dona, Auron tells him
to stop panicking and offers help, but he said he wasted enough of their time. 
As they approach the end of the woods Auron stops and says there's something
Tidus must see.  Inside is a pool of the material that spheres are created
from.  They find a sphere made ten years ago by Jecht during his travel with
Braska and Auron.  On this sphere he talks to the two of them saying he is
doing this for his wife and son, so he can have something to bring back to
them.  In another scene on the sphere Jecht sits don't and addresses Tidus
directly, saying that if he's watching this he too must be stuck in Spira.  He
says not to be a crybaby, that you have to grow out of that in order to grow. 
When they leave the area Auron stops a moment to tell Tidus Jecht loved him.

Beyond the Travel Agency they meet up with Tromell Guado who will take Yuna to
see Seymour.  The group is to wait however when they start off the Al Bhed
suddenly attack with a giant Gatling Gun Machina weapon.  The party defeats it
and after Rikku's brother calls to her, Wakka realizes she is actually an Al
Bhed.  He tells her she comes from a group of people who defy Yevon and use
Machina which brought Sin, but Rikku tells him to prove that was where Sin
really came from.  She offers to explanation either, Tidus says she's no
different from who she was before and Rikku is Rikku.  They take the Al Bhed
Machina snowmobile devices and head off toward Macalania Temple.  Who Tidus
takes the ride with differs from time to time.  Basically they discuss Rikku's
origin, and Wakka's prejudice.  Basically agree to diisagree and continue

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                     Macalania Temple                    |
       (0009K)      \--------------------------------------------------------o

As they approach the temple they are told that Rikku is not allowed inside. 
Rikku explains that she is now a guardian of Yuna, not just an Al Bhed.  Auron
says that she's a guardian and that's good enough which convinces them to
allow her into the temple.  Just as they get inside someone comes yelling out
of the room, saying something about a sphere in Yuna's belongings.  The group
goes into the room and watches the sphere.  To their horror it is Lord Jyscal
Guado's sphere telling whoever is watchign that his son has become corrupt and
there is nothing left for him to do as he will soon die by Seymour's hand.  He
explains that it is his fault Seymour became corrupt, that he could not
protect him.  He says he will accept death as his punishment but he pleads for
someone to stop his son, to stop Seymour.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\               Macalania Cloister of Trials              |
       (0009L)      \--------------------------------------------------------o

They quickly run to the Fayth room and Auron accuses Seymour of the murder of
Jyscal.  Seymour asks Yuna why she was still going to marry him if she knew,
but she says it was so she could stop him.  They gather together and Seymour
tries to kill them all by summoning the huge Aeon Anima, the same one that
saved everyone at the Blitzball tournament in Luca.  When he is defeated he
lies on the ground.  Auron tells Yuna to send him but suddenly Jyscal bursts
in and accuses them of being traitors, carrying Seymour off.  In the main
chamber again Rikku says to check Jyscal's Sphere for proff but just then
Tromell lifts it up and shatters it!  They have no choice but to escape.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Macalania                        |
       (0009M)      \--------------------------------------------------------o

As they are trying to escape suddenly they are attacked by a large Wendigo! 
Upon defeating it the Wendigo smashes the ground and sends them to the bottom
of the lake where the ruins of some kind of city remain.  Everyone survives
and Yuna explains herself.  She wanted to confront Maester Seymour about what
he did and convince him to turn himself in.  In retrosept she realizes what a
bad idea it was.  She was even willing to marry him if he surrendered.

Yuna agrees that they must keep going but is concerned that they will not be
allowed to by Yevon.  Auron explains that the Fayth dictate whether a summoner
will proceed or not so they will go to every temple, defying Yevon if they
must.  This of course upsets Wakka who says he will have no part of it.  Yuna
says that they must atone by going to Bevelle and pleading their case to
Maester Mika.  A hymn can be heard in the distance, this is the blessing of
the temple.  Auron says Jecht used to sing the hymn all the time, as did Tidus
back in Zanarkand.  Tidus asks how Auron got to Zanarkand and realizes it was
through Sin.  He thinks that if Sin is defeated, he'll never get home.

All of a sudden the singing stops and Sin appears!  Things get cloudy and
everything fades away.  Tidus knows that Sin too was listening to the hymn. 
He sees Blitzballs in a cloudy haze and starts speaking, he says that that
world is no longer your world, because you are Sin now.  He sees himself too
and laughs about how he's a bit older than the young boy in front of him. 
This is the first time when he really truly realizes and believe that his
father has become Sin.  And Tidus knows that he wants it to end.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                      Sanubia Desert                     |
       (0009N)      \--------------------------------------------------------o

Tidus wakes up floating in a desert oasis unaware fo where he is.  He climbs
out and sort of talks aloud, saying I forgive you for this, just be good for
awhile, referring to Sin.  He meets up with Auron and Lulu soon, and then
Wakka almost immedately after who is very discouraged at losing Yuna who they
still have not found.  They meet Kimahri as well who is wandering aimlessly
ashamed of losing Yuna.  When they meet up with Rikku she says that she may
know where Yuna is.  Rikku says she recognizes this area as Bikanel Island and
that there is a place the Al Bhed call Home near here and they probably
rescued Yuna, Wakka is quick to interrupt and correct her, saying they
kidnapped Yuna.  Rikku makes everyone agree they if she brings them to the Al
Bhed home they won't tell anyone.  A long time ago Yevon did something bad to
them.  Wakka said they probably deserved it whatever it was and agrees not to
tell anyone the location of the home.  They continue their trek through the
desert and finally pop out in front of home to see it burning in flames...

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                           Home                          |
       (0009O)      \--------------------------------------------------------o

Rikku races down to see what's going on, an Al Bhed is knocked to the ground. 
His name is Keyakku, he tells Rikku that it is the Guado attacking here to get
the summoner.  He then dies in front of her eyes.  An Al Bhed man appears
saying don't just stand there, Rikku identifies this man as the leader of the
Al Bhed, and her father, Cid.  When they get inside Rikku explains to Wakka
that the Al Bhed used to have a home, but Sin destoryed their entire island. 
Her father Cid gathered the Al Bhed together and they built a new home, now it
is under attack.  When asked what the Summoner's Sanctum is, Rikku explains
that it is a place they put the summoners to keep them safe.  Wakka says he
understands but Tidus doesn't, he says that if the guardians do their job then
the summoner will always be safe.  Right?  he asks... no one answers.

They enter the Summoner's Sanctum and find Dona and Isaaru but not Yuna.  The
little brother of Isaaru asks Tidus what it means to sacrifice because that's
what the Al Bhed said the summoners were doing.  When Tidus tries to
understand what's going on Rikku starts yelling that they must stop the
summoner's journey from ending because the end of the journey is when the
summoner calls the Final Aeon, and regardless of whether Sin is defeated or
not the Final Aeon will kill the summoner.  Tidus gets extremely angry, asking
why no one told him after everything he said to Yuna, all the things they were
going to do after Sin was defeated.  He looks back at the time in Luca when
Yuna said that summoners are Spira's ray of hope and that she always practices
smiling.

They leave the sanctum and get onto the airship.  Tidus argues with Cid and
demands he tell him where Yuna is.  Cid won't saying that these people are all
the same and don't care whether the summoner lives or dies.  Tidus swears that
he will not let her die, and Cid says he better mean that or he'll make him
regret it.  Cid doesn't know where Yuna is but offers the Airship to help look
for her.  They take off and as they're flying away, Cid gives the order to
destroy the Al Bhed home with about three hundred billion missles.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Airship                        |
       (0009P)      \--------------------------------------------------------o

When sked whether he'll stop Yuna's pilgrimage Cid responds that he will of
course, that he's not going to let his little niece go off and be killed. 
Auron says that that's fine, Cid IS the captain so he decides what happens. 
Tidus leaves the bridge and finds Dona sitting on the floor.  She asks him
what he would think is she told him she was giving up her pilgrimage.  He
responds to her and she decides that in the end, she won't be, and Yuna still
has a rival.  When Tidus returns to the bridge he learns that they've located
Yuna, she's in Bevelle and about to be wed to Seymour.  Rikku asks how Seymour
could possibly be alive but Auron responds that he isn't, he's just as dead as
Jyscal.  Yuna must be down there with the intent of sending Seymour once they
are married.  Suddenly the ship is attacked by the inside, there were some
Guado stowaways.  When they fight their way through to the top of the ship
they spy the guardian wymn Evrae out the window, Bevelle's first line of
defense.  With the help of Cid's airship, the group defeats the guardian. 
They arrive at Bevelle where Kinoc orders the tropps to fire on the airship,
the airship launches grappling wires and the party surfs down from the sky.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                          Bevelle                        |
       (0009Q)      \--------------------------------------------------------o

Landing in Bevelle the group fights their way up to Maester Seymour where
their efforts are in vain as Kinoc holds them at gunpoint.  Yuna and Seymour
are married in front of their eyes, as soon as this happens Seymour gives the
order to kill Tidus and the group.  Before this happens though Yuna runs to
the ledge and threatens to jump if their aren't let free.  She tells them to
run and not to worry as she falls off and plummets toward the ground below. 
As she falls a bright light appears and Valefor drops out of the sky to save
her.  The party runs off and enters the temple of Bevelle where they know it
is the one place that Yuna will go, to pray to the Fayth.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                 Bevelle Cloister of Trials              |
       (0009R)      \--------------------------------------------------------o

As they enter the cloister they are surrounded by different Machina.  Wakka
asks what Machina are doing in a holy place like this, Rikku suggests that
they're probably useful but that's not what Wakka meant.  Reaching the bottom
they find even more Machina.  Auron says it looks like Yevon doesn't even
follow their own teachings... Wakka says that they've always been treated like
dirt.  They make their way through the trials to the bottom.  Unwilling to
wait Tidus enlists in Kimahri's help to pull open the door.  Inside Yuna is
praying to the Fayth, Auron explains that the Fayth are human souls unable to
rest, imprisoned by Yevon.  When they leave the chamber Kinoc is waiting.

Yuna is put on trial for being a traitor.  They says she inflicted harm on
Maester Seymour and conspired with the Al Bhed.  She explains to Maester Kelk
Ronso that Seymour killed his father.  This surprises the Maester but it seems
he is the only one of the four who is surprised.  Yuna pleads to Maester Mika
to send Seymour, however he says that if they were to send Seymour they would
have to send him too, for their were both already dead.  They explain that
Spira is best ruled in death, that death rules Spira.  Yuna asks then is the
summoner's pilgrimage is for nothing but they disagree, saying it gives hope
to the people of Spira.  Their sentence is to be thrown in the Via Purifico.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                       Via Purifico                      |
       (0009S)      \--------------------------------------------------------o

Yuna wanders around in the dungeon and finds Kimahri, Auron and Lulu. 
Together they look for an escape route only to be confronted by Isaaru.  He
was ordered by Yevon to kill the trator Yuna and though he is apologetic he
says it must be done.  When she defeats him instead he tells her the exit is
near, and they leave him there in shame.  The other group including Tidus,
Wakka and Rikku must swim through an underwater canal and battle the undead
spirit of the guardian wymn Evrae.  When they manage to escape they are
reunited only to be confronted again by Seymour.

Maester Kimoc is dead, killed by Seymour.  Seymour explains that the man he a
hunger for power and though he had it, he spent his days scheming for ways to
stop those who wanted his position.  He was a very paranoid man.  Seymour
tells Yuna to go with him to Zanarkand, there his will become Sin and destroy
all of Spira, for there is no suffering and worry in death.  Kimahri holds him
back alone and tells everyone to run, Auron forces them to obey.  As they get
away Tidus tells Yuna that they are guardians so they have to follow her
whever she chooses to go, and if that's back to help Kimahri then so be it. 
The group return and battles Seymour to an eventual victory.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Calm Lands                       |
       (0009T)      \--------------------------------------------------------o

Tidus goes to meet with Yuna by the lake in Macalania Forest, he apologizes
for everything he did and everything he said about all the things they could
to after defeating Sin, inclduing go to Zanarkand.  He explains he had no idea
what was going to happen to her, and how sorry he is.  He tells her she should
quit her pilgrimage, then they could go do anything they want.  They could
visit Zanarkand and everyone could come.  She thinks to herself maybe she will
quit the pilgrimage.  Rikku would certainly agree, Lulu and Wakka would hold
out very long.  But Sir Auron would surely contest.  Yuna begins crying saying
it's something she just can't do, she must see the pilgrimage through to the
end.  Tidus embraces Yuna for an underwater makeout scene and so on.

Another of Jecht's Spheres is found.  Contained in the sphere is the events
that preceeded Jecht joining Braska as a guardian.  Braska approaches him in
jail asking if he'd be willing to accompany him on a dangerous journey, he
heard that Jecht was from Zanarkand and that's where they're going.  Jecht
says yes of course, anything to get out of jail and they head off despite
Auron's disageement saying they shouldn't bring such a drunkard with them. 
Braska replies that he, wed to an Al Bhed and a fallen summoner, who would
expect them to succeed?  What delightful irony if they actually did...

They arrive at the Calm Lands where Lulu explains that beyond this point the
path ends and there are no towns or villages.  Many summoners lose their way
in this area and their pilgrimage ends.  Tidus explains that he will find some
way so that Yuna will sirvive defeating Sin and vows to do so before it's too
late.  In the central area of the Calm Lands they meet up with Father Zuke who
tells them they are officially wanted criminals in the eyes of Yevon, accused
of killing Maester Kinoc.  Just beyond the Calm Lands they are ambushed by
some Guado who were ordered to bring them to Seymour dead or alive.  They
defeat the Guado's giant rock golem and head toward the mountains.  Yuna
stands for a moment and looks back at the Calm Lands, Tidus finally realizes
she has been doing this to say goodbye to the places she knew she'd never get
to see again.  Yuna finishes and they begin to climb Mt. Gagazet.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Mt. Gagazet                      |
       (0009U)      \--------------------------------------------------------o

When they arrive at the base of the mountain they are confronted by Maester
Kelk Ronso who informs them that traitors are not to set foot on the mountain. 
Yuna explains that she has no regrets, she did what she did for the people of
Spira, and that Spira is the true reason she still aims to defeat Sin despite
people losing faith in her.  Kelk says she has the will of tempered steel and
allows her group access to the mountain.  Biron and Yenke appear saying
summoner may pass, guardians may pass but Kimahri may not pass!  Biron
defeated Kimahri many years ago but Kimahri did not admit defeat so Biron took
his horn and Kimahri left Mt. Gagazet in shame.  Kimahri says he will prove
his strength alone and goes on to beat Biron and Yenke who acknowledge his
strength.  They says that someday a large statue will be made for the summoner
Yuna, and if no one else will make it, the Ronso will make it with big proud
horn on Yuna's head.  She says she would love that and they continue.

As they start up the mountain they are interrupted by the Ronso once more who
gather together and start singing the Hymn of the Fayth before saying goodbye
to the summoner.  Along the snowy ice path they find one of Braska's Spheres. 
Inside it is a recording Braska made for Yuna saying that he chose his path
and that someday Yuna must choose hers.  He doesn't know what that path is but
whatever she chooses she has his full support.  At the top of the mountain
Rikku asks Tidus if he has figured out a plan to save Yuna yet but he hasn't. 
Rikku looks up and suddenly Seymour is standing there.  Tidus tells her to run
and get Auron and the whole group appears to challenge him.  Seymour says that
he will soon become Sin with the help of Yuna and save Tidus' father in the
process, he should be happy.  They battle Seymour and come out victories once
again.  After the battle Tidus tells Yuna that Sin really is Jecht...

Further on the find a huge wall of frozen bodies, these are all Fayth and
someone is drawing energy from all of them.  THen all of a sudden everything
goes hazy for Tidus and he collapses.  He is back in Zanarkand and the yound
hooded boy from the very beginning is there.  This boy is one of the Fayth,
Tidus asks if he is dreaming but the boy explains that Tidus himself is the
dream.  Long ago there was a war between Bevelle and Zanarkand but Zanarkand's
Summoners were no match for Bevelle's Machina.  The survivors of Zanarkand
become the Fayth and their memories are what keep Zanarkand alive, including
the people, including Tidus.  Tidus is a dream of the Fayth.  The boy explains
that the Fayth have been dreaming for a long time and are tired, perhaps Tidus
will be the dream that ends the dreaming of the Fayth...

He wakes up and shugs it off, saying to everyone that he is okay.  They
navigate through a cave and come out on top where the Sanctuary Kepper is
waiting for them.  They dispatch the monster and realize they are just around
the corner from Zanarkand.  Despite Rikku's request to rest the group
continues on.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                Zanarkand Cloister of Trials             |
       (0009W)      \--------------------------------------------------------o

They arrive at Zanarkand finally, a city dead for 1000 years and the end of
Yuna's journey.  As they approach the city something falls out of Yuna's
possessions, it is a sphere.  Tidus picks up the sphere and begins to watch. 
The sphere details Yuna's feelings about everyone in the group.  She tells
Auron that she really appreciated everything, that he was the one who told
Kimahri to bring her from Bevelle to Besaid.  It was an honour having him as a
guardian and her final way of saying thanks will be to defeat Sin.  She then
tells Kimahri she remembers when they first met and she was seven years old. 
She remembers how everyone was celebrating after her father had defeated Sin,
but during this time of celebration whe came to realize her father wasn't
coming back.  Then Kimahri appeared saying he was taking her to a safer place,
obviously he had not spoken much with children before.  Ever since they first
met that day she had liked his broken horn...

To Wakka and Lulu she says you were both like a big brother and big sister...
no, you were a big brother and big sister.  They had never wanted Yuna to
become a summoner but she did it anyway, and she's sorry.  Finally she speaks
to Tidus saying that even though they haven't known each other long, she
finally knows what "it" feels like and it's a much more wonderful feeling than
she had ever imagined.  Thank you for everything...

They begin their trek through Zanarkand and start seeing the spirits of old
summoners.  One of them is Lady Yocun, the dome is filled with pyreflies so
that people's thoughts remain here forever.  Next they see a vision of a young
boy crying as his mother says that the time has come for her to become a
Fayth, the yound boy is in fact Seymour.  Even images of Braska's party start
appearing, while Jecht and Auron try and convince him to stop his journey so
close to the end, but Braska tells them that if he doesn't do it, do they
expect someone else to go through the same ordeal?  Inside the deepest part of
Zanarkand they come to the Chamber of the Fayth but nothing remains.  The
Fayth is Lord Zaon and it is an empty shell.  Yunalesca however will grant the
final summoning.  She explains that Yuna must choose one of her guardians to
become the final summoning, long ago Yunalesca chose her husband Lord Zaon and
now yuna must choose someone she shares a close bond with, and once she calls
this final Aeon, then her life will end...

They see a vision of Braska's party again.  Jecht tells Braska to choose him
to become the final Aeon.  He had always wanted to make the runt back in
Zanarkand into a start Blitzball player but he realizes that he won't be able
to go back.  Maybe if he becomes the Final Summoning, his life will have
meaning because he isn't getting any younger.  But Auron argues they must
stop, Sin will come back and their deaths will be meaningless!  The real Auron
sees himself from long ago pleading with them and swings his sword as if angry
at his own weakness.  Yunalesca explains that every Aeon which defeats Sin,
becomes Sin.  Wakka says that they can stop Sin by atoning for their crimes
but Yunalesca asks if such a thing is even possible?  Lulu yells out, saying
this principle is what has been keeping hope alive in Spira for so long.  That
Yevon's teachings give hope.  Yunalesca says that even knowing this Yuna's
father Braska gave his life but Yuna disagrees, she says that her father
wanted to make sorrow go away, not hide it or cover it with lies.

Yunalesca then says it is better to die in hope than live in despair.  Even if
Sin is defeated, Yu Yevon will only create it anew.  She and offers to give
the group the liberation they need.  They resist her and manage to kill
Yunalesca.  Tidus says there must still be someother way and they set out to
find an alternate method.  On the way down Auron talks to Tidus privately,
saying that he too is an unsent.  He was killed when attacking Yunalesca out
of anger for the death of his comerades.  He crawled down Mt. Gagazet and told
Kimahri to find Yuna, only to die on that very spot.  Now he wanders Spira as
an unsent.  Tidus asks why he is here protecting him and Auron shows Tidus his
memories of Jecht telling Auron to look after his kid once he become the final
Aeon, that Auron would find some way back to Zanarkand, he knew it.

They arrive on the airship again and Yuna looks Cid in the eyes in a moment of
recognition and emotion.  Yuna says now she realizes that she knows nothing
outside of the teachings of Yevon.  When Tidus arrives on the bridge everyone
is eager to tell of their plan, Lulu blurts out that the key to their victory
is the Hymn of the Fayth.  Jecht always loved this song and they will use it
to slow him down while they make their move, Maester Mika knows much and he is
the one they should contact first.  So they make their way back to Bevelle.

When the group arrives in Bevelle they are stopped by two guards saying they
have been banded as traitors.  Just when they are about to fight Sehlinda
appears and stops them, in this time of crisis she has been promoted to
captain, as there are few remaining followers of Yevon.  She tells the guards
that the rumour of their being traitors was just a lie spread by the Al Bhed. 
Shelinda explains that Yuna has become Maester Mika's only hope and she will
give them an audience.  Mika appears and asks if they have obtained the Final
Aeon, but Yuna explains that the Final Aeon is gone.  That there must be some
other way, but Mika disagrees saying there is no other way.  Yu Yevon's spirit
of death will consume, Yu Yevon is the one who sets the dead clad in armour to
become Sin.  Suddenly Mika disappears as if he had been sent, when Shelinda
comes back to ask where Maester Mika is Auron says he has yet to arrive...

The purple hooded Fayth boy appears and says to meet down in the Chamber of
the Fayth.  There he asks what their plan is and Tidus explains it is to use
the Hymn of the Fayth, and then to defeat Yu Yevon.  The boy agrees this plan
may work, Yu Yevon was once a summoner but now he lives inside Sin, neither
good nor evil.  He is responsible for transforming the Final Aeon into Sin
once again.  He says that Yuna must promise to summon them when the time
comes, for magic and swords will not be enough.  He says that once Yu Yevon is
gone, they will stop dreaming.  Tidus says he understands, they have been
dreaming for such a long time.  Before they go Yuna sks Tidus if he's been
hiding something, he says no but she calls him a poor liar.

__
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                            Sin                          |
       (0009X)      \--------------------------------------------------------o

Cid begins playing the Hymn of the Fayth and everyone listens.  Borther calls
out that Sin is directly in front of them.  Cid explains that they'll take
care of ripping Sin a new blow hole, and they have to do is jump.  Tidus tells
Yuna she doesn't need her goodbye sphere anymore and throws it off the
airship.  Sin uses a huge burst of energy to create giant rifts in the planet,
sending tidal waves from all directions.  They battle against Sin's fins and
with the help of a giant electricity cannon built into the airship, cut Sin's
fins off and let them fall down to the water below.  After the second shot the
cannon is broken and Cid calls them back to make another plan, but they decide
to jump down anyway.  They fight Sin's core along with one of its Sinspawn and
send it hurling into the ground.  Tidus says this isn't enough though, they
may have weakened it but they still must defeat the man inside of Sin.  Yuna
is curious why the Fayth is helping them, if they summon an Aeon Yu Yevon will
jump into it, but he will be weak and they can defeat him.  She asks what he's
doing in there, something to do with the dreams of the Fayth.  She asks Tidus
if he's going to disappear, but Rikku interrupts and Sin moves again.

Sin opens up and reveals a vortex, inside is a whole other world.  Seymour
awaits in here, he has been absorbed by Sin and plans to learn to control it
with all the time in the world.  Seymour is defeated and Yuna sends him. 
Everyone moves forward through the void.  A giant tower smashes into the
ground and everyone enters, there they find an odd looking world where the
stars are visible all around, like the broken ruins of a Blitzball stadium. 
There stands Jecht with his back turned.  They talk idly for awhile, about how
Tidus has grown.  Tidus tells Jecht that he hates him, and Jecht says that he
knows.  Jecht says they have to finish it, he will soon become Sin completely. 
A glowing light appears and Jecht falls backward into a burning inferno.

The party fights and defeats Jecht's ultimate powerful forms.  Jecht lays down
and Tidus holds him as he dies, saying "I hate you" once again just to
reinforce it, but Jecht tells him to save it for later.  An odd glowing black
orb has emerged from the monster's body and is floating around.  Jecht yells
to Yuna to call the Aeons, and the small purple hooden Fayth boy calls out as
well.  They are brought to a floating platform somewhere off in a void where
Yuna must begin to call her Aeons.  They fight all of Yuna's Aeons and don't
allow Yu Yevon to join with any of them.  Afterwards Tidus announces that this
will be the last battle, because after they defeated Yu Yevon Tidus says he
will disappear.  "I know it's selfish" he says, "but this is my story!"

With that the party battles Yu Yevon and defeats it.  Slowly it's existence
fades away and we found ourselves back on Besaid Isle where it all started. 
Everyone celebrates the defeat of Sin, and inside the temples the Fayth are
slowly beginning to fade away.  Back in Zanarkand Yuna begins the sending
procedure and Auron slowly fades away.  As Yuna dances Sin falls from the sky
and a great explosion ripples across the sky.  Just as the Fayth did, the
Aeons too begin to disappear.  As all the Fayth across the land fade away,
Tidus too says that he has to go.  He ways that he's sorry to Yuna, that he
couldn't show her his Zanarkand.  Yuna says she loves him and he leaps fro
mthe airship, totally high fiving Jecht as he falls.

Next we see Yuna standing at the end of the dock in Luca.  Lulu summons her to
the Blitzball arena where she begins to address everyone.  She says that
everyone has lost something dear, but Sin is finally dead.  Now it is possible
to make new homes and new dreams.  Never forget the people they have lost, or
the dreams that have faded... following the credits we see Tidus underwater,
he begins to swim upward toward the screen and in a flash, it fades out...

                                   ~ fin ~

Note: If for some reason you happen to look up at this line while reading the
credits or something I figured I should put a warning that everything above
this line contains major plot spoilers, please turn away.


O============================================================================O
|                                Version History                     (01003) |
O============================================================================O

Version 0.10 - (January 19th, 2005)   - Continued the walkthrough
Version 0.20 - (January 20th, 2005)   - Continued the walkthrough
Version 0.30 - (January 21st, 2005)   - Continued the walkthrough
Version 0.40 - (January 22nd, 2005)   - Continued the walkthrough
Version 0.50 - (January 23rd, 2005)   - Continued the walkthrough
Version 0.60 - (January 24th, 2005)   - Continued the walkthrough
Version 0.70 - (January 25th, 2005)   - Continued the walkthrough
Version 0.80 - (January 26th, 2005)   - Continued the walkthrough
Version 1.00 - (January 27th, 2005)   - Completed the walkthrough
Version 1.01 - (February 2nd, 2005)   - Small update


O============================================================================O
|                                    Legal                           (01004) |
O============================================================================O

This guide is copyright (c)2005 Alex Eagleson because I wrote it.

This guide is primarily written for www.gamefaqs.com, however I am willing to
host it on other sites provided you follow these conditions first:

1. Email me with a link to your site to obtain permission
2. You are not from www.cheatcc.com

This guide may also be viewed at www.ign.com.

I would also like to add an extra note regarding donations, I wish to
establish that I do not write game guides for a profit, I do it as a hobby to
benefit not only my fellow gamers, but myself as well because I happen to
enjoy writing quite a lot.  If you wish to support the continued writing
process, donations will be construed as appreciative gestures, not as
compensation, I do now, and always will continue to write guides free to
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gmail(dot)com via Paypal, if you do choose to donate even a small amount,
please send an email to that same address so I can thank you personally. 

As a final note I would just like to make mention of something, to date since
September 2004, I have personally received over 2200 emails all relating to my
work and while I have done my best to respond to as many as I can, I would
just like to use this space and take the opportunity to say thank you to
everyone who has sent me positive feedback or even just general questions
relating to my work, even if I do struggle to answer them sometimes. 
Oftentimes it's too easy to just take these guides as anonymous free help, but
there are still those who recognize the blood and sweat that goes into these
walkthroughs, and those are the people who make it all worthwhile ^_^

For a list of all my work, please visit the following URL:

http://www.gamefaqs.com/features/recognition/45802.html


O============================================================================O
|                                   Credits                          (01005) |
O============================================================================O

These people have written kickass guides for this game, go read them... now!
- Psycho Penguin
- Karpah
- Split Infinity
- Blackestmage
- StoneKotr

Thanks to the usual suspects as well:

CjayC for keeping GameFAQS up and running

Sean, Mark and Jeremy back at University of Guelph

Everyone reading this guide

Hope you enjoyed it, now it's done

O============================================================================O

Return to the top of the page:
 
 

----------------------------------------------------------------------------------------------

DIE!!!

do it!