should be | | enough to keep you alive long enoguh to deal the 6000 damage needed.
| |
| o----------------------------------------------------------------------------o
Watch the scene and save your game
at the Save Sphere. Try and leave by going West and you'll realize that you can't quite do that at the moment.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Macalania Cloister of Trials |
(0000L) \--------------------------------------------------------o
o------- Item Checklist
-------o Run down the ramp and examine the central |
| pillar to get a Glyph Sphere. Set it into | Luck Sphere............_____ | the pedestal below it and
push it to the |
| East. It will slide along the ice o------------------------------o automatically and destroy the block
of ice.
Push the pedestal North now and it will uncover a hidden ramp. Go down there and remove the Glyph Sphere from the
pedestal and run as far West as you can. Put the Glyph Sphere into the furthest West slot. Head back up
the ramp and check just below the path where you first came in to find a Macalania Sphere in the wall. You need
to put this into the pedestal that you pushed down the ramp. Now slide that pedestal East to recreate part of
your final path. Only two more remain.
Go back up and get the Macalania Sphere from the recess on the East side.
Back down the ramp again place it in the pillar on the West side. Now run to the top of the ramp and take the
sphere out, causing the ramp to disappear. Put this sphere into the middle pillar where you found the very first
Glyph Sphere, this should complete the entire walkway. Climb the ramp that you came in on to reach the top and
step on the flashing panel. Take the Macalania Sphere and then push the pedestal down the slide. Put the Macalania
Sphere into the recess just below the ramp to the entrance and then take the sphere out of the middle pillar and put
it into the slot to create the ramp again.
Step on the flashing panel at the lower left and take the Destruction
Sphere out of the pedestal. Run down the ramp and put the Destruction Sphere into the right slot on the West
side. This will break away the ice and reveal a chest containing 'Luck Sphere.' Now you need to return the
other pedestal to its position. Take the Macalania Sphere out of the slot below the entrance ramp and put it
into the far East recess. Push the pedestal East, and then when it breaks the ice, push it North down the ramp.
Grab the Macalania Sphere from out of the East slot and put it into the pedestal on the lower level. Push the
pedestal East to create part of the walkway and then take the Macalania Sphere fro mthe top of the ramp and put it in
the central pillar. This should complete the walkway, head up the ramp and leave the trials. Whatever
you do, do NOT accidentally step on the flashing floor panel. Leave the Cloister of Trials and watch the scene in
the main hall.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Macalania
| (0000M) \--------------------------------------------------------o
o-------
Item Checklist -------o Make any necessary purchases from O'aka and |
| then start running. You'll be chased by a | Lv.1 Key Sphere........_____ | number of enemies and every
time one catches | Lv.2 Key Sphere........_____ | up to you, you have to fight a battle. You |
| should be able to get away with only o------------------------------o fighting two of them if you're fast
enough.
As you go South you'll see a small ice bridge crossing over to the West side, don't take it! There is a very thin
path that continues South on the East side. At the end of this path open the chest to receive 'Lv.1 Key Sphere.'
Save your game and proceed South.
o------------------------------o---------------------------------------------o |
Boss: Wendigo |
| |---------------o--------------| At the very beginning of the battle the | | HP: 18,000
| AP: 2000 | two Guado will cast Berserk and Haste on | |---------------+--------------|
the boss. You can usually get them before | | MP: 32 | Gil: 3000
| they're able to cast both, however when | |---------------o--------------o they die they automatically
cast Protect | |
and Shell on the boss, halving pretty much | | every attack you have. This means there's two ways to fight
this battle, | | either kill the Guado and take twice as long to fight the boss, or leave | | them
and deal double damage, but have to deal with their magic attacks | | every turn. It's up
to you. Either way the most important thing to do | | in this fight is to use Auron's Power Break,
at least now you can survive | | more than a single attack from the boss. Use your attacks and magic even
| | if they are only half as powerful as they should be, each one should | | deal
about 500 damage or so anyway, and with three characters presumably | | with Haste attacking per turn, the
Wendigo will still fall quickly. | |
| o----------------------------------------------------------------------------o
Save your game and talk to Rikku
for a long scene. Afterwards run up to where Kimahri is standing, beside him on the right is a chest you can't see
containing 'Lv.2 Key Sphere.' Run North and talk to Auron for a scene. Make your way South for one final
scene before the next area.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Sanubia Desert
| (0000N) \--------------------------------------------------------o
o-------
Item Checklist -------o Get out of the water and save your game. At |
| the bottom left corner of the oasis is a | Remedy................._____ | chest containing four 'Remedy.'
Head North | Remedy................._____ | for a scripted battle against the Zu. This | Remedy................._____
| enemy is very powerful but if you cast Haste | Remedy................._____ | on yourself and Slow on the
bird you can get | Al Bhed Potion x8......_____ | about six turns in a row each round, making | Ether.................._____
| him quite manageable. Lulu and Auron join | Ether.................._____ | you either during or after
the battle | Al Bhed Potion x8......_____ | depending on whether you get really hurt or | Hi-Potion x4..........._____
| not. Take a few steps North to find Wakka | Hi-Potion x4..........._____ | as well. Under his
tent you can find an Al | X-Potion..............._____ | Bhed Primer in case you have missed any so | X-Potion..............._____
| far. Get the treasure chest beside it with | Mega-Potion............_____ | eight 'Al Bhed Potion.'
Rikku can use these | Mega-Potion............_____ | to heal 1000 HP to your entire party. | Al Bhed Potion
x8......_____ | Seapking of Rikku if you ever encounter some | Al Bhed Primer XVII...._____ | Machina type
enemies, her Steal command will | Lv.2 Key Sphere........_____ | always kill them instantly unless they're a |
10,000 Gil............._____ | boss. Go past the tent and head Southwest | Elixir................._____ |
according to the minimap. | Al Bhed Primer XVIII..._____ | | Hi-Potion x8..........._____ | Walk to the
Northeast and get Kimahri on | Mercury Crest.........._____ | your team. Now take the Northeast path and |
Megalixir.............._____ | follow this path until you meet up with | Megalixir.............._____ | Rikku.
Open the chsts to find two 'Ether' | Megalixir.............._____ | and another eight 'Al Bhed Potion.' Save
| Teleport Sphere........_____ | your game and follow Rikku North. Keep | Teleport Sphere........_____
| talking to her as you progress. Keep | X-Potion..............._____ | following her and keep an eye
on your | X-Potion..............._____ | minimap as well. You you reach a fork in |
| the path near a signpost, take the Southwest o------------------------------o path, there is another compensatory
Al Bhed
Primer on the sand dune that will appear if
you missed any. Open the chest for four
'Hi-Potion,' now exit to the Northeast.
Head straight North of where you start, under the second rock is a chest with
four 'Hi-Potion.' Make your way Southwest and check behind the long rock that is visible on your minimap for
two 'X-Potion.' Run Northwest and grab the chest that's tucked in the corner beside the fence to receive two 'Mega- Potion.'
Head East until you reach a Save Sphere, then save your game. Beside the Save Sphere are eight 'Al Bhed Potion'
in a chest. Head West along the path and find the 'Al Bhed Primer Vol, XVII' sitting on the ground just above
you in the enclosure. South of that in the broken structure are two chests containing 'Lv.2 Key Sphere' and '10,000
Gil.' In the Southwest corner is a chest with 'Elixir' inside. Return to the Save Sphere and go North where
you'll find the 'Al Bhed Primer Vol, XVIII' lying on the ground beside the sign. Now continue North to reach
the next area of the desert.
Run North until you come to a fork, ignore the East and West paths. As you keep
going North you'll notice a very thin path on your left leading to a small open area. Head toward this and get the
chest containing eight 'Hi- Potion' before going through. At the bottom of the whirlpool to the West is the 'Mercury
Crest' inside the chest, but you still need the rest to become the best. Head Northeast to find another treasure
chest near a whirlpool but it sinks down and you have to fight a Sangragora to get it. They aren't particularaly
hard except that they can confuse your party members and absorb the attacks from Tidus' Brotherhood sword. Inside
the chest are three 'Megalixir' and Northeast of this is another containing two 'Teleport Sphere.' Run West
and open the treasure chest tucked in the corner to receive two 'X-Potion' then loop around to the North and exit the
area.
__ |__ inal Fantasy X /---------------------------------------------------------o | -------o--------\
Home
| (0000O) \--------------------------------------------------------o
o-------
Item Checklist -------o Along the West wall you can find the 'Al |
| Bhed Primer Vol, XIX.' Enter the North door | Al Bhed Primer XIX....._____ | into Home. Approach
your party and you'll | Al Bhed Potion x4......_____ | autoamtically be thrust into a battle. | Al Bhed
Potion x6......_____ | Follow your friends into the door to the | Elixir................._____ | East.
Another battle occurs here. After | Friend Sphere.........._____ | this battle there's a chest right behind
you | Al Bhed Primer XX......_____ | containing four 'Al Bhed Potion.' Climb the | Al Bhed Primer XXI....._____
| South stairs and enter the room on the left | Special Sphere........._____ | to trigger a battle.
After the battle | Skill Sphere..........._____ | examine the lower chest and you can choose | Lv.2 Key Sphere........_____
| whichever item you want. On the top row | Lv.4 Key Sphere........_____ | from left to right you have
Bomb, Elixir, |
| Hi-Potion. Middle row is Mega-Potion, Soft o------------------------------o and Chimera. Bottom
is Potion, Remedy and
Evil Eye. The top middle option is by far the best, select it to receive 'Elixir.' The other chest answers
are: Bottom Centre, Middle Right and Middle Centre. It contains 'Friend Sphere.'
Take the North branch
at the fork to find a chest containing six 'Al Bhed Potion.' Make a right at the fork and pick up the 'Al Bhed Primer
Vol, XXI' at the end of the path then go through the door on the right to trigger a battle. After the battle
examine the chest, there is a code you must crack written in Al Bhed. Each line contains two munbers and the operator
is in between written in Al Bhed. Each operator from top to bottom is as follows, plus, minus, times, plus.
Evaluate each expression and the top to bottom numbers give you the left to right code. Inside you'll find a special
Sphere. Now examine the other chest to the right. The questions are as follows:
"Are you Al Bhed?"
Choose "Yes," the third option. "Name the son of the Al Bhed leader." The anser is the fourth option, Brother.
"On what island to the Al Bhed live?" The anser is the second option, Bikanel Island. "What is Al Bhed
in Al Bhed?" The answer of course is the first option, "Al Bhed." Inside the chest is a 'Skill Sphere.'
Return to the fork and head West, save your game and proceed through the Southwest door. Approach your party to
trigger a scene. You'll be thrown into a fight. Descend the steps and talk to your party, then go down
the stairs and get the chest at the bottom containing 'Lv.2 Key Sphere.' Hidden to the left of the stairs is another
chest with a 'Lv.4 Key Sphere' inside. Now go through the door for a scene. Leave the Summoner's Sanctum through
the Southeast door and step on the ship!
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Airship
| (0000P) \--------------------------------------------------------o
o-------
Item Checklist -------o Save your game and talk to Cid. Head South |
| and speak to Isaaru then go into the door on | Al Bhed Potion x4......_____ | the left back to the bridge
and watch the |
| scene. Go South of Isaaru and speak with o------------------------------o Rin, you can make some purchases
if you
wish. In the next room to the South there's a door on the left. Enter the room and find Dona on the ground,
speak to her. Regardless of what you say return to the bridge and speak to Brother at the controls.
o- Airship (Item) -------------o Talk to Rikku and then Auron. Try to run |
| South and suddenly you'll be in a bit of | Potion................55 Gil | trouble.
Start making your way as far South | Hi-Potion............550 Gil | as possible until you come to a Save Sphere
| Phoenix Down.........110 Gil | and some stairs. Ascend them and talk to | Antidote..............55
Gil | the Al Bhed on the right to receive four | Eye Drops.............55 Gil | 'Al Bhed
Potion.' Head North for a quick | Echo Screen...........55 Gil | scene. Make any purchases
you need to from | Soft..................55 Gil | Rin before going up the elevator, make sure | Power
Distiller......110 Gil | you're fully prepared.
| Mana Distiller.......110 Gil |
| Speed Distiller......110 Gil | o- Airship (Weapon) --------------------------o Ability Distiller....110 Gil | |
| Grenade..............330 Gil | | Baroque Sword.....................907 Gil | Map...................55 Gil
| | Ductil Rod........................907 Gil |
| | Switch Hitter.....................907 Gil o------------------------------o | Variable Mog......................907
Gil
| | Halberd..........................1815 Gil Shimmering Blade....1815 Gil | | Devastator........................907
Gil Seeker's Shield.....1732 Gil | | Seeker's Ring....................1732 Gil
Seeker's Armguard...1732 Gil | | Seeker's Bangle..................1732 Gil Seeker's Armlet.....1732
Gil | | Seeker's Bracer..................1732 Gil Seeker's Targe......1732 Gil | |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Evrae |
| |---------------o--------------| There's some really good tricks to fighting | | HP: 32,000 | AP:
5400 | this boss, and it's extremely difficult to | |---------------+--------------| beat
without them. Basically you should | | MP: 500 | Gil: 2600
| tackle this fight in a specific way in | |---------------o--------------o order to optimize
your chances of winning, | |
because this is most definitely the hardest | | boss you've fought so far. When the battle begins have Tidus give
the | | Trigger Command to move away from Evrae. Now at this distance you're
| | going to want to cast all your supportive magic like Haste, and use all | | your supportive skills
like Cheer, Reflex and Focus. While you're doing | | this each time Cid's turn comes up on the turn icon
bar, the airship will | | fire a whole bunch of Guided Missles at the boss dealing quite a bit of
| | damage. A total of three of these can be used. Evrae's long range attack | | is fairly weak which is
why it's good to be far away, but keep in mind | | your attacks are limited too. When you
believe that you are prepared give | | Cid the command to move back in. Now the first thing you want to do is
| | use Auron's Power Break, this will save your life more than a few times. | | Don't be afraid to use
some of those Mega-Potions you've been amassing up | | until this point. Evrae halves all elemental damage
so your most powerful | | hits will be the non-elemental physicals which usually fall on Auron who | | can
deal upwards of 2000 damage per turn with his attack. At this rate | | you'll be fine, you just
have to watch out for Evrae's most powerful | | attack, Poison Breath! This deals
over 1000 damage to your entire party | | and poisons you, and if you hadn't noticed the poison in this game
really | | hurts, so use an Antidote on everyone and then heal with a Mega-Potion | |
since you've probably wasted enough turns already. If Tidus has his | | Brotherhood
then you can keep track of Evrae's HP as it slowly drains. | |
| o----------------------------------------------------------------------------o
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Bevelle
| (0000Q) \--------------------------------------------------------o
o-------
Item Checklist -------o Right away when you run forward you'll be |
| thrust into a battle. Take out the guy in | None......................./ | the middle first as he
is wielding a |
| flamethrower. Keep moving ahead and o------------------------------o fighting your way through.
Keep in mind
that the large YKY-63 Machina enemies aren't actually weak to Thunder, but Fire and Water instead. They also have
the ability to use Thrust Kick which knocks a character out of the battle. Run up the path fighting as you go
until you reach the top, then watch the scene.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\ Bevelle
Cloister of Trials |
(0000R) \--------------------------------------------------------o
o------- Item Checklist
-------o Examine the terminal and ride the twirling |
| staircase to the bottom. Listen to what | Al Bhed Primer XXII...._____ | everyone has to say, meet
up with your party | HP Sphere.............._____ | in the next room and pick up the 'Al Bhed | Knight Lance..........._____
| Primer Vol, XXII' off the ground, it's |
| somewhat camouflaged. Save your game and o------------------------------o then proceed into the Cloister
of Trials.
Head forward and examine the pedestal to be placed on a moving magical platform. Now you'll have to read this before
you go any further because you need to respond actively and you won't be able to look down at this while making split
second descisions. At the very first junction you'll see a glowing arrow in the ground that is moving. Wait
until it is pointing right and your platform is touching it then press the X button to turn. If you miss it
don't worry just ride to the end and it will loop. Head all the way to the end of the right path and take the Bevelle
Sphere out of the slot and put it into the pedestal. Now ride the pedestal back up.
When you get back to
the first junction you'll automatically make a right, at the very next panel you come to make another right. Take
one of the Bevelle Spheres out of the pedestal and put it into the slot on the wall. Push the pedestal back
onto the track and loop to the beginning again. At the middle panel make a left this time. Remove the Bevelle
Sphere from the wall and put it into your pedestal then push the pedestal back and loop to the beginning. Make
a right turn at the very first junction and you'll be stopped on a moving arrow which gives you as much time as you want
to choose a direction. Take the left path at the arrow.
Ride down the path and ignore the first and second
branches, at the third one right before you fall off the edge make a right. Take one of the Bevelle Spheres
out of the pedestal and place it into the slot on the wall. Oush the pedestal back onto the path and loop back to
the beginning. Make a right at the second branch this time, not counting the one you start on. Take the Glyph
Sphere from the recess on the wall and place it into the pedestal. Now that you have this make a right turn at the
last junction again. You can run across the magic path to the Glyph on the other side, take the Glyph Sphere out
of the pedestal and place it into the slot on the Glyph. Take the Destruction Sphere now. You have to put
it into the slot where you found the Glyph Sphere, so this means making a right turn again at the second junction.
After placing the Destruction Sphere you now need to return to get the Bevelle Sphere from the slot after making
a right turn at the third junction. Put it in your pedestal and loop to the beginning again. It's finally
time to make a right turn at the first junction. Not the one you start on that doesn't move, but the first of
the three in a row. When you disembark just push the pedestal across and continue. Take one of the Bevelle
Spheres out of the pedestal and climb the stairs. At the top and get the chest containing 'HP Sphere.'
Step on the flashing floor panel to warp your pedestal to the top, then push the pedestal to the left and it will lead
you across to a chest containing 'Knight Lance.' Now you can leave this place to the East.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Via Purifico
| (0000S) \--------------------------------------------------------o
o-------
Item Checklist -------o As Yuna, head forward and save your game. |
| You need to gather up your party so take the | White Magic Sphere....._____ | East branch and follow it
until you reach a | Elixir................._____ | fork. Go left (North) at the fork to find | Black Magic
Sphere....._____ | Kimahri. Open the chest on the left side of | Lucid Ring............._____ | this
room to receive 'Mega-Potion.' | Skill Sphere..........._____ | Continue North up the path and it will lead
| Rematch................_____ | you around to an open area where you will | Avenger................_____ |
find Auron. Heal yourself at the sphere and |
| then head West. Turn left (South) at the o------------------------------o fork and go all the way
down until you reach
an open are, down the short hallway to the East meet up with Lulu. Now that you've gathered everyone in this place
create a party with your best three of the four characters and then open the chest behind her to receive 'White Magic
Sphere.' Now make your way to the Southwest corner and open the chest containing 'Elixir,' then examine the broken
glyph sitting in the pile of rubble.
Run North and then make a right (East) at the fork. Now you'll be back at
the beginning again, except with your entire party in tact. Head North past the panel in the ground and go down
the East hall to find a chest containing 'Black Magic Sphere.' Now step onto the glyph to move the warp panel.
Head West, then North, then West. You'll come to a fork you've been to before except now there is a warp panel
there with a moving arrow. Wait until the arrow is facing West in the direction of the gate then step onto it.
Get the two chests containing 'Lucis Ring' and 'Skill Sphere.' Now take this warp panel and ride it back to
the East. At the fork take the East path and backtrack to the Save Sphere. Save your game and head North from
the save point until you meet up with someone familiar, then watch the scene.
o------------------------------o---------------------------------------------o |
Boss: Grothia |
| |---------------o--------------| Summon Bahamut for this battle and start | | HP: 8000
| AP: 0 | using Blizzga each turn. This should
| |---------------+--------------| weaken him substantially if not kill him. | | MP: 600
| Gil: 0 | Grothia's Hellfire will do some massive | |---------------o--------------o
damage to Bahamut but there's little to | |
no chance of him being actually killed. | | Since Bahamut cannot heal himself you may want to dismiss
him early and | | finish off Grothia with Valefor or something, especially if Bahamut
| | achieves Overdrive, don't waste it on Ifrit if you've already hurt him. | |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Pterya |
| |---------------o--------------| Assuming you reached Overdrive for Bahamut | | HP: 12,000
| AP: 0 | last battle, summon him again right here | |---------------+--------------|
and use it. Even if he's going to be | | MP: 1000
| Gil: 0 | killed right after using it, it's still a | |---------------o--------------o
good way to start the battle. Once | |
Bahamut is out of the picture opt to summon | | Ixion. Fortunately Ixion has the ability to heal itself. Use
Aerospark | | each turn, even though Thundara is slightly more powerful you'll want to | | save
your MP for when you are healing yourself. Once the Overdrive meter | | hits max let loose a Thor's Hammer
attack. This should inflict some very | | massive damage probably enough to kill Pterya if Bahamut already
attacked. | |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Spathi |
| |---------------o--------------| Your Aeon of choice for the final battle | | HP: 20,000
| AP: 6000 | is going to be Shiva. I opted to get Yuna | |---------------+--------------|
to Overdrive before coming into this battle | | MP: 1500 | Gil: 0
| so that Shiva could use Diamond Dust right | |---------------o--------------o off the bat, this attack should deal
over | |
8000 damage to Spathi meaning it won't be | | long if you keep it up. Spathi counts down to its Overdrive
each turn, | | always keep an eye on the counter so that you can use Shield the turn
| | right before it casts Mega Flare. Sometimes Bahamut will get two turns | | in a row so just
to be on the safe side you might want to use Shield at | | countdown two, rather than one. If it
does so happen that Shiva gets | | defeated, you'll have to move on to Ifrit and Valefor
in hopes that they | | will be able to deplete Spathi's remaining HP. Good luck with this one,
| | if you can't win then load your game and get Yuna to Overdrive in battle, | | then summon Shiva, Bahamut and
Ixion and get all three of them to their | | Overdrives before returning, it really shouldn't take long
with boost. | |
| o----------------------------------------------------------------------------o
Watch the scene after the fight.
Now you will be in control of Tidus, equip your party and make sure everyone is prepared. Swim along the find another
Save Sphere almost immediately, this is a pretty good indication of...
o------------------------------o---------------------------------------------o |
Boss: Evrae Altana |
| |---------------o--------------| You've got some Trigger Commands available | | HP: 16,384
| AP: 5800 | and you can move along underwater while | |---------------+--------------|
fighting this boss and everything gets | | MP: 200 |
Gil: 3000 | big and complicated and you probably aren't | |---------------o--------------o using characters
you like and the risk of | |
death is quite high and nothing is going | | you way. If this sounds familiar to you then you're
in luck because | | despite all these complications, there's a special secret that
I'm going | | to tell you, tow X-Potions, two Phoenix Downs whatever... and it's over. | |
| o----------------------------------------------------------------------------o
Assuming you killed Evrae right
off the bat without going through any of the gates, you can still access the Save Sphere to the South before going any
further. Head North, just beyond the first gate is a chest at the bottom containing 'Rematch.' Around
the corner you'll find another chest with the 'Avenger' inside. Now follow the aqueduct to the exit for a scene.
Be sure to save your game at this point and then run down to the end of the path.
o------------------------------o---------------------------------------------o |
Boss: Seymour Natus |
| |---------------o--------------| Have Tidus use his Trigger Command to talk | | HP: 36,000
| AP: 6300 | to Seymour and increase his strength. This | |---------------+--------------|
boss is either going to be REALLY easy or | | MP: 200 | Gil: 3500
| REALLY hard depending on one thing, whether | |---------------o--------------o you have the reflect spell or not.
Almost | |
all attacks Seymour uses are magic based | | and the same applies to his little Mortibody. If you
cast Reflect on all | | three of your characters you will be next to invincible. Cast Reflect
| | on Seymour as well to keep him from curing himself and you could win this | | fight at level one. Even
if you haven't used Yuna at all during the game, | | with the huge amount of experience enemies give in this area you can
| | easily learn the reflect spell in less than fifteen to twenty minutes of | | levelling up. When
battling Seymour do not attack him or you risk counter | | from his extremely powerful Flare spell which cannot be reflected.
The | | way this battle is fought is by attacking the Mortibody. It only has 4000 | | HP, and
when you kill it the Mortibody will automatically refill its HP | | by draining it away from Seymour,
so as you see this is how you can damage | | Seymour without risking a counterattack. In the event you get to an
| | Overdrive there's nothing wrong with using it on Seymour as long as you're | | willing to heal and revive after.
Auron's Shooting Star was easily able | | to hit Seymour for 9999 damage, and that's quite a bit faster than
just | | draining the Mortibody the whole time. Use your own discretion.
| |
| o----------------------------------------------------------------------------o
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Calm Lands
| (0000T) \--------------------------------------------------------o
o-------
Item Checklist -------o Head South and watch the lengthy scene. In |
| the morning when it's over go back North to | Lucid Ring............._____ | the campground and get the
chest on the left | Jecht's Sphere........._____ | side containing 'Lucid Ring.' Go down to | 5000 Gil..............._____
| the 4-way split and head two screens to the | 10,000 Gil............._____ | West to find a 'Jecht's Sphere.'
Head back | Lv.2 Key Sphere........_____ | Northeast and continue East. Beyond the | Al Bhed Primer XXIII..._____
| Save Sphere is the Calm Lands, a huge wide | Rusty Sword............_____ | open area with many things to
do and places |
| to explore. Speak to the guy on the giant o------------------------------o moving fan machine to pick
up some new items
and expensive weapons, then run all the way to the Southeast corner of the huge open area, not along the raised path you
came from, but the Southeast corner just above that. There are two chests containing '5000 Gil' and '10,000
Gil.' Run Northwest toward the central area, there's a scene that occurs when you arrive. Once you're done
go around behind it to find a chest containing 'Lv.2 Key Sphere.' Run as far West as you can, at the tip of
the cliff on the West edge you can find the 'Al Bhed Primer Vol, XXIII.' If you talk to the person just North of
here you can get
a Chocobo to ride, however you o- Rin's (Item) ---------------------------o must train it first. |
| | Potion............................50
Gil | o- Calm Lands (Item) ----------o | Hi-Potion........................500 Gil | |
| | Phoenix Down.....................100 Gil | | Potion................50 Gil | | Antidote..........................50
Gil | | Hi-Potion............500 Gil | | Eye Drops.........................50 Gil | | Phoenix Down.........100
Gil | | Echo Screen.......................50 Gil | | Holy Water...........300 Gil | | Soft..............................50
Gil | | Antidote..............50 Gil | | Power Distiller..................100 Gil | | Eye Drops.............50
Gil | | Mana Distiller...................100 Gil | | Echo Screen...........50 Gil | | Speed Distiller..................100
Gil | | Soft..................50 Gil | | Ability Distiller................100 Gil | | Power Distiller......100
Gil | |
| | Mana Distiller.......100 Gil | o- Rin's (Weapon) -------------------------o | Speed Distiller......100
Gil | |
| | Ability Distiller....100 Gil | | Malleable Staff...............38,625 Gil | | Map..................300
Gil | | Shapeshifter....................6250 Gil | | Grenade...............50 Gil | | Buckler.......................25,050
Gil | |
| | White Armguard................15,750 Gil | o- Calm Lands (Weapon) --------o | Savior Bangle...................6825
Gil | |
| | Wizard Bracer.................76,250 Gil | | Baroque Sword.......7575 Gil | | Curative Targe................10,050
Gil | | Ductile Rod.........7575 Gil | |
| | Switch Hitter.......7575 Gil | o------------------------------------------o | Variable Mog........7575
Gil |
| Halberd...........15,150 Gil | o- Arena (Weapon) -------------------------o | Shimmering Blade..15,150 Gil | |
| | Devastator..........7575 Gil | | Taming Sword....................9075 Gil | | Seeker's Shield.....1575
Gil | | Herding Staff...................9075 Gil | | Seeker's Ring.......1575 Gil | | Catcher.........................9075
Gil | | Seeker's Armguard...1575 Gil | | Trapper Mog.....................9075 Gil | | Seeker's Bangle.....1575
Gil | | Taming Spear....................9075 Gil | | Seeker's Armlet.....1575 Gil | | Beastmaster.....................9075
Gil | | Seeker's Bracer.....1575 Gil | | Iron Grip.......................9075 Gil | | Seeker's Targe......1575
Gil | |
| |
| o------------------------------------------o o------------------------------o
Basically the idea is that
the Chocobo will run straight ahead but turn randomly because it has not yet been trained. Press left and right
on the D- pad to aim it forward again as it turns, the quicker you are able to do this the faster you will get to the
finish line. Do this in under 12.8 seconds and the Chocobo will become ride-able. Talk to the person again
to ride a Chocobo. Head straight East and approach the green square on your minimap, this is the battle arena.
You can buy special "Catching" weapons here and start collecting omnsters for the battle arena. It's a very long
but very rewarding process. If you return to the entrance of the Calm Lands on a Chocobo and head East you can
find a Chocobo Feather which will lead you to the entrance of an optional area. You can explore if you wish but
you also may want to leave it until later in the game. When you're done make your way Northeast to the next
area beyond the Calm Lands. Be sure to save your game before heading across the bridge for a scene and an encounter
with...
o------------------------------o---------------------------------------------o | Boss: Defender X
|
| |---------------o--------------| To be honest the easiest and simplest way | | HP: 64,000
| AP: 6600 | to fight this battle is to just buy a lot | |---------------+--------------|
of Phoenix Downs before coming here because | | MP: 1 | Gil: 3500
| healing constantly in this fight just isn't | |---------------o--------------o worth it. It makes no difference
whether | |
you have 1 HP or 3000 HP most of the time, | | in fact it wouldn't be dangerous at all to fight the battle with each
| | party member at one HP. The fact is all his attacks are super powerful, | | his normal attack
hits for 2000 and his Haymaker hits for 3500, but the | | catch is that they only hit one character so
you'll have no problem just | | reviving them. If you casst Hastega at the start of the fight you'll
| | still have lots of attacking turns left before you have to revive again. | | You can attack as much
as you like, you'll notice the boss has a counter | | attack called Blast Punch but it only hits you for 50%
of your HP, so if | | you had 2 HP it would only deal 1 damage. As your characters die you'll
| | have to recast or just cast Hastega. Use Water elemental spells and | |
attacks, to make Tidus' attack powerful just hit the boss with Auron's | | Armor Break skill, Power
Break unfortunately has no effect on the boss. | | When he gets low on HP he will cast Mighty Guard which
halves all your | | damage, but by that point there shouldn't be much left of him to survive.
| | Considering how little HP matters in this fight it would be conceivable to | | defeat him at almost any level assuming
you had enough Phoenix Downs. | |
| o----------------------------------------------------------------------------o
Now head North, there are two paths
here. Before going any further across the bridge head down into the valley. As you go past the save point
there's a quick scene and cave. This dungeon is optional, I recommend leaving it for now and coming back later.
The main thing you want to do is run all the way to the East. Opposite the man practicing his swordsmanship between
two rock pillars is the 'Rusty Sword.' This will come in handy later. Run back along the path and return
to the top. Head North across the bridge to Mt. Gagazet.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Mt. Gagazet
| (0000U) \--------------------------------------------------------o
o-------
Item Checklist -------o Run up the path and watch the scene at the |
| top. Save your game and talk to your party | 20,000 Gil............._____ | before continuing any
further. Head North | Mega-Potion............_____ | when you're ready. After the fight head | Braska's
Sphere........_____ | North to the next area. Stick to the right | HP Sphere.............._____ | side
of the path and go up the small ramp | Lv.4 Key Sphere........_____ | onto the raised stone section. At the
| Lv.1 Key Sphere........_____ | Southeast corner is a chest containing | Fortune Sphere........._____ |
'20,000 Gil.' Move over to the West hand | Return Sphere.........._____ | side for another scene. Now
check the upper | Recovery Ring.........._____ | left corner hidden behind some rocks in the | Pep Talk..............._____
| small area visible on your minimap is a |
| chest with two 'Mega-Potion.' Now head o------------------------------o North up into the mountains.
o------------------------------o---------------------------------------------o |
Boss: Biron & Yenke |
| |---------------o--------------| Before the fight, if you haven't been using | | HP: Variable | AP: 9000
| Kimahri it may be a good idea to run around | |---------------+--------------| and level up a bit first. Five minutes
of | | MP: 200 | Gil: 3000 | levelling will probably make this
fight | |---------------o--------------o easy as pie. Equip the Knight Lance you
| |
got from the temple at Bevelle, and the Red | | Armlet you got from the temple at Kilika. At the start of the fight
don't | | even bother attacking them, you can use Lancet over and over again to | | learn
virtually every Ronso Rage in the game. Use it on both the enemies | | to collect them all. Once that's
done start using your normal attack and | | Thrust Kick Overdrive. When Biron gets low on HP he'll cast Mighty
Guard, | | immediately after this happens use Lancet on him to learn that spell too. | | Their HP is pitiful and
normal attacks should be more than enough. | |
| o----------------------------------------------------------------------------o
The path is pretty linear for awhile,
when you come to a fork and the path turns in an upside down V shape, take a look at your minimap. You'll see a
very thin path going off to the Northwest, run to the end of it to find 'Braska's Sphere.' Auron will learn
the Overdrive Banishing Blade unless you've missed some spheres up to this point. You can always go back and get
them though. Now head South, the path is quite straightforward. Examine the stone object for a quick scene
and then if you look on your map you'll see that to the West is an odd hook shaped path, follow it around to reach a chest
containing 'Defending Bracer.' Now go down the Northeast path and stop to talk to the merchant. Make sure
you buy the expensive Booster Cactuar for Lulu, the Magic Booster ability will literally almsot double her magic damage.
Just past him at the bottom you'll see a small loop if you look at your minimap, turn East instead of West and it
will lead you down to two chests with 'HP Sphere' and 'Lv.4 Key Sphere.' Continue West and examine the gravestone
at the top. Further along you'll reach a Save Sphere. Make your way Southwest to the next area and watch the
scene.
o------------------------------o---------------------------------------------o | Boss: Seymour Flux
|
| |---------------o--------------| This is the boss you never hoped you would | | HP: 70,000
| AP: 10,000 | have to face, he is arguably the hardest | |---------------+--------------|
boss in the game. With adequate setups on | | MP: 512 | Gil: 6000
| your characters however you should be able | |---------------o--------------o to beat him so listen close.
First of all | |
there are four characters you'll want to | | be using for this fight, Tidus, Yuna, Lulu and Auron.
Make sure Lulu | | knows Bio and all Her -daga spells, make sure Yuna knows Dispel, Protect
| | and Shell. Make sure Tidus knows Hastega, which he better by this point | | in the game.
Before the fight you should get all four of those characters | | (with the exception of Lulu) to their Overdrives.
Also summon Bahamut, | | Shiva, Ifrit and Ixion and get them to their Overdrives too. The last
| | preparation to make isn't a necessity, but protection from the Zombie | | status will
also make your life much easier, as will a hefty supply of | | Holy Water, but as long as you have
a lot of Phoenix Downs or Life magic | | you won't have to have it. Begin the battle and immediately
have Tidus | | use Hastega, Auron use his Overdrive Shooting Star and Lulu cast Bio on
| | Seymour. Bio will be probably the biggest source of damage you use for | | this boss and
it's so simple, be absolutely sure you use this! Now switch | | Lulu for Yuna and have Yuna summon (not Grand Summon)
one of those four | | Aeons every turn. Each of the Aeon's Overdrives should deal 9999 to both
| | Seymour and his Mortiorchis. The Mortiorchis will drain Seymour and your | | attack will have dealt
13,999 damage. Have Auron use his powerful normal | | attack for awhile, soon enough Seymour will inevitably
cast Protect on | | himself and Reflect soon after that. Keep this pattern going for awhile,
| | also casting Protect on yourself may be a good idea to help you survive | | the Cross Cleave,
other a Mega Phoenix may be the best answer. Once | | Seymour has taken a certain
amount of damage he will start to charge the | | Mortiorchis to do an ultimate power attack in a couple turns,
keep an eye | | on the turn bar to see when it is coming. It will always come the turn | |
after the big orange flash around the boss and Seymour will not act during | | this time except to maybe cast Flare.
If you use Dispel on Seymour around | | now sometimes he ends up casting Flare on himself, expecting to Reflect is | |
back at you and failing, that helps. The most important thing to do while | | the Mortiorchis is charging is to cast
Shell on your entire party. This | | is the only thing that will keep you alive through the devastating
attack. | | When it ends do nuts, use your Grand Summon and bring Shiva into the fight | | because Diamond Dust virtually
always does 9999 damage and that should | | leave you perfectly capable of finishing it off.
In the immortal words of | | Super Smash TV: "Good luck, you'll need it."
| |
| o----------------------------------------------------------------------------o
Wath the scene and follow the path
to the next area. There's a dream sequence here, all you need to do is go into the door, you don't have many other
options. After the scene is over head North and enter the cave. Make your way to the Save Sphere, then
head Northwest. You'll reach some water at the end, take Tidus, Wakka and Rikku. Swim straight to the end,
you'll find a spinning object. You have to time you shot so that it makes it in between both the outer and inner
shell. You'll notice the outer shell is comprised of three greenish coloured panels, with two brownish things on
the sides. Note the position of the white light you're aiming for when you see the light in between the middle
and last green panel, throw the ball and it should go between both the outer and inner shell. Turn around and get
the chest just above you that appears, it contains a 'Lv.1 Key Sphere.'
Backtrack to the Save Sphere and
heal up. Head Northeast and make a left at the fork. Follow this path and swim to the end of the waterway
to find another puzzle. It's not even a puzzle, you just need to have Rikku look at the green and press X, Tidus
look at the blue and press X, then Wakka look at the red and press X. Open the chest underneath the lights to receive
'Fortune Sphere' then head back to the Save Sphere. Go Northeast, then make a right at the fork. Open
the two chests containing 'Return Sphere' and 'Recovery Ring' then head back to the Save Sphere. Proceed Northwest
and go up the little short path on your right to find a chest with 'Pep Talk.' Take the stairs Northeast of
the Save Sphere and make a left turn at the fork. Just beyond this is another fork at the top of the hill, instead
of going down toward the water take the path on the left. Save at the top then continue onward.
o------------------------------o---------------------------------------------o |
Boss: Sanctuary Keeper |
| |---------------o--------------| The Sanctuary Keeper is a much more relaxed | | HP: 40,000 | AP:
11,000 | boss than your previous fight however an | |---------------+--------------| unprepared
approach to this fight is pretty | | MP: 256 | Gil: 6500 | much a
guaranteed failure. The thing is | |---------------o--------------o this boss is completely predictable
in | |
virtually every way. First of all it | | starts with an attack called Photon
Wings which hits your entire party | | for about 1000 damage and inflicts many bad status ailments,
this is by | | far the boss' worst attack. Afterwards come an approximate 3000 damage
| | attack that only targets one characters, then a Curaga, another Curaga, | | maybe a physical attack
or two and the cycle begins anew. The most | | important thing you can
do in this battle is cast Reflect on the boss, | | this will make it so he is unable to heal himself,
and in fact heals you! | | Not to mention this wastes two turns. Lulu is almost useless for this
| | fight so replace her with Yuna who can cast Protect, Reflect and Dispel as | | well as Grand Summon Bahamut for
over 11,000 damage in one hit. One thing | | to note is the importance of NOT casting Reflect on any of your characters
| | because when the boss gets below 20,000 HP it becomes smart enough to | | start bouncing
Curaga off you onto itself. In fact the Curaga casts will | | be replaced by the boss casting Reflect on YOU,
so you need to Dispel | | your character before the boss' next turn. Use all your Overdrives
at the | | start because the boss will inflict the Curse status preventing you from | | using them.
Hastega works great, Summon Aeons and use their Overdrives, | | have Auron use Power Break and Armor Break
and always stay in control. | |
| o----------------------------------------------------------------------------o
Head up the path for a scene, then
examine the sphere on the ground. Now head up into Zanarkand, and watch as the rest of the events unfold...
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Zanarkand
| (0000V) \--------------------------------------------------------o
o-------
Item Checklist -------o Watch the scene at the campfire, then save |
| your game and follow your party. Head | Fortune Sphere........._____ | Northwest toward the red destination
marker. | Spiritual Targe........_____ | On this next path around the left bend is a | 10,000 Gil............._____
| chest containing 'Forturne Sphere.' | Friend Sphere.........._____ | Continue to the next area for
a scene. As | Lv.3 Key Sphere........_____ | you run forward with your party you'll | Luck Sphere............_____
| notice an odd looking bump on your minimap. |
| Inside the chest located on the little o------------------------------o circular area is a 'Spiritual Targe.'
In
the next section use the save point.
Watch the scene and head down the slope. Just after you start to pass underneath
a platform, keep an eye on your minimap when you come out the other side. You'll notce that you can do almost a
180 degree turn to your right and go up the path you just run under. At the top is a chest with '10,000 Gil.'
Go back down and follow the walkway to another Save Sphere. There's a scene at the next fork, take the East
branch and open the chest to receive 'Friend Sphere.' To the West when you cross over what seems like a stone section
of open window arches, and the spirits of Braska's party run by you, there's a somewhat hard to see path leads Southwest
on the other side of that small bridge. As always it's easier to see if you look at your minimap. At the bottom
is a chest with a 'Lv.3 Key Sphere.' Head North deeper into the dome. There's a chest on the right side of the hall
containing 'Luck Sphere.' Follow the path up toward Braska's party and save your game before proceeding.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Zanarkand Cloister of Trials |
(0000W) \--------------------------------------------------------o
o------- Item Checklist
-------o As you walk forward an image appears on |
| screen. There are a number of white dots | Sun Crest.............._____ | scattered over the floor,
when you step on |
| them shapes start to appear. The panels o------------------------------o you should step on
are as follows: From the
green square that activates the puzzle go up one. From the bottom right corner go up one. From the bottom
right corner go up five. From the bottom right corner go left one and up three. From the top left corner
go right one and down two. These are the five you need to activate. Now six pedestals will pop out.
Now you need to push each pedestal in and solve a puzzle, the position of the diagrams below correspond to the position
of the pedestal puzzles, so the Southeast pedestal puzzle's answer is found by look at the Southeast (or bottom right)
diagram.
Upper Left Pedestal
Upper Right Pedestal _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x| |_|_|_|_|_|x|_|_|_|_|x|_|_|_|_|_|
|_|_|_|_|_|x|_|_|_|_|x|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|x|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|x|
|_|_|_|_| |_|_|_|x|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|x|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|x|_| |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_| |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_|
Lower Left Pedestal
Lower Right Pedestal _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|x| |_|_|_|_|_|_|_|_|_|_|x|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|x|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |x|_|_|_|_|_|_|_|_|_|_|_|_|x|_|_| |_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|x|_| |x|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_| |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
|_|_|_|_|_|x|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|x|_|_|_|_|_|_|_|_|
Once you've completed all four of the puzzles take the Kilika Sphere from the left
of the screen in the large room and place it into the left pedestal into the first room, then go back and get the Besaid
Sphere and place it into the pedestal on the right side of the room. Save your game and head North.
o------------------------------o---------------------------------------------o |
Boss: Spectral Keeper |
| |---------------o--------------| This boss should prove to be quite a | |
HP: 52,000 | AP: 12,000 | challenge so be prepared. The battle takes | |---------------+--------------|
on six platforms, you can move between the | | MP: 500 | Gil: 7000
| platforms using Trigger Commands, the | |---------------o--------------o reasons
for this will become apparent soon. | |
The boss only has three attacks, Berserk | | Tail, Glyph Mine and a counterattack. Berserk Tail
will inflict the | | Berserk status which really isn't so bad since it increases your
physical | | attack power, and you'll be doing mostly physical attacks anyway. His
| | counterattack is interesting, it hits three of the six panels but only | | the three directly
in front of him. This means that if you move all you | | characters behind him and attack he will just
counterattack and miss, but | | when the boss uses Berserk Tail he changes direction so there's no perfect | |
spot. The other reason there is no perfect spot is that the Glyph Mine | | attack traps two of
the panels and they will explode soon killing anyone | | instantly who stands on it. Check to see when
they will explode by always | | keeping an eye on the turn counter and moving your characters off the
| | flashing panels. Have your party on every other panel for most of the | | battle,
this means that no matter what direction he faces he can only kill | | one member of your party and you are free to attack
as much as you want. | | Let that person stay dead and revive them only once the boss changes his
| | direction again. Mega-Potions work great to recover, as do Mega Phoenix. | |
| o----------------------------------------------------------------------------o
Descend down the elevator after
the battle and save. Watch the scene in the next room and head through the glowing green door. Watch the scene
her and then you may want to go back and save again. When you're ready head North.
o------------------------------o---------------------------------------------o |
Boss: Yunalesca |
| |---------------o--------------| During this fight you will have to contend | | HP: 24,000
| AP: 14,000 | with a number of different status ailments, | |---------------+--------------| and the more
you have protection from the | | MP: 500 | Gil: 9000
| better. Every time you attack Yunalesca | |---------------o--------------o counters with Blind,
every time you cast | |
magic Yunalesca counters with Silence so | | basically you can't use the same attack two turns in a row.
Have a number | | of Eye Drops, Echo Screens and Remedies on hand to keep up with her. With | | only 24,000 HP,
even with all Blind characters it shouldn't take too much | | effort to defeat her. Once you do however, in
comes the second form... | |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Yunalesca |
| |---------------o--------------| This version of the boss starts off the | | HP: 48,000
| AP: 14,000 | fight with an attack called Hellbiter. | |---------------+--------------|
This version of the boss will use this to | | MP: 500 | Gil: 9000
| keep your party in the Zombie status for | |---------------o--------------o entire fight. If
you do happen to cure the | |
Zombie status on someone, make sure you | | don't for more than one person otherwise she'll just
use it again right | | away. The boss use use spells like Regen and Cura to damage your Zombie
| | party, but if you manage to keep one person in normal status they have an | | equal chance of being targeted
by these healing spells as well, which is | | nice. Yunalesca isn't particularly strong against anything
so most of | | your attacks should do a good amount of damage. The most important thing
| | to remember is to keep at least at least a couple people in the Zombie | | status when you
strike the finishing blow or else...
| |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Yunalesca |
| |---------------o--------------| The final form likes to start the battle | | HP: 60,000
| AP: 14,000 | with a spell called Mega Death, this means | |---------------+--------------| instant
guaranteed death to anyone who is | | MP: 500 | Gil: 9000
| NOT in the Zombie status, which is why | |---------------o--------------o defeating her
last form while a Zombie is | |
so important. This battle can get very | | difficult, and you have to go through the whole
scene and other two fights | | if you lose. So don't die at this fight. Obviously this is easier said
| | than done. The most dangerous attack in this fight is the Mind Blast, | | when your
party is confused nothing good ever happens. Luckily this | | attack very rarely
if ever confuses all three and the Hellbiter will set | | their minds straight again. Attack Yunalesca
with everything you have, | | Overdrives magic and more. Bahamut's Overdrive will break the 9999
damage | | barrier and inflict some serious pain as well. Always make sure at least | | one if not all of
your party remains zombified because Mega Death is | | pretty unpredictable.
When someone dies use a Phoenix Down and then an | | Elixir or X-Potion quickly so that they go into
Zombie status at full | | health, keeping them alive longer. Play this fight defensively
often you | | have to go many turns without attacking at all, just to stay alive.
| |
| o----------------------------------------------------------------------------o
Following the fight and the scene
pick up the 'Sun Crest' from the treasure chest at the top of the stairs to the North. Head South and exit this
area for another scene, talk to Auron in the next room. Leave the temple and exit the dome entirely. Soon
enough you'll be back on the airship. Leave the bridge and find Yuna and Kimahri upstairs. Head back to the
bridge and talk to everyone. Speak to Cid and now you can go anywhere you want, the final area, sidequests,
minigames you name it. Go nuts. The next section will of course outline everything to do wit hthe final area
of the game but that should stop you from checking out everything else there is to do, and there's tons. Check
out the sidequests section for more detailed information. Before going to the final area return to the Highbridge
and watch a long scene. Now you are ready to proceed to the final area, talk to Cid and select "Sin."
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Sin
| (0000X) \--------------------------------------------------------o
o-------
Item Checklist -------o Watch the scene and then run all the way to |
| the top of the ship. Ride the elevator up | Phantom Ring..........._____ | and make sure you're prepared
for battle. | Special Sphere........._____ | | Elixir................._____ | o------------------------------------------o |
Wizard Lance..........._____ | | Boss: Left Fin
| | Lv.3 Key Sphere........_____ | |---------------------o--------------------| | Lv.4 Key Sphere........_____
| | HP: 65,000 | AP: 16,000
| | Four-on-One............_____ | |---------------------+--------------------| | Defending Bracer......._____
| | MP: 999 | Gil: 10,000
| | Megalixir.............._____ | o---------------------o--------------------o | 20,000 Gil............._____
| | Boss: Right Fin
| | HP Sphere.............._____ | |---------------------o--------------------| | Defense Sphere........._____
| | HP: 65,000 | AP: 17,000
| | Laevatein.............._____ | |---------------------+--------------------| |
| | MP: 999 | Gil: 10,000
| o------------------------------o--o------------------------------------------o |
| | Well I'm sure you can assume that if you've completed most of the
| | sidequests that you can tear this boss (and subsequent bosses) a new blow | | hole on your own, however if
you are coming here right after the previous | | area then you might find it rather difficult. I recommend
being at least | | as far as the end of the Sphere Grid for each character's section that
| | you're using, meaning as far as they can get before they end up
| | overlapping into someone else's section but even this is not required. If | | you are underlevelled though
you'll probably find that relying on Aeons | | to do most of your direty work will be quite a useful
strategy. Have Yuna | | also cast support magic on everyone, when the battle starts you'll be at | |
a fairly safe distance giving you the opportunity to set yourself up. | | When you are ready,
use the Trigger Command to go closer. The first thing | | you should do is have Auron use his Armor Break on the
boss, now Tidus | | can use Quick Hit if you have it, while under the influence of Haste to
| | log some serious damage quickly. The boss may at some point negate your | | bonuses so just cast
them again, Hastega being by far the most important. | | The fin's primary attack is just a 1000 damage hit to each
member of your | | party, os if you have Protect status on, or lots of Mega-Potions in your | | inventory
then you'll have the upper hand. This applies to both fins. | |
| o----------------------------------------------------------------------------o
Another scene here and of course,
another battle...
o------------------------------o---------------------------------------------o | Boss: Sin
|
| |---------------o--------------| Neither of these bosses have as much HP as | | HP: 36,000
| AP: 18,000 | either of the fins, even combined it's not | |---------------+--------------| as much
as one of them. The Sinspawn is | | MP: 999 | Gil: 10,000
| weak and shouldn't take more than a couple | |---------------o--------------o of turns, even if you are afraid
of what | | Boss: Sinspawn Genias | it can do the thing is
weak against a | |---------------o--------------| number of status ailments.
Assuming Lulu | | HP: 20,000 | AP: 1800 | has Doublecast have her
use it with two | |---------------+--------------| Firagas, or Flare which would be even
| | MP: 200 | Gil: 10,000 | better if you have it. Once the Sinspawn
| |------------------------------o is defeated then Sin itself still remains, | |
its HP is low though so be ready to hit | | hard and fast. Have Auron use Armor Break and
then just stick to normal | | attacks, or the Quick Hit skill. For Lulu or Yuna have them Doublecast
| | or summon respectively. If you're summoning you should have already got | | your Aeons to Overdrive
before this battle begun, a combination of all | | these things should be far more than needed
to knock out a measly | | 36,000 HP. This is stil la warm up
for what's to come...
| |
| o----------------------------------------------------------------------------o
Back on the airship again save
your game and run up to the top of the ship where Yuna is standing. Speak to her then watch the scene. You'll
appear near the bridge once again, return to the top of the ship and get ready.
o------------------------------o---------------------------------------------o |
Boss: Overdrive Sin |
| |---------------o--------------| Here's where it starts to get hard. Before | | HP: 140,000 | AP:
20,000 | this battle you should go and get yourself | |---------------+--------------| about 60 remedies
and use them to customize | | MP: 999 | Gil: 12,000 | the Auto-Med ability onto
all your armours. | |---------------o--------------o The boss has an attack which hits your
| |
entire party and inflicts a number of | | abnormal status ailments. Basically
this fight is timed, Sin has an | | Overdrive meter and when it hits full it means
goodbye to your party, so | | speed along with power will be a key element for this fight. Overdrive
| | Sin starts off quite far away so the only way you are going to hit it is | | with magic, have Lulu Doublecast
her most powerful magic while you use | | this opportunity to start casting support magic on your
party. You should | | also start summoning Aeons which can also hit the boss from far away.
| | When Sin gets a turn it will move closer but still not attack, it is still | | too far away to attack so continue
to use the same strategy you've been | | using thus far. When it finally moves in again you can
start pounding it | | with your most powerful characters. Have Auron use Armor Break so that
| | Tidus' damage will skyrocket and use whoever are you most powerful
| | physical fighters to hit him. This is the point where Sin will start | | attacking,
but if you've got Auto-Med then you won't have to worry about | | most of those ailments, just about hitting
as hard and fast as possible. | |
| o----------------------------------------------------------------------------o
Watch the scene and you'll find
yourself in a new area. You can save here fine without worrying, you aren't stuck here forever you can go back.
Now the next area is rather difficult, I'll outline two paths below, one for people who want to pick up all the trreasure
chests and one for people who just want to get to the end. It's rather confusing so listen close. If you don't
want any of the treasure skip the next (two) paragraphs.
Start by heading North from the entrance. Just pas
thte "less than sign" shaped turn you'll come to a fork, these things may be difficult to distinguish because your
map isn't filled out, but at this fork one path leads Northeast and the other leads West. Take the path leading
West and then go North when you come to the glowing symbol. Head as far North as you possibly can, past the
glowing symbol and then make a left turn to the West. Follow this path until you come to a fork at a glowing symbol,
there are now two paths leading away, one North and one South. Take the South path. When you come to the
next glowing symbol head West, you'll know you've come the right way if this leads you to a chest containing 'Phantom
Ring.' Return to the glowing symbol and make your way South to reach another chest and a waterfall. Open
the chest to receive 'Special Sphere' but don't go down the waterfall, instead head back in the direction you came from.
When you reach the glowing symbol go North and you should find yourself once again at a fork you've been to before,
you'll recognize it because if you check the minimap the East path has been uncovered but you haven't gone North yet,
so head North.
Make a left turn at the next symbol and open the treasure chest to receive 'Elixir.' Now start
heading East and the path will curve around until you are moving South. At the next symbol continue to the South
to find a chest and a waterfall, open the chest to receive 'Wizard Lance' but ignore the waterfall. Go back
up to the fork at the glowing symbol and take the East branch. Almost immediately you will find yourself at another
fork. Follow the South path and check the treasure chest for a 'Lv.3 Key Sphere.' Proceed North and follow
the linear path until you come to a save point in front of a ramp. The following paragraph will detail how to
get here from the start please skip it.
Head North until you reach a glowing symbol on the ground, then go West to
a waterfall and North from there. When you can no longer go North make a left turn and follow the path to another
glowing symbol. Run North to the next symbol, then head East. This path will curve around to the South, turn
East at the glowing symbol and then North at the next one. Follow this path until the end to reach a Save Sphere
in front of a ramp.
o------------------------------o---------------------------------------------o | Boss: Seymour
Omnis |
| |---------------o--------------| Seymour Omnis relies very heavily on his | | HP: 80,000
| AP: 24,000 | elemental magic spells, they aren't that | |---------------+--------------|
powerful but he casts each one of them | | MP: 999 |
Gil: 12,000 | four times per turn which can get rather | |---------------o--------------o painful.
If you cast Reflect it may be | |
effective but he will only use Dispel to | | negate it, so trying using Yuna's Nul spells like you did
on previous | | battles with Seymour to stop the majority of the damage he can deal.
With | | his major offensive out of the way, constantly reinforced by Yuna every | | turn you are
free to attack as much as you want. Similar to the | |
Spherimorph he has a shifting weakness, but it is easy to determine by | | whatever spells he casts,
just have Lulu Doublecast the opposite on the | | next turn. Auron should use Armor Break so that
he or Tidus or both can | | inflict the most damage, and Yuna's Aeons work well once you are fully
| | protected from his attacks. A much easier battle than Overdrive Sin. | |
| o----------------------------------------------------------------------------o
Leave this area and save your game.
Now head up the ramp and into the next area. Just ahead of you on the right is a glyph. Before this door will
open you must defeat a total of ten fiends, then another ten for the next door and lastly fifteen for the final one.
Beyond it is a chest with a 'Lv.4 Key Sphere,' a little anti-climactic. Follow the path until you reach a small
platform connection two areas, stand on it to be carried up to a chest containing 'Four-on-One.' Go back down
and head up, there is another panel just above you but it won't take you anywhere, instead examine the wall to push
it over and create a path to a chest containing 'Defending Bracer.' Head North and move around the sloping pit area.
Examine the glyph on the West side to reveal a chest with 'Megalixir' inside. Return to the previous area and
head down into the centre pit area. There's a chest containing '20,000 Gil' and a panel that will bring you up to
an 'HP Sphere' and a 'Defense Sphere.' Ride the panel down from beside the chest.
Now make your way Northeast.
Follow the path around until you reach an open area. When you approach the wide open area you will notice the camera
changes, which this occurs head South, there are two paths leading around behind a section of wall. At the back
of this section is a secret slide that will send you all the way down to a treasure chest at the end. Open it to
receive 'Laevatein.' Examine the wall and start climbing using the X button as you go. In the next area
you find the game's final Save Sphere, at this point you are still free to board your airship and go about your merry
way, but once you proceed North then there is no turning back.
Head forward and go into the large tower.
There are all sorts of crystal icicles popping up here, if one of them happens to hit you, you'll be thrust into a
battle with a super powerful enemy. For whatever reason you need to collect a total of ten of the little sphere
things that appear randomly around here. The camera is horrific and you basically must run in the direction it's
pointing otherwise you're just going to run into an icicle. Sometimes while you're running forward and there's
nothing there you character will trip over his own shoelaces like an idiot, or at least that's what it looks like, as
if some icicle was there when it actually wasn't. Collect ten of these items and you will be transported to
the location of the final boss.
o------------------------------o---------------------------------------------o |
Boss: Braska's Final Aeon |
| |---------------o--------------| There are a few things to note at the | | HP:
65,000 | AP: N/A | start of this fight, first of all the two | |---------------+--------------|
objects beside him are going to heal him | | MP: N/A | Gil: N/A
| for 15000 HP every turn and charge his | |---------------o--------------o Overdrive meter,
so you might want to take | |
them out. A powerful party targeting | | attack like the Black Magic Ultima or
an Aeon Overdrive will obviously | | work nicely, but save your best Aeon Overdrives for now.
You also have | | the Trigger Command to talk and lower the boss' Overdrive bar. Cast
| | Hastega on your party and beging to lay waste. Protect is an important | | spell to have
here as well, many of the boss' attacks rely on brute | | physical brawn.
65,000 damage isn't too much of a step but it's not over, | | once you've hurt him enough he'll reach into his chest for
a second form. | |
| o----------------------------------------------------------------------------o
o------------------------------o---------------------------------------------o |
Boss: Braska's Final Aeon |
| |---------------o--------------| Here you've got a very dangerous boss, you | | HP: 120,000 | AP:
N/A | will need a number of preparations, first | |---------------+--------------|
of all the more Overdrives you enter this | | MP: N/A | Gil: N/A
| battle with the better, it goes without | |---------------o--------------o saying that the further
along you are on | |
the Sphere Grid the better your chances of | | survival are going to be. Have lots of Mega-Potion, Mega Phoenix,
| | Megalixir and Softs. Softs are very important, either that or the Esuna | | spell. The most
dangerous thing the boss can do is turn you to stone, if | | you have no protection and this occurs on the very next
turn you must | | put everything else on hold to return to the character to normal, the
| | boss has the ability to shatter any petrified characters removing them | | from the battle
completely and decreasing your chances of winning by a | | hell of a lot. His attacks are
powerful, and that's all you really need | | to know. This is the boss of the game and all those items
in your | | inventory aren't going to have much use while you're sitting
on your | | backside eating nachos and watching the ending, so use them all you want.
| | Every last Megalixir will come in handy, just skip the foreplay. Yuna | | should Grand
Summon Bahamut, or Anima, or whatever you best Aeon is. This | | Aeon should already be at Overdrive as well so that
you can double up and | | really cause some pain. Lulu needs to Doublecast Flare or your next most | |
powerful spell, Tidus should be in charge of making sure everyone is under | | the influence of Hastega, and Quick Hit
the boss wherever possible. Yuna | | should keep the party Protected and use other powerful white magic like
| | Holy and Auto-Life if you've got it. Basically throw everything you have | | at the boss, and before
you know, the game has come to a close... almost. | |
| o----------------------------------------------------------------------------o
The game is designed so you will
not lose, just fight your way through the remaining battles and get ready to witness the end of your journey.
You
beat the game. Good job!
Now sit back and enjoy the ending.
d--(o_O)--b
O============================================================================O |
Sidequests
(00010) | O============================================================================O
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Cavern of the Stolen Fayth |
(00011) \--------------------------------------------------------o
o------- Item Checklist
-------o Talk to Cid and head to the Calm Lands. Get |
| a Chocobo from the person just South of | Megalixir.............._____ | where you appear and ride to the
Northeast | Lv.2 Key Sphere........_____ | exit. Go across the bridge and down into | Fortune Sphere........._____
| the valley, then save your game and enter | Mega-Potion............_____ | the cave to the West. Follow
the path | Mega-Potion............_____ | wherever it goes until you come to a fork | Al Bhed Primer XXV....._____
| just around the curve. Take the right | X-Potion..............._____ | (East) path. Open the
chest to receive | X-Potion..............._____ | 'Megalixir' then go back to the fork and | MP Sphere.............._____
| head North. There's a quick scene in | Flexible Arm..........._____ | this room. At the 4-way
split head East and |
| get the chest containing a 'Lv.2 Key o------------------------------o Sphere.' Return to the fork
and head West.
At the next 4-way split take the North branch. At the end of this branch is a treasure chest containing 'Fortune
Sphere.' Return to the fork and take the West path. One final 4-way split lies here before the end.
Go North to get two 'Mega-Potion' from the chest, West to find the 'Al Bhed Primer Vol, XXV' and East to reach the
Save Sphere. Enter the chamber beyond the hall.
o------------------------------o---------------------------------------------o |
Boss: Yojimbo |
| |---------------o--------------| Yojimbo is an extremely easy fight almost | | HP: 35,000
| AP: N/A | matter what point in the game you come to | |---------------+--------------|
this place. His dog attacks you for some | | MP: N/A | Gil: N/A
| minimal amounts of damage and Yojimbo | |---------------o--------------o himself
will attack rarely, but only for | |
slightly more damage than his pet. You | | may encounter some problems if you allow his Overdrive
bar to fill up | | however even just using normal attacks the whole fight it should barely
| | reach half way. Just use attacks and Overdrives to take Yojimbo down easy. | |
| o----------------------------------------------------------------------------o
Step onto the panel and face to
the East. Press X and you will be teleported to a small room with two chests, one contains two 'X-Potion' and the
other an 'MP Sphere.' To the West there is a single treasure chest with a 'Flexible Arm' inside. Step
back onto the panel and use it to warp yourself to the North. Watch the scene here. When you are asked what
you want, select "To defeat the most powerful enemies." Now he will give an asking price for his services.
If you pay him what he asks he will join you, if you offer half or less than what he asks he will turn you away, if you
offer in thr middle he will bargain. Just offer a little tiny bit more than half of what he asks, and increment
that offer by one Gil the next time. Whatever he asks at this point is probably as low as he will go, and usually
stick around just over 200,000 Gil. Once Yojimbo is in your party, go back and step onto the warp panel.
Face South and press X to warp back to the entrance of the cave.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\ Zanarkand Cloister of
Trials |
(00012) \--------------------------------------------------------o
o------- Item Checklist
-------o Return to Zanarkand and run toward the dome |
| and into the temple. There's a quick scene | Magistral Rod.........._____ | before you enter then
all the panels are |
| active again. Step on the lower left, o------------------------------o middle and upper right panels
to activate
three white squares in the first room. Head to the next room and step on the following panels: From the upper
right corner, go left two and down four. Fro mthe upper right corner go left one and down eight. From
the upper left corner go right six and down four. Lastly from the bottom left corner go right two and up six.
Return to the first chamber and pick up the Destruction Sphere. Return to the large room and set it into the
slot to the right of the main screen where the Besaid Sphere was before. In the opening is a treasure chest with
'Magistral Rod.'
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Baaj Temple
| (00013) \--------------------------------------------------------o
o-------
Item Checklist -------o First things first make sure you are |
| adequately happy with the strength of Tidus, | Megalixir.............._____ | Wakka and Rikku. Now
on your ship head out | Mega Phoenix..........._____ | of the bridge and speak to Rin, buy 99 Softs | Mega Phoenix..........._____
| and then make sure Tidus, Wakka and Rikku | Mega Phoenix..........._____ | have customizable armour.
Customize the | Mega Phoenix..........._____ | Stone Ward ability onto all of their armours |
| because you'll need it. Now go talk to Cid. o------------------------------o Select the "Search"
option and you'll have
free movement of a cursor on the world map. You can see o nthe left side X and Y coordinates. Position your
cursor at approximately (12,57) which is of course (X,Y). It doesn't have to be exact but when you press X you
will find the Baaj Temple. Select it from your list.
This place should look familiar, it's where you started
the game. Run North to the end of the path and jump off into the water. Start swimming Northeast for a
scene and to trigger a battle with a very familiar face...
o------------------------------o---------------------------------------------o |
Boss: Geosgaeno |
| |---------------o--------------| I assume you took my advice and put Stone | | HP: 32,767
| AP: N/A | Ward on all your equipment because you're | |---------------+--------------|
going to need it. Rikku and Wakka's | | MP: 128
| Gil: N/A | Overdrives are useful here but not much | |---------------o--------------o
else, though the fight is extremely easy if | |
you meet one condition. You have to have | | learned Tidus' Quick Hit skill, and by this point in the
game you most | | likely have it already. At the start of the fight caste Haste on Tidus,
| | not Hastega unless your other characters are really good at attacking. | | Use Quick Hit
every single turn while under the influence of Haste and | | you can likely attack up to five or
six times in a row. The really | | annoying part is when the boss decides
to suck Tidus into his stomach | | giving him all the helpful spells Tidus had on him like
Haste and such. | | At this point you'll really need to speed up your attacks, have your
| | other characters ready with Ethers and Elixirs since Quick Hit can drain | | you MP very quickly and
finish him off with an Overdrive or something. | |
| o----------------------------------------------------------------------------o
Swim underwater toward the green
dot on your map and go through the door. Climb up the rock and head through the double doors. At the lower
right hand corner of this statue room is a chest containing 'Megalixir.' At the lower left hand corner is one
containing four 'Mega Phoenix.' Examine the six statues then enter the Chamber of the Fayth to the North.
Watch the scene here to get the Anima Aeon for Yuna, the one Seymour always used.
Note: In order to unlock all
of the statue seals you must have received the treasure using the Destruction Sphere from each Cloister of Trials.
This include the Zanarkand one which is outlined in the section above this one.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Remiem Temple
| (00014) \--------------------------------------------------------o
o-------
Item Checklist -------o Head to the Calm Lands and net yourself a |
| Chocobo. Run to the Southwest area and head | Al Bhed Primer XXIV...._____ | up the entrance path
to the East. At the | Cloudy Mirror.........._____ | East edge you will find a Chocobo Feather on | Aeon's
Soul............_____ | the ground, examine it while riding a | Flower Scepter........._____ | Chocobo to
jump down. Now take the path | Blossom Crown.........._____ | East to the Remiem Temple. Go across the
|
| huge bridge and save your game in front of o------------------------------o the temple. Now run down
the West path and
examine the sphere. Pick up the 'Al Bhed Primer Vol, XXIV' just above it then run to the other side. There
is a Chocobo standing here, examine it and prepare to ride. Now you need to race down to the very bottom, it's
not that hard at all and just a matter of practice, though there's no reason you can't do it on your first try.
Check out some of the treasure chests to get a bump down to lower paths on your way, and basically just run in smaller
and smaller circles until you reach the bottom. For winning you get the 'Cloudy Mirror' as your prize.
Return
to the Save Sphere and save your game, then head into the temple. Belgemine is here, she challenges you to a battle
and will fight all her Aeons one by one. For winning the first battle you receive 'Aeon's Soul' which allows
you to increase your Aeon's attributes. Make sure you have everyone Aeon you can get up to this point including
both Yojimbo and Anima. For defeating all of Begemine's Aeon's you receive the 'Flower Scepter.' This is one
of the two items you will need to get the most powerful Aeon in the game. The other is the 'Blossom Crown.'
To get this you need to visit the battle arena owner in the Calm Lands and buy some of his capture weapons. Take
these and capture every single enemy in the Mt. Gagazet area including all the ones found in the cave at the top.
Once you do this the arena owner gives you the Blossom Crown. Return to the Remiem Temple and use these two special
items and open the way to the most power Aeon(s), the Magus Sisters.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Airship Treasures
| (00015) \--------------------------------------------------------o
o-------
Item Checklist -------o Enter the password GODHAND into the input |
| screen. Now select Mushroom Rock from your | Godhand................_____ | list of destinations.
Head North and you | Victorious............._____ | will find a chest containing 'Godhand,' | Murasame..............._____
| Rikku's ultimate weapon. Return to the | Ascalon................_____ | airship and enter the password
VICTORIOUS. | Phantom Bangle........._____ | Now you can select the Besaid Ruins 1 from | Dragoon Lance.........._____
| the list. Run around the object and open | Sonar.................._____ | the chest to receive the
'Victorious.' |
| Return to the airship and put in the final o------------------------------o password, MURASAME. Now
go to the Besaid
Ruins 2. Open the chest here to receive Auron's 'Murasame' and that's it for passwords, but there's more.
This
time select the search option on your airship. Examine the area that is around (X,Y) coordinates (13,42) approximately.
This will unlock the Sanubia Sands. Head there now and open the treasure chest to receive 'Ascalon.' Search
for the area at around (40,58) to open up the Battle Site. Here you will find the 'Phantom Bangle' in a chest.
Still not done yet. The next place to check is (31,73) to find Besaid Falls. You start right in front of a
chest with 'Dragoon Lance' inside. The final treasure is located at about (34,58), it's the Mi'ihen Ruins.
Go there and get the 'Sonar' from a chest that is virtually invisible, just check the left side a lot.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Omega Ruins
| (00016) \--------------------------------------------------------o
o-------
Item Checklist -------o Speak to Cid on the bridge of your Airship |
| and select the search option. Point your | Al Bhed Primer XXVI...._____ | cursor to approximately
(X,Y) coordinates | Friend Sphere.........._____ | (70,39) on that little patch of ice to |
| discover the Omega Ruins. This is the o------------------------------o hardest dungeon in the game
so don't tackle
it until you think you are fully prepared. As long as you do feel prepared however, choose your list and head to
the Omega Ruins. There's a save point right behind you, get used to it because you'll likely be using it a lot.
Go forward to the fork and head own the East path, at the end you will find two chests with random items (or non-random,
if you'd like a much more in-depth view of this nothing, check out the Omega Ruins FAQ by thgink999 at GameFAQs.)
Anyway do whatever you need to do and return to the entrance, then take the West path. There are three chests at
the end. Follow the path Northeast from these chests. Make a left at the next fork to find three more
chests, then return to the fork and head right. At this point I'd like to take a minute to note that if you're having
trouble on the Malboro type enemies here who use Bad Breath every time you get into a fight, I recommend buying 60
Remedies and customizing the Auto Med ability onto the armour of each of your party members.
Down the slope is
a more open area with four chests in a circular pattern. Just above them is the 'Al Bhed Primer Vol, XXVI.'
Run Northwest and down the slope to the West to find a glyph at the bottom, touch it to make it glow. Now head
back up and go South to where the four chests were, continue South and at the top of the ramp on your left you will see
a glyph in a stone panel, you may have noticed it on your way by before. Now that the other glyph is active
you can touch this one to fork a path leading South to a single treasre chest. Now return to the area with four
chests. Take the Northeast path and step onto the platform which will bring you up. Further down the hall
is...
o------------------------------o---------------------------------------------o | Boss: Ultima Weapon
|
| |---------------o--------------| It's difficult to give strategies for this | | HP: 75,000
| AP: 40,000 | boss simply because people came to this | |---------------+--------------|
area at dramatically different levels. | | MP: 1
| Gil: 20,000 | Personally I levelled up at the entrance | |---------------o--------------o for
a little over an hour and ended up | |
completely annihilating this boss. The | | trick was equipping the Ascalon on Tidus for double
AP, and then once | | he completed his area of the Sphere Grid which didn't take long at
all, | | I used a Teleport Sphere to send him over to the end of Auron's section. | |
Near the end of Auron's section are so many Strength +4 Spheres that | | combined with
the ones he had Tidus was delaing 9999 damage per hit in no | | time. Giving him Haste and using the Quick
Hit skill on Ultima Weapon | | was enough to take out half the boss' HP before anyone else even
got a | | turn. Ultima Weapon has some pretty powerful attacks, but since you're
| | approaching the two hardest bosses in the game you can feel free to use | | those Mega-Potion,
Mega Phoenix, and Megalixir items you've hopefully been | | stocking. Lulu's Flare being Doublecasted is also a quick
route to | | victory as well, just make sure you save some items for the upcoming
| | Two things you may want to do, the first is steal from the boss to get | | some Door to
Tomorrow items, and the second is bribe the boss. Bribing | | Ultima weapon is the easiest way
to take on this fight, it costs a steep | | 1,400,000 Gil but nets you 99 Pendulums. Well worth it.
| |
| o----------------------------------------------------------------------------o
Step onto the warp panel to be
brought to a new area. In this area there will be a scripted fight each time you step onto a new platform.
Run down two of them to the West and open the chest to receive 'Friend Sphere.' Now go back to the entrance
and take the Northeast path. Follow it all the way down to the very end, prepare before taking the upward slope
to the coloured smoke.
o------------------------------o---------------------------------------------o | Boss: Omega
Weapon |
| |---------------o--------------| Omega Weapon may not be the hardest boss if | | HP: 99,999 | AP:
50,000 | you take into account all those original | |---------------+--------------| creations
at the battle arena, but he's by | | MP: 1 | Gil: 30,000 |
no means a pushover. I'll tell you now | |---------------o--------------o that after that
same hour - hour and a half | |
of leveling Omega Weapon was really no more | | difficult than Ultima. In fact Omega Weapon reacts very similarly
to | | Ultima, most of his attacks do about the same amount of damage plus 1000, | |
and he's just got Ultima's HP plus 30,000 or so, and that might sound like | | a huge difference, but if you have the ability
to deal 9999 with Flare, | | Overdrives or even just normal attacks it's only three turns right?
Maybe | | you're even got the ultimate weapons which can break the 9999 barrier, but | | then you don't even need a
strategy that's for sure. For the lower | | leveled you may want to resort
to Aeons here, pump up their stats with the | | Aeon's Soul customization and come into battle with their Overdrives set
| | and Yuna ready for a Grand Summon. Tidus' Slice and Dice is a great way | | to have him deal more
than 9999 in a single turn, but the easiest setup | | still remains to caste Hastega and use Quick Hit
with both Tidus and | | Auron. If Auron doesn't have quick hit give it to him
by using one of the | | Skill Spheres. Go nuts with your items, if you party gets hit with a
| | particularly devastating attack, don't hesitate to use Megalixirs and | | other crazy
stuff like that. This is Omega Weapon, he must be defeated! | | One final note, be sure to take the time
to swap Kimahri into your party, | | by using Lancet he can learn his final Ronso Rage, Nova.
| |
| o----------------------------------------------------------------------------o
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Auron's Spheres
| (00017) \--------------------------------------------------------o
O=================O==========================================================O |
Name | Location
| O=================O==========================================================O | Jecht's Sphere | Automatically
obtained after defeating Spherimorph | |-----------------+----------------------------------------------------------| |
Jecht's Sphere | Beside the Temple of Besaid
| |-----------------+----------------------------------------------------------| | Jecht's Sphere | On the main
bridge of the S.S. Liki
| |-----------------+----------------------------------------------------------| | Jecht's Sphere | Outside the
Aurochs changeroom
| |-----------------+----------------------------------------------------------| | Jecht's Sphere | Southeast
of the Mi-ihen Mushroom Rock checkpoint | |-----------------+----------------------------------------------------------| |
Jecht's Sphere | Close to save point, beside tent in Moonflow area | |-----------------+----------------------------------------------------------| |
Jecht's Sphere | Eastern side of the Southern Thunder Plains map
| |-----------------+----------------------------------------------------------| | Jecht's Sphere | Down East
path from Macalania Woods entrance | |-----------------+----------------------------------------------------------| |
Auron's Sphere | South of huge elevator on Mushroom Rock Road
| |-----------------+----------------------------------------------------------| | Braska's Sphere | Down the thin Northwest
path on Mt. Gagazet | o----------------------------------------------------------------------------o
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Final Weapons
| (00018) \--------------------------------------------------------o
o-------
Item Checklist -------o There's a bit of a precursor to getting the |
| final weapons, rather than just going around | Celestial Mirror......._____ | and picking them up you have
to do some | Caladbolg.............._____ | separate tasks first because even once you | Sun Crest.............._____
| do get the ultimate weapons, they aren't | Sun Sigil.............._____ | exactly "ultimate" until you power
them up. | World Champion........._____ | To power them up you will need an item | Jupiter Crest.........._____
| called the Celestial Mirror. Even before | Jupiter Sigil.........._____ | you get the Celestial Mirror
you will need | Onion Knight..........._____ | to have the Cloudy Mirror, getting that is | Venus Crest............_____
| easy and is outlined in the section for | Venus Sigil............_____ | Remiem Temple above. With
the Cloudy Mirror | Nirvana................_____ | in hand make your way to the Macalania | Moon Crest............._____
| Woods. Head to the Save Sphere near the | Moon Sigil............._____ | lake, the path leading Southeast
out of this | Masamune..............._____ | area will take you to a magic walkway back | Mars Crest............._____
| to the entrance. When you approach the main | Mars Sigil............._____ | path up into the trees
you will see a woman | Spirit Lance..........._____ | and child standing there. Speak to both of | Saturn
Crest..........._____ | them to learn the husband/father has gone | Saturn Sigil..........._____ | missing.
Head two maps to the East and then | Godhand................_____ | go North at the 4-way split. Speak to
the | Mercury Crest.........._____ | man in yellow on the right and he'll say | Mercury Sigil.........._____
| he's supposed to meet his family. Tell him |
| they're waiting. Now return to the family o------------------------------o only to find the boy is
lost. Head up the
sparkling magic path and go North at the fork. Speak to the little boy here. When you are prompted to use
the Cloudy Mirror, do it and you obtain the 'Celestial Mirror.' Now you're all set.
Every time you get an
ultimate weapon it will always have one sole ability, the No AP ability making it impossible for you go obtain AP.
These weapons are useless until powered up. To power up each weapon you must first obtain the weapon, and then
the Crest and Sigil that go with it. You may already have a number of crests in your inventory that you picked up
during the game, the Sigils are far harder to obtain however. Once you have the weapon, crest and sigil for
a particular character, return here to power up the weapon.
Tidus (Weapon) - To get Tidus' ultimate weapon you must
first do the Chocobo Training sidequest with in the Calm Lands. When you reach the fourth race you must beat
the trainer in order to continue. Once this task is complete ride a Chocobo to the Northwest area of the Calm Lands,
you can probably see where to go on your minimap, it's right up at the top. There's an area being guarded but
you will be allowed to pass, at the bottom of the slope is Tidu's ultimate weapon the 'Caladbolg.' Now to get the
Sun Crest and the Sun Sigil.
Tidus (Crest/Sigil) - If you have following the walkthrough you will already have
the 'Sun Crest' but if not, it can be found in a treasure chest on the platform where you fought Yunalesca down in the
depths of the Zanarkand Temple. The 'Sun Sigil' is a completely different story. Now you don't just have
to beat the Chocobo Trainer at the fourth level in the Calm Lands, you have to land a total time of 0.00. This may
sound impossible but you quickly realize that it is not when you take into consideration how much each balloon lowers
your total time. If you collect enough balloons and avoid enough of the birds you will end up with a total time
of 0.00. Now this is by no means easy, in fact it is extremely hard, but remember despite the thrown controllers
and inevitable curse words, others have done it and you can too.
Wakka (Weapon) - To get Wakka's ultimate weapon the
World Champion, you need to start playing Blitzball. I believe that you must play (and win) a total of five
games of Blitzball before you can fufill the conditions for this weapon. Once you have the five victories under
your belt return to the bar in Luca where Yuna was kidnapped during the main game and speak to the bartender. If
all goes as planned you will receive Wakka's weapon, the 'World Champion.'
Wakka (Crest/Sigil) - The crest
is quite easy to find, go back to Luca and return to the Aurochs locker room. You can find the 'Jupiter Crest' on
the right hand side. The first prerequisite for getting the sigil is having all of Wakka's Overdrives unlocked,
so this means you have to start playing Blitzball tournaments until you get them all. Once all Wakka's Overdrives
are under your belt the 'Jupitier Sigil' will randomly become a tournament prize.
Lulu (Weapon) - This isn't much
of a pain to get, after completing the Baaj Temple sidequest return to the central area of water where you fought Geosgaeno
and check underwater for the chest and open it with the Celestial Mirror. The exact location of it is hidden (keep
pressing X while combing the ground) and it's located if you want an exact location according to your minimap at the
South-South-West side. The chest contains the 'Onion Knight.'
Lulu (Crest/Sigil) - In its simplicity you
will find the cursed diffuculty of obtaining this sigil. The idea sounds easy enough, but in practice it will test
your sanity. You have to head to the Thunder Plains and dodge 200 (two hundred!) lightning bolts in a row.
You will find your eyes going red quickly after just a few minutes of this, take regular breaks. You are free to
pause the game but you are not free to exit the area or save the game, this must be done entirely in one run.
It certainly helps you have a piece of equipment with the No Encounters ability on but it still remains extremely difficult.
It's also difficult thinking you dodged 200 when you were actually just off by a couple, so always aim to overestimate.
If you do manage to complete this arduous task the 'Venus Sigil' can be found in a chest by the travel agency.
Yuna
(Weapon) - You may have noticed that the first time you spoke to the man in the Calm Lands he was quite adamant about
you capturing all nine of the Calm Lands fiends, well do so and he gives you Yuna's weapon, the 'Nirvana.'
Yuna
(Crest/Sigil) - Again if you followed the guide, this is already in your inventory. It can be found within the first
half hour of the game, hidden in a small beach area on the East side of the beach in Besaid. You needto swim through
the water to reach the chest which contains 'Moon Crest.' To get the sigil simply defeat all of Begemine's Aeons
at the Remiem Temple up to and including the Magus Sisters to receive the 'Moon Sigil.'
Auron (Weapon) - First
of all you need to have the Rusty Sword in your inventory before you can do anything. If you used the walkthrough
check your inventory because you probably already have it, if not then simply head to the Northeast area of the Calm
Lands with the bridges where you fought the Defender X. Run down into the valley and head down the East path, you
will find the Rusty Sword in the ground between two rock pillars. Now head to the entrance of Mushroom Rock
Road. Go Northeast at the first fork, the first time you came here you were unable to take this path. If you
go North at the next chance there's a panel to ride to the top, examine the statue of Lord Mi'ihen and use the Rusty
Sword. Now examine the glyph to get the 'Masamune.'
Auron (Crest/Sigil) - Head to the entrance of Mushroom Rock
Road but go back a bit so that you're at the checkpoint between it and the Mi'ihen Highroad. Take the Southeast
path and follow it all the way to the very end to find a chest with the 'Mars Crest' inside. The sigil is obtained
by capturing ten different enemies in ten different areas and returning to the arena owner at the Calm Lands.
He will reward you with the 'Mars Sigil.'
Kimahri (Weapon) - Kimahri's best weapon is obtained by praying to the green
glowing Qactuar stones in the Thunder Plains. Wait until they glow green and then press the square button in
front of them. Do this for three different stones and then return to the Southern section. There is a broken
tower on the right, examine it with square to get Kimahri's 'Spirit Lance.'
Kimahri (Crest/Sigil) - The
crest is located inside a treasure chest between the pillars near where you fought Seymour at the top of Mt. Gagazet.
It's just past the third pillar on your left side, in the chest is the 'Saturn Crest.' Now you may remember
from awhile ago that there is a stupid little minigame in Macalania Woods where you have to catch all the blue butterflies.
Well in order to get the sigil you must successfully complete both of the butterfly catching games. After completing
the second open the chest while still in the area to obtain Kimahri's 'Saturn Sigil.'
Rikku (Weapon) - Quite simple,
just go onto the airship and select the "Input" option from the command list. Put in the password GODHAND in all
capitols to unlock a secret area of Mushroom Rock Road with the 'Godhand.'
Rikku (Crest/Sigil) - You may have this
already, it was the chest at the bottom of the Western whirlsand in Sanubia Desert in the area where all the whirlsands
are. The chest contains 'Mercury Crest.' To get the 'Mercury Sigil' you must do the Cactuar Village sidequest
(see sidequests section.)
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Everything Else
| (00019) \--------------------------------------------------------o
As
you may be already be aware, the fun and exploration of Final Fantasy X doesn't end where this sidequest section does.
If you haven't already touched on them yourself there are still numerous places of interest including the Chocobo
Training in the Calm Lands, the Battle Arena in the Calm Lands, the Butterfly Cather in Macalania Woods, the Cactuar Village
on Bikanel Island and the (admittedly detestable) entire sport of Blitzball. Unfortunately these extras are
beyond the scope of this guide whose intent was only to provide a sound walkthrough and plot summary, but I highly recommend
heading over to the Final Fanasy X section of www.GameFAQs.com where every last detail of this game can be explored
through the countless specialized "In-Depth" FAQs for each of the individual quests. You'll probably learn much
more than just the few examples I cited here, and I have no problem referring readers elsewhere because when it comes
to all this stuff, you won't find a better source.
O============================================================================O |
Plot Summary
(00090) | O============================================================================O
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Zanarkand
| (00091) \--------------------------------------------------------o
The
game begins with a young man by the name of Tidus. Tidus is an aspiring Blitzball player and has already achieved
a good measure of fame as can be seen from everyone who wants his autograph from the start. Tonight is a big game
for him, and judging by the crowd it's a big game for everyone. It's the Jecht Memorial Cup, ten years after his
disappearance. Jecht was quite possibly the best Blitzball player who ever lived, but he mysteriously vanished
ten years ago. Tidus is the son of Jecht, living in his shadow and hoping to someday live up to the expectations
everyone has for him because of his father. From the announcer's conversation of the loudspeaker we can see that
Jecht was not just an entertainment figure, but he represented much more to some people and that's why the memorial cup
is still being held.
Soon enough the game begins. Blitzball is a game played entirely underwater, the players
are trained rigorously to hold their breath for long periods of time in order to play the sport. There is a triangular
net on each of of the hydro-sphere where the ball is shot to try and get past the goalkeeper to score points.
Similar to soccer except with a lot more hand contact and of course... underwater. Briefly we see an ominous man
in red standing calmly as a tidal wave approaches, Tidus lines up a backflip kick shot suddenly he spies something
in the background. Before he can make heads or tails of it explosions are going off and panic ensues quickly.
His grip on a stone structure quickly fails and he falls to the ground below, presumably saved by the cushioning of
the water.
Waking up Tidus meets this ominous figure who he recognizes as someone named Auron, however their relationship
is not clear at this point. Auron says that he was waiting for Tidus and they quickly head on their way. Suddenly
in the sky a large entity appears, Auron identifies it as Sin. It dispatches a smaller pods which lets loose
even more pods and the large metropolis which already lies in ruins is overrun by monsters. Tidus and Auron make
their way past these monsters, Tidus equipped with a new sword given to him my Auron. Soon enough they find
their path blocked by a large offspring of the monster known as Sinspawn. Defeating it leads to an attack by an
uncountable number of the little creatures. That's when Auron gets the idea to knock over a building onto them,
crazy. As Tidus tries to keep escaping he finds himself once again hanging on for dear life. Auron looks up
and speaks as if he is able to communicate with the monster, and ten grabs Tidus saying only "This is your story"
before being sucked into the void.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Ruins
| (00092) \--------------------------------------------------------o
Tidus
wakes up in limbo, swimming through the air he descends down to see a young boy who seems rather familiar. When
he truly wakes up he finds himself afrift among some broken ruins, however they are not the ruins of his town. He
makes his way toward the structure to the North but is ambushed by a large aquatic monster known as the Geosgaeno.
The temple itself is freezing, Tidus quickly gathers the materials for a fire only to find he is not alone in the temple.
Before he knows it Tidus is fighting for his life against a monster who might just get the upper hand. That's when
the wall caves and a number of oddly dressed people burst into the room. Without saying a word, a mysterious girl
dressed in a body suit joins Tidus and with her help the monster is quickly defeated. The celebration won't last
long, the people who helped Tidus quickly decide to capture him, but their motive is unknown because they speak an
entirely different language.
Tidus wakes up on a mid-sized ocean vessel with the same people who kidnapped him.
He realizes the girl who he fought with speaks fluent English, and he is able to communicate with her help. Basically
she tells him that in order to remain aboard (or alive) he's going to have to work. She tells Tidus that there's
some underwater ruins and she wants his help to salvage them. His days as a Blitzball player make him the perfect
candidate for the underwater expidition. So he and the girl head down and find some kind of activation panel
in the ruins, but when they leave they realize they're not alone and have to fend off an attack from a giant squid monster.
Back
on the ship Tidus is disappointed as he is left out to sit alone on the deck. Just when hunger sets in the girl
reappears to help him out, she sayd her name is Rikku and she is one of the Al Bhed. When Tidus says he comes from
Zanarkand she is a more than a little shocked. Zanarkand was indeed destroyed by Sin, but it happened over 1000
years ago. When Tidus is trying to wrestle with his denail of this fact Rikku tries to explain that often neuroticism
is a result of Sins toxins and Tidus may be siffering from a loss of memory. This idea of course seems rediculous
to him but he keeps quiet. Since he mentioned he was the star player of the Zanarkand Abes, she says that Luca
is a town renowned for its Blitzball players and promises to take him there. Her one condition is that he not reveal
that he is from Zanarkand as some group called Yevon identifies it as a holy place. Before Tidus has a chance
to absorb everything he's heard suddenly there is a disturbance in the water and a huge creature is lurking around.
The Al Bhed cry out that Sin is attacking and before anyone can act Tidus is thrown from the boat.
__ |__ inal
Fantasy X /---------------------------------------------------------o | -------o--------\
Besaid
| (00093) \--------------------------------------------------------o
Tidus
wakes up once again, but this time floating in the water near the beaches of what appears to be an island paradise.
It's long long before he's knocked to his senses by a Blitzball. Showing off his superior kicking ability he
is able to impress everyone nearby, who turn out to be a practicing Blitzball team called the Besaid Aurochs. Tidus
meets a man named Wakka who introduces himself as the captain of the team, and is extremely impressed by Tidus' manoeuvre.
As they decide to return to the nearby village Tidus asks for confirmation that Zanarkand really was destroyed 1000 years
ago and Wakka gives it to him. He says that Sin appeared as punishment for letting things get out of hand, that
people 1000 years ago lived their lives while the machines called "Machina" did all the work. Sin put an end to
that, but Wakka feels angry that they must suffer because of the mistakes of the past. He accepts however that
Sin is their punishment. Tidus realizes that he and Rikku couldn't both know the same thing... unless it was true.
As
Tidus and Wakka approach the village, Wakka explains about his past. How he became a Blitzball player at age thirteen
and retured ten years later, never winning a single game. There's a special tournament coming up and he's come
out of returement to train for it. Wakka convinces Tidus to play for him, reasoning that someone might recognize
him at the tournament. Wakka alludes to losing the last tournament because something was on his mind, but Tidus
brushes this off as a joke. He'll learn later what the true reason was.
Arriving at the village the extent of
Tidus' "memory loss" becomes apparent to Wakka when he realizes Tidus can't even remember the sacred prayer. He
teaches it to Tidus who learns fast, because unknown to Wakka the prayer was actually the Blitzball sign for victory
back where Tidus came from. With this prayer in mind Tidus ventures alone to the village temple where he learns
about the high summoners. Tidus makes the mistake of asking what a high summoner is, but blames his mistake
on Sin's toxin quickly before he causes any suspicion. The temple head explains that high summoners are practitioners
of the sacred art, and sworn to protect the people of Yevon. They call forth the great power of beings known
as Aeons. Tidus decides to return to Wakka's place and get some well needed rest.
During the night he has
a dream, or a flashback. He is standing in a city with what appears to be his mother. They have just been
informed that someone is missing, this is Tidus' father Jecht. This is where we first become aware that despite
following in his footsteps Tidus harbored a deep hatred for his father. The reasons for this are still unknown as
Tidus awakens. Making his way to the temple he learns that the apprentice summoner is taking quite a long time
to complete the trials of the temple. Without any respect for the rules of the temple, he proclaims that he doesn't
care about their practices and is going to find out if the summoner's party is alright and with that he enters the
Cloister of Trials.
Before he enters he learns that Wakka too is a guardian. Beyond there is the Chamber
of the Fayth where the guardians of the summoner are waiting. The summoner finally emerges to his surprise, back
in the main part of the temple he mentions that he thought all summoners were old fogies, and this summoner is just
a young woman. Outside Tidus finds himself witness to the summoner's demonstration where she shows the power that
she has acquired by calling a large being from the sky called Valefor. Tidus is amazed when he sees this.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Besaid Cloister of Trials |
(00094) \--------------------------------------------------------o
That night after a
quick pep talk with the Besaid Aurochs, Tidus goes over to introduce himself to the summoner despite warnings of the villagers,
they don't trust him because he went against the temple and ran into the trials. She introduces herself as Yuna,
and seems to already be familiar with him. Yuna mentions that they will be taking the same boat, and that perhaps
he can tell her more about his Zanarkand. It seems she knows quite a lot about him.
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Besaid
| (00095) \--------------------------------------------------------o
During
his sleep Tidus falls into a dream where he and Yuna are standing on the dock. She tells him she would like to go
with him to Zanarkand, but then Rikku appears and says that he was going to bring her! In the middle of all this
suddenly Tidus is interrupted by his father Jecht, still in the dream. Jecht is demeaning him, telling him he couldn't
catch a ball let alone a woman. He screams "I hate you!" loud enough to wake himself up. As he walks toward
the front of the tent Tidus spies Lulu and Wakka outside talking. They mention that he (meaning Tidus) bears resemblance
to someone named Chappu. Lulu is angry that Wakka brought Tidus to the village and along on the trip. When
Wakka returns Tidus asks about Chappu and learns that he is in fact Wakka's younger brother who was killed while fighting
Sin alongside the crusaders. This is the reason he was distracted during the final Blitzball game as both events
occurred in close proximity. He says that he became a guardian to help get revenge for his brother, but he finds
himself concentrating more on Blitzball, which will change after this final game.
In the morning everyone gathers
together and leaves the village. As they approach the top of the hill Yuna looks back at the village. Tidus
is impatient but Wakka mentions they must give her time to look down upon the village, Tidus seems very confused by
this. Before leaving though, Wakka wishes to pray to the holy statue. This statue is supposed to grant a safe
journey to those who pray, however he mentions that Chappu failed to pray before going to fight Sin as he was afraid
of missing his boat. They make their way to the beach and a long goodbye with all the villagers ensues as Yuna
steps onto the boat and waves as they sail into the distance.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
S.S. Liki
| (00096) \--------------------------------------------------------o
As
the boat sails across the sea Tidus spends most of his time bounding around making an idiot of himself. He wants
to talk to Yuna but so many people are gathered around her that he never gets the chance. He overhears two people
talking about how she has noble blood, that she's the daughter of someone called High Summoner Braska. Wakka
confirms this saying that Braska was the summoner who defeated Sin ten years ago and brought something called the Calm,
a time when Sin does not exist and everyone lives in peace.
When Yuna finally finds herself alone Tidus approachers
her and they begin to talk. Yuna teels him that she believes him about being a Blitzball player from Zanarkand,
because another man told her all about the great wonderous Blitzball dome in Zanarkand, that man was named Jecht.
Tidus is perplexed but exaplains it must be a different person because his father died out at sea ten years ago, which
is when Yuna tells him ten years ago was when Jecht appeared. Suddenly before anything sinks in the boat is attacked
by Sin! The crewman on board fire harpoons at it to distract it from attacking their home village of Kilika.
A great battle bings and Tidus is knocked overboard, Wakka chases after him and saves him from the water but unfortunately
Sin cannot be stoped and proceed to wipe out the entire port of Kilika with a tidal wave.
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Kilika
| (00097) \--------------------------------------------------------o
When
they arrive Yuna steps off the boat and offers her help to the survivors. She says she is willing to "send" the
dead to the relief of the villagers who were worried that the dead would become fiends. Lulu explains that those
who die have grief over their death and this grief eventually leads to anger and evy over the living. This anger
manifests itself and they become fiends, however if a summoner performs the ritual the spirits are sent to a place called
the Farplane to rest in peace. The next day Tidus meets up with Wakka to learn what they're going to do next.
When Wakka mentions Blitzball Tidus asks if that's really an appropriate subject after such a tragic event, but Wakka
says that now more than ever Blitzball is important. It serves entertain and bring happiness to all the people who
live on, to serve as a distraction from Sin. He also mentions that a high summoner named Ohalland was a Blitzball
player and trained in the Kilika Temple.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Kilika Woods
| (00098) \--------------------------------------------------------o
The
group makes their way to the temple. In the forest Yuna expresses her interest in having Tidus become a full fledged
guardian. The keep the idea on hold for now until their business is finished in the temple. When they come
to a large set of stairs Wakka takes the time to ask if there are any fiends in Zanarkand indicating that he may finally
believe Tidus. He explains that maybe Sin doesn't really kill people but instead take them through time. Lulu
tells him that despite his theory there is nothing he can do, his little brother Chappu is gone. As they approach
the temple they are attacked by a large Sinspawn. Defeating it gives Tidus his first real taste of what it's like
to be a real guardian. Wakka makes a comment that he really has a talent for fighting and that's when he first starts
to seriously consider the idea of becoming a guardian. When Tidus asks Lulu what Sinspawn really are, she explains
to him that they come from Sin's body and if they aren't destoryed, eventually Sin will return to collect them.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Kilika Cloister of Trials |
(00099) \--------------------------------------------------------o
In front of the temple
they have their first encounter with the members of the Luca Goers. The Luca Goers are the star Blitzball team of
the famous city, and they take every opportunity to undermine Wakka and his team. Inside the temple they meet
up with another summoner named Dona, she has a cold tone of voice and a very unpleasant attitude. She tells Yuna
that it's quality over quantity and that she has far too many guardians, even her father Lord Braska only needed two.
Yuna explains that she only has as many guardians as people she can trust, and she trusts them all with her life.
The group decides to enter the Cloister of trials so that Yuna can pray at the bottom, but since Tidus is not officially
a guardian he must remain outside. Dona and her guardian Barthello have other plans however and force Tidus into
the trial.
Tidus explains to Wakka and Lulu what happened, but they are still concerned that Yuna is the one who
would suffer the consequences. When Tidus asks what goes on beyond the door where Yuna is, Lulu explains that inside
is where the Fayth are gathered. The Fayth have given their lives to battle Sin and Yevon took their souls so
that they could become the Aeons that Yuna collects to assist in her battle against Sin. In the background a hymn
can be heard, Tidus recognizes the tune as something from his childhood and realizes that there must be more of a
connection between his world and Spira than he originally thought. When leaving the temple he realizes he hasn't
begun to forget Zanarkand at all, on the contrary, he is thinking about it more and more and the memories are very
powerful ones. They leave and embark for Luca.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
S.S. Winno
| (0009A) \--------------------------------------------------------o
On
the ship Tidus meets up with the Luca Goers again who haven't stopped their constant insults for the Aurochs. When
Yuna tells them that Tidus was the star player for the Zanarkand Abes they laugh even harder. Tidus tries to blame
it on Sin's toxin but quickly realizes he just can't anymore. Tidus overhears a conversation between Wakka and Lulu
trying to determine what will happen if Tidus doesn't find anyone in Luca. Lulu knows that Yuna wants him to
become a guardian and blames Wakka for this. When Tidus walks away he finds a lone Blitzball on the ground and has
a flashback of his father. Tidus was young and trying to practice Blitzball, and not doing a very good job.
Jecht comes over and shows off his incredible Jecht Shot saying not to feel bad because no one can do it, because
he's the best.
This memory haunts Tidus even to this day. Tidus manages to perform the Jecht shot successfully
and give himself a huge boost of confidence. When Wakka asks what he just did Tidus tells him it doesn't have a
name and that anyone can do it. Yuna however recognizes it as the "Sublimely Magnificent Jecht Shot Mark III"
and tells him he used to show it off all the time. When asked what he would do if he finds his father, Tidus only
replies that he would smack him for everything that he and his mother went through. He thinks to himself that
Jecht never liked to watch Blitzball and there was little chance of finding him in Luca, but he still had the feeling
something bad was coming.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Luca
| (0009B) \--------------------------------------------------------o
Arriving
at Luca the loudspeaker comes on and starts to introduce the teams. The Luca Goers get a warm welcomes while the
Besaid Aurochs are barely welcomed at all. Tidus decides to get the tema some attention but screaming taunts
at the Luca Goers though a conveniently places megaphone. They announce that Maester Mika has arrived. Maester
is the leader of Spira and is here celebrating his 50th year as Maester. When he gets off the boat someone is
with him, this man is introduced as Maester Seymour who has been ordained to be Maester of Yevon. He is of another
people, the Guado and is son of Jyscal Guado, a very respected man. He promises to improve relations with the Guado
as his father did. He gives Yuna an odd stare and walks away.
Wakka returns to tell everyone that the Aurochs
have been seeded and only have to win two games to take the cup, their first match is against the Al Bhed Psyches.
As they are preparing for the game Yuna informs Tidus that someone recently saw Auron who she says was one of her two
father's guardians. Tidus doesn't even consider it could be someone different from the Auron he knew and runs
off to find him. On the way he truly starts to realize how famous Yuna is when he sees how much attention she gets.
He tries to get her attention by whistling and instructs her to learn it herself, because that would be a good way
to get his attention is she ever had to.
When they arrive at the bar Auron is not there, however two large members
of the Ronso tribe (Kikahri's race) are. They are Biron and Yenke, they taunt Kimahri saying that he has forgotten
them, forgotten the people who taught him when he knew after the "Horn-Molt." They say he is small and weak, too
small to even see their faces. Kimahri tries to fight them but runs off along with Tidus when he soon realizes
that Yuna has been kidnapped.
Lulu explains that Yuna was kidnapped by the Al Bhed in an attempt to get the Aurochs
to throw the game. Being only Blitzball players they determine Yuna is in little danger and run off to save her.
Along the way they encounter many of the salvaged Al Bhed Machina. When they destroy the largest one and save
Yuna, Tidus says he was saved by Al Bhed when he first came to Spira and hoped this was the same ship but it wasn't.
Yuna asks if there was a man named Cid on board, Cid is her mother's brother and he became distant when her mother
married, but she was told to seek him out if she was ever in trouble. Tidus realizes that Yuna is indeed part Al
Bhed, but Lulu says not to tell Wakka because he harbors deep resentment for the Al Bhed. She gives a signal to
Wakka via magic who then goes on the offensive and manages to win the Blitzball game against the Al Bhed Psyches 3-2.
Lulu is cynical about Wakka's performance saying Chappu could have done better, but Tidus interrupts saying that
no one will replace Chappu. When they return Wakka is rather unsympathetic, asking how Yuna could let herself be
kidnapped by some Al Bhed. Wakka is in no condition to play so he decides that he will be the one to warm the bench
while Tidus takes his place in the match against the Goers. As he leaves he reads an inscription written on the
wall: "My best memories are here - Wakka, captain of the Aurochs."
The Blitzball game begins. The victor
is conditional based on how well you play, but midway through the second round the crown begins cheering for Wakka who
then comes on the replace Tidus for the last minutes of the game. The instant it's over however things are not well
and suddenly fiends start attacking the stadium. Tidus and Wakka fight their way through the aquatic enemies
in the Blitzball Sphere, then Auron appears and starts to battle enemies as well. He meet up with Tidus and Wakka
who recognizes him as one of the two guardians of high summoner Braska. They fight together but cannot do much
against the onslaught of enemies. Then Maester Seymour begins a summoner's chant and an enormous chained monster
appears from the ground. This monster slaughters every last fiend that is attacking the stadium.
The time
has finally comefor Wakka to leave the Aurochs and become a full time guardian. Elsewhere in town Tidus is yelling
at Auron, blaming him for everythign that has happened. Auron explains that he had been waiting to bring Tidus
to Spira, doing so because Jecht told him to long ago. When Tidus asks if Jecht is still alive, Auron mentions that
he should have felt Jecht's presance numerous times by now, because Jecht is Sin. Tidus obviously refuses to
believe this, but Auron tells him he will discover more as long as he goes with him. Tidus realizes he doesn't have
a choice and joins Auron to return and ask Yuna if they can become official guardians.
Yuna agrees happily to let
them both come along. She spends some time alone with Tidus at the upper end of the city. She shows him she
has learned to whistle quite well, but finds Tidus in a rather bad mood. The people of Spira look up to summoners
and their guardians she says, so they must try and smile even if they're feeling said. She tells Tidus to practice
smiling and laughing, he does it in such a pathetic way that he just comes off looking like an idiot. Done in
Luca they make plans for the trip to Djose.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Mi'ihen Highroad
| (0009C) \--------------------------------------------------------o
The
party approaches a statue of a great man standing with arms high. The old man standing next to it explains that
this is Lord Mi'ihen who founded the Crusaders. When Yevon accused him of Rebellion he walked down Mi'ihen Highroad
to confront them and won. Yevon labelled them Crusaders from that day forward. This man explains that his
name is Maechen and he is a scholar on a quest for knowledge. Soon after you meet Lucil, captain of the Chocbo knights
on duty to protect the highroad. They warn Tidus and his party about a large fiend up ahead which feeds on Chocobos.
Tidus suggests that they try and defeat it, Auron laughs saying that's just like what Jecht always used to say, "It's
the right thing to do" and it always led them to trouble.
Yuna meets another summoner who introduces herself as Belgemine.
She is a summoner as well and knows of Yuna because of her father. As a test she offers to challenge Yuna to
a battle of Aeons. After the fight Belgemine explains that despite Yuna's comment, she cannot defeat Sin, or more
appropriately "was" not able to. A nearby girl asks Yuna is she is going to bring the Calm. Tidus asks
what the Calm is and Lulu explains it is a time without Sin after it has been defeated but before it is reborn.
When Tidus suggests that maybe it's not worth it just for a short time, but Yuna is quick to interrupt that it is!
That a time when people can sleep safely is worth anything no matter how short it is. Tidus remembers this well.
Along
the road they meet an acolyte named Shelinda, she is deeply concerned that the operation against Sin is using Machina
which is against the teachings of Yevon. Auron seems quick to dismiss her concerns as baseless. As the group
approaches a travel agency rest stop, Wakka refuses to enter because it is run by the Al Bhed. He explains they're
bad people and they kidnapped Yuna. Auron asks Wakka where her guardians were when this happened and then wanders
toward the structure. That night Tidus and Yuna sit outside during the subset, Tidus notes it is a very different
sunset from the one he say in Kilika, far more peaceful. Yuna says she wishes she could stay somewhere like here
all the time and Tidus tells her she can once Sin is defeated. But Yuna says that Sin will never go away, not until
they atone for their sins of the past. Tidus asks if the sins of the past were really so bad and Yuna is no longer
sure. When he asks how she will defeat Sin, something so big, she explains that the point of all summoner's journeys
is to get the Final Summoning which resides in the Fayth at Zanarkand.
After resting they are surprised to find
a huge fiend outside the agency called a Chocobo Eater. After defeating it the group at the agency are very grateful
and offer a free Chocobo ride as a token of appreciation. The group rides ahead to the checkpoint where they meet
the other summoner Dona again who seems to be frustrated that they can't get past. One of the Crusaders offers
to explain what they're doing. It's called Operation Mi'ihen and their plan is to bring all the Sinspawn to this
area and thereby lure Sin where it can be attacked. Because of this operation the group cannot get though to the
Temple of Djose and are forced to turn back. Before they leave Seymour appears. He is there to observe
the operation but makes a condition that Yuna's group must be let through and he will take full responsibility.
Wakka doesn't understand how Seymour, a Maester of Yevon can possibly support the sacreligious use of Machina.
Seymour explains that will it may be against the teachings, as a person and not a Maester he sees that their intentions
are good and will support them like that. Wakka still asks why he supports the use of Machina, but Seymour's
response is simply "Pretend you didn'tsee it." When Wakka is outraged by this he says "Well then pretend I didn't
say that." Tidus thinks to himself that from when he first saw Seymour, he never liked him very much...
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Mushroom Rock
| (0009D) \--------------------------------------------------------o
One
of the soldiers comes down the path and informes Yuna that Maester Seymour is wanting to see her at the command center.
The party ventures across the Mushroom Rock area to get there. At the end they find Luzzu and Gatta, Gatta is
complaining that he joined the Crusaders to fight Sin but he is being forced to stand watch. Still Luzzu will not
let him fight. Luzzu says there's something he must say before going off the fight Sin, that he is the one who
convinced Wakka's brother Chappu to join the Crusaders. Wakka punches Luzzu in the face out of anger. He exclaims
that he remembered Chappu saying that after they won the Blitzball cup together he was going to propose to Lulu.
Luzzu says there was another thing Chappu used to say. "Being with your girl is good, but keeping Sin far away from
her is better." Lulu says that she knew this already, Luzzu had told her. She hit him just like Wakka did
supposedly. When Luzzu goes Wakka tells him not to get killed, he's still got to smack him many more times.
On
the front area Wakka is angry when he sees all the Machina. Lulu teels Tidus that when Chappu joined the Crusaders,
he left the sword that Wakka gave him in Besaid and fought with an Al Bhed Machina weapon. Wakka denies this is
the basis for his anger, saying the Machina are wrong and are forbidden by Yevon for a reason. They approach
the command center and are greeted by Gatta, Auron explains that he must first prove that he can follow orders before
anyone will give him the dangerous jobs. The party meets a man who introduces himself as Wen Kinoc, one of the four
Maesters of Yevon in charge of the Warrior Monks and in command of the Crusaders. He recognizes Auron and asks
where he's been for the last ten years. Auron express distaste at seeing this man as a Maester, but Kinoc tells
him that a lot has happened in ten years. When he asks Auron if he has seen Zanarkand yet, Auron just ignores him
and walks away. Yuna gets the feeling they don't belong.
Just before the operation begins, Tidus remembers what
Auron told him, about Sin being his father Jecht. Before the operation begins one of the Sinspawn breaks free
and attacks them. After the Sinspawn is subdued Sin appears and the beach forces commence an attack. Their
guns seem useless as they barely graze Sin, then the ground forces on Chocobos attack. While this is happeneing
Sin charges a huge shield of energy which bursts in the direction of the beach. All the ground troops are literally
disintegrated instantaneously. There's barely anything left. Few people survive but fortunately Tidus'
party was at a safe distance. The Sinspawn they defeated wasn't quite dead and Auron and Yuna team up with Maester
Seymour to kill it.
A final attempt to destroy Sin by a large electricity cannon by the Al Bhed just led to more
deaths. As Sin escapes Tidus without thinking jumps in the water and begins to chase after him. He later thinks
he didn't know why he started chasing Sin, like a thief in a market. Yuna tries to summon one of her Aeons but
is stopped by Seymour telling her she's far too weak to make any difference. Nothing can be done. Tidus has
a dream sequence where he sees people moving about, the little purple hooded boy who appeared in the crown at the
very beginning of the game appears there bu says nothing. He transforms into a Blitzball and the dream is over.
Tidus goes from a dream to a flashback where he remembers a time when people lost respect for his father. Tidus
was telling his father that everyone said he was no good any more, he never practiced because he drank all the time.
Jecht laughs and says he can quit whenever he wants, but why do today what you can do tomorrow? This of course
makes young Tidus start to cry.
Yuna does her dance and performs the sending on all the spirits of those killed
in Operation Mi'ihen. Auron tells Tidus that many stories ended today, but his still goes on. Auron finds
Wen Kinoc and asks if he's satisfied now that all who oppose Yevon are dead. Seymour tells Yuna that no matter what
she must remain strong and keep smiling, for she must be the strength of many people. He mentions two people
by the names ot Yunalasca and Lord Zaon and how he can be to her what Lord Zaon was to Yunalesca, her pillar of strength.
When
Tidus speaks with Auron again, he is told that the reason Sin came today was to see him. That Jecht wanted to show
Tidus that he is capable of all this, and Auron even goes so far to suggest that Jecht wants Tidus to kill him.
When Tidus leaves he finally hears Kimahri speak, saying that Yuna is trying to be strong so they must all remain strong
too. They make their way to the Temple of Djose. Tidus asks if they can skip ahead to the final summoning
but Yuna explains that she must pray to the Fayth at all the temples in order to prepare herself for the final summoning.
When they all leave Auron warns Tidus not to tell Yuna about Sin and Jecht, because he knows Yuna would believe him,
and they don't want her to have any additional stress.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Djose Temple
| (0009E) \--------------------------------------------------------o
The
party finds the Chocobo Knights near the temple who say they lost most of their ground troops and all but one Chocobo
in Operation Mi'ihen. The captain says it must be their punishment for turning their backs on Yevon. When
they arrive at the temple they see it has become activate with electricity, supposedly this only happens when someone
is addressing the Fayth so there must be someone inside. Tidus assumes it is Dona, but when they get inside they
meet a new summoner who says his name is Isaaru. Isaaru has heard much about high summoner Braska and in fact that
is why he became a summoner himself. Her offers Yuna the challenge of a race to defeat Sin and she accepts.
Before entering the trial he returns and speaks to Tidus alone. Supposedly many summoners have been going missing,
he was told this by his guardian and brother Maroda. He tells Tidus to be extra careful.
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Djose Cloister of Trials |
(0009F) \--------------------------------------------------------o
Down in the Chamber
of the Fayth Dona arrives while Yuna is praying. Her guardian Barthello approaches Auron but Dona tells her to stay
away from that riff-raff. Barthello realizes it is the legendary Sir Auron and asks to shake his hand.
The rest of the party condemn Dona for not knowing the legendary guardian of Braska, Sir Auron. When Yuna comes
out Dona remains in contempt and tells her that everything she has is because of her father. Yuna denies this
but Dona remains unphased as she enters the chamber herself.
In the morning Tidus wakes Yuna who is infinitely apologetic
as she didn't mean to sleep so long. She rushed out apologizing to everyone who tell her it's okay, they joke
about how her hair is messedup, even Sir Auron and all start laughing. As they walk off you can hear Tidus say that
looking back on this event, he realized he was the only one truly laughing...
As they leave the Temple they meet
the Chocobo Knights one more time who say they are heading across the Moonflow to find more Chocobos for their group.
The Moonflow is also's the party's next destination and so they head off.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Moonflow
| (0009G) \--------------------------------------------------------o
The
group meets up with Shelinda who says that after looking at Operation Mi'ihen, she now knows that only the faithful to
Yevon will be able to defeat Sin. Further up Biron and Yenke wait again, they taunt Kimahri for awhile then
when he asks if they are only there to insult him, they warn Kimahri that many summoners are disappearing and his may
be next so to be careful. As they continue to travel the path they finally arrive at the Moonflow. Small creates
known as Pyreflies float about the lake and supposedly make it very beautiful at night. Tidus pipes and exclaims
that this is where they should all come back to after they defeat Sin, but he seems to be the only one excited about
it. Wakka tells him to hurry up or they'll mis the Shoopuf.
When they arrive at the boarding station Tidus sees
a Shoopuf for himself, a Shoopuf is a huhge mammoth creature with a long spiraling nose, kind of like an elephant
trunk but curled up. Auron tells Tidus that the first time Jecht ever saw one he struck it with his sword because
he was drunk, and after that day he never drank again. The same Shoopuf still works at this station. Before
leaving Tidus has en ancounter with the Chocobo Knights who are outraged that they can't bring their Chocobo on the Shoopuf
but decide to find another way across. Every gets ready and rides the Shoopuf across the water.
As they cross
Wakka tells Tidus to look over the edge. Under the water is a huge Machina City that looks like it's been down there
for many years. Wakka explains that the city was built on bridges over the water, just to prove they could do
it, and then it crashed into the water and sank. It serves as a good lesson about the evils of Machina. They
tell about the war 1000 years ago where people kept building more and more Machina to destroy each other. The war
wasn't going to end, but then Sin cameand now Sin is their punishment for that. Suddenly an Al Bhed jumps aboard
and grabs Yuna and pulls her underwater. Tidus and Wakka jump in to save her and must battle a huge Machina
device with Yuna trapped inside. THey manage to save her and bring her back abord. Lulu suggests that perhaps
it is the Al Bhed behind all the summoner disappearances.
On the other side the groups gets off and departs on
their way. Tidus goes off alone and finds a girl washed up on the beach. He realizes that it is RIkku
who saved him when he first got to Spira, she yells at him for attacking her because she was in that huge Machina they
just fought. Before Tidus can ask why she was helping kidnap Yuna, Wakka appears. Tidus almost accidentally
blurts out that she is an Al Bhed in front of Wakka but stops himself. Rikku has a private chat with Yuna and
Lulu and then asks to become one of Yuna's guardians. Auron tells her to look at him and then he looks in her eyes,
they have an odd swirl to them. He says that he though so, and Rikku joins up.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Guadosalam
| (0009H) \--------------------------------------------------------o
They
soon arrive at Guadosalam where they meet a man by the name of Tromell Guado. He works directly for Lord Seymour
and is in charge of bringing the group to him. Inside Seymour's place is a huge feast and everyone is waiting for
Seymour to arrive. Lulu begins to explain to Tidus that there is no temple in Guadosalam and that most people just
pass thorugh. He asks her why she is telling him this before he even asked, maybe she believes him about Zanarkand
and that he knows nothing of this world. She says there are many things she does not understand, and his Zanarkand
is one of them.
Tromell explains that Lord Seymour is the child of a human and a Guado and will bind the races
together. Then he appears and gathers up the party. He shows them a sphere hologram of Zanarkand as it looked
1000 years ago, and shows them Lady Yunalesca who was the first person to ever defeat Sin. But she did not do
it alone, she made an unbreakable bond of love. With that Seymour whispers something in Yuna's ear and walks away.
Back
in the main room Yuna tells everyone that Seymour asked her to marry him. Auron tells Seymour that this is no small
matter but Seymour explains that he did so as a Maester, and Yuna has a responsibility to bring joy to the people of
Spira, and as the wife of a Maester she can do just that. He says she does not have to answer right away and so
they begin to leave. As they do Seymour asks Auron what he's still going here. He is then quick to apologize
and say that the Guado are just keen to the scent of the Farplane...
The group decides to go and visit the Farplane
which is right here in Guadosalam. Before entering Tidus wonders to himself why everyone is okay with the idea
of Yuna marrying Seymour, why is no one asking if she loves, or even likes him? Arriving at the Farplane both Auron
and Rikku opt to remain outside. When they go in both Yuna and Wakka as viewing the images of people from their
past. Wakka talks to Chappu about how he quit Blitz to become a guardian, how he gave Tidus Chappu's sword.
The spirits on the Farplane just float there and do not respond, people who come there only come to see the images.
Lulu explains that seeing Chappu really makes her realize he is gone, saying that her time with Chappu were the happiest
days of her life.
Yuna is over with her mother and father, Lord Braska. Tidus approaches her and she tells
him to try and call the image of Jecht. When he doesn't appear Yuna says it is because he is stil lalive, but Tidus
knowsn it is because he is Sin. This calls up an image of his mother. He wonders how she could be in the
Farplane if she wasn't sent, but Yuna wonders maybe it's because she accepted death during her life. Tidus looks
back and remembers that maybe the reason he hated his father is because his mother never paid attention to him while
Jecht was around, and she was so unhappy when he left. As they leave the Farplane suddenly Lord Jyscal's spirit
tries to escape too. Everyone tells Yuna to quickly send his spirit back. Yuna wonders how such a great man
could have died without being sent, but they think he probably was sent and this incient is the result of dying an
unclean death...
Yuna says she has come up with her answer and goes back to tell Lord Seymour, but Shelinda explains
he already left for Macalania temple. Perhaps he wasn't expecting an answer from her so soon. The group decides
it's time to leave Guadosalam and head toward Macalania through the Thunder Plains.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Thunder Plains
| (0009I) \--------------------------------------------------------o
As
they leave for the Thunder Plains it becomes very apparent that Rikku has a fear of lightning. They proceed anyway
despite her contant begging to go back. Along the way Tidus speaks with Shelinda. She has heard that Yuna
and Seymour are to be wed and says it is a wonderous occasion. Tidus is quick to tell her that she heard wrong
however. Along the way the group decides to stay at the Travel Agency and rest. Tidus tries to spy on Yuna
because she's acting suspiciously but trips and falls into her room. She says that the sphere Jyscal dropped
was his will and asks that his son Seymour be taken care of. On their way out of the Thunder Plains Yuna tells everyone
that she has indeed decided to marry Seymour. Auron asks to see the sphere but Yuna says she will not show it
to him for now. Tidus gets the feeling now that perhaps he doesn't really belong here, but the alternative, being
alone in Spira is far worse than anythign he can imagine. They continue on to Macalania Woods.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Macalania
| (0009J) \--------------------------------------------------------o
When
they arrive in Macalania Wood Auron and Tidus talk privately. He says that Yuna truly wants it this way, she will
marry Seymour in order to negotiate with him and she will do it alone, not ask for anyone's help. Tidus thinks
to himself that he is relieved she isn't marrying for love. Along the path the group meets Barthello who says that
he has lost Dona, Auron tells him to stop panicking and offers help, but he said he wasted enough of their time.
As they approach the end of the woods Auron stops and says there's something Tidus must see. Inside is a pool
of the material that spheres are created from. They find a sphere made ten years ago by Jecht during his travel
with Braska and Auron. On this sphere he talks to the two of them saying he is doing this for his wife and son,
so he can have something to bring back to them. In another scene on the sphere Jecht sits don't and addresses Tidus
directly, saying that if he's watching this he too must be stuck in Spira. He says not to be a crybaby, that
you have to grow out of that in order to grow. When they leave the area Auron stops a moment to tell Tidus Jecht
loved him.
Beyond the Travel Agency they meet up with Tromell Guado who will take Yuna to see Seymour. The
group is to wait however when they start off the Al Bhed suddenly attack with a giant Gatling Gun Machina weapon.
The party defeats it and after Rikku's brother calls to her, Wakka realizes she is actually an Al Bhed. He tells
her she comes from a group of people who defy Yevon and use Machina which brought Sin, but Rikku tells him to prove that
was where Sin really came from. She offers to explanation either, Tidus says she's no different from who she
was before and Rikku is Rikku. They take the Al Bhed Machina snowmobile devices and head off toward Macalania Temple.
Who Tidus takes the ride with differs from time to time. Basically they discuss Rikku's origin, and Wakka's
prejudice. Basically agree to diisagree and continue
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Macalania Temple
| (0009K) \--------------------------------------------------------o
As
they approach the temple they are told that Rikku is not allowed inside. Rikku explains that she is now a guardian
of Yuna, not just an Al Bhed. Auron says that she's a guardian and that's good enough which convinces them to allow
her into the temple. Just as they get inside someone comes yelling out of the room, saying something about a sphere
in Yuna's belongings. The group goes into the room and watches the sphere. To their horror it is Lord Jyscal
Guado's sphere telling whoever is watchign that his son has become corrupt and there is nothing left for him to do
as he will soon die by Seymour's hand. He explains that it is his fault Seymour became corrupt, that he could not
protect him. He says he will accept death as his punishment but he pleads for someone to stop his son, to stop
Seymour.
__ |__ inal Fantasy X /---------------------------------------------------------o | -------o--------\
Macalania Cloister of Trials |
(0009L) \--------------------------------------------------------o
They quickly run to
the Fayth room and Auron accuses Seymour of the murder of Jyscal. Seymour asks Yuna why she was still going to marry
him if she knew, but she says it was so she could stop him. They gather together and Seymour tries to kill them
all by summoning the huge Aeon Anima, the same one that saved everyone at the Blitzball tournament in Luca. When
he is defeated he lies on the ground. Auron tells Yuna to send him but suddenly Jyscal bursts in and accuses
them of being traitors, carrying Seymour off. In the main chamber again Rikku says to check Jyscal's Sphere for
proff but just then Tromell lifts it up and shatters it! They have no choice but to escape.
__ |__ inal
Fantasy X /---------------------------------------------------------o | -------o--------\
Macalania
| (0009M) \--------------------------------------------------------o
As
they are trying to escape suddenly they are attacked by a large Wendigo! Upon defeating it the Wendigo smashes the
ground and sends them to the bottom of the lake where the ruins of some kind of city remain. Everyone survives and
Yuna explains herself. She wanted to confront Maester Seymour about what he did and convince him to turn himself
in. In retrosept she realizes what a bad idea it was. She was even willing to marry him if he surrendered.
Yuna
agrees that they must keep going but is concerned that they will not be allowed to by Yevon. Auron explains that
the Fayth dictate whether a summoner will proceed or not so they will go to every temple, defying Yevon if they must.
This of course upsets Wakka who says he will have no part of it. Yuna says that they must atone by going to Bevelle
and pleading their case to Maester Mika. A hymn can be heard in the distance, this is the blessing of the temple.
Auron says Jecht used to sing the hymn all the time, as did Tidus back in Zanarkand. Tidus asks how Auron got to
Zanarkand and realizes it was through Sin. He thinks that if Sin is defeated, he'll never get home.
All of
a sudden the singing stops and Sin appears! Things get cloudy and everything fades away. Tidus knows that
Sin too was listening to the hymn. He sees Blitzballs in a cloudy haze and starts speaking, he says that that world
is no longer your world, because you are Sin now. He sees himself too and laughs about how he's a bit older than
the young boy in front of him. This is the first time when he really truly realizes and believe that his father
has become Sin. And Tidus knows that he wants it to end.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Sanubia Desert
| (0009N) \--------------------------------------------------------o
Tidus
wakes up floating in a desert oasis unaware fo where he is. He climbs out and sort of talks aloud, saying I forgive
you for this, just be good for awhile, referring to Sin. He meets up with Auron and Lulu soon, and then Wakka
almost immedately after who is very discouraged at losing Yuna who they still have not found. They meet Kimahri
as well who is wandering aimlessly ashamed of losing Yuna. When they meet up with Rikku she says that she may know
where Yuna is. Rikku says she recognizes this area as Bikanel Island and that there is a place the Al Bhed call
Home near here and they probably rescued Yuna, Wakka is quick to interrupt and correct her, saying they kidnapped
Yuna. Rikku makes everyone agree they if she brings them to the Al Bhed home they won't tell anyone. A long
time ago Yevon did something bad to them. Wakka said they probably deserved it whatever it was and agrees not to
tell anyone the location of the home. They continue their trek through the desert and finally pop out in front
of home to see it burning in flames...
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Home
| (0009O) \--------------------------------------------------------o
Rikku
races down to see what's going on, an Al Bhed is knocked to the ground. His name is Keyakku, he tells Rikku that
it is the Guado attacking here to get the summoner. He then dies in front of her eyes. An Al Bhed man appears
saying don't just stand there, Rikku identifies this man as the leader of the Al Bhed, and her father, Cid.
When they get inside Rikku explains to Wakka that the Al Bhed used to have a home, but Sin destoryed their entire island.
Her father Cid gathered the Al Bhed together and they built a new home, now it is under attack. When asked what
the Summoner's Sanctum is, Rikku explains that it is a place they put the summoners to keep them safe. Wakka says
he understands but Tidus doesn't, he says that if the guardians do their job then the summoner will always be safe.
Right? he asks... no one answers.
They enter the Summoner's Sanctum and find Dona and Isaaru but not Yuna.
The little brother of Isaaru asks Tidus what it means to sacrifice because that's what the Al Bhed said the summoners
were doing. When Tidus tries to understand what's going on Rikku starts yelling that they must stop the summoner's
journey from ending because the end of the journey is when the summoner calls the Final Aeon, and regardless of whether
Sin is defeated or not the Final Aeon will kill the summoner. Tidus gets extremely angry, asking why no one
told him after everything he said to Yuna, all the things they were going to do after Sin was defeated. He looks
back at the time in Luca when Yuna said that summoners are Spira's ray of hope and that she always practices smiling.
They
leave the sanctum and get onto the airship. Tidus argues with Cid and demands he tell him where Yuna is. Cid
won't saying that these people are all the same and don't care whether the summoner lives or dies. Tidus swears
that he will not let her die, and Cid says he better mean that or he'll make him regret it. Cid doesn't know
where Yuna is but offers the Airship to help look for her. They take off and as they're flying away, Cid gives the
order to destroy the Al Bhed home with about three hundred billion missles.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\
Airship
| (0009P) \--------------------------------------------------------o
When
sked whether he'll stop Yuna's pilgrimage Cid responds that he will of course, that he's not going to let his little niece
go off and be killed. Auron says that that's fine, Cid IS the captain so he decides what happens. Tidus
leaves the bridge and finds Dona sitting on the floor. She asks him what he would think is she told him she was
giving up her pilgrimage. He responds to her and she decides that in the end, she won't be, and Yuna still has
a rival. When Tidus returns to the bridge he learns that they've located Yuna, she's in Bevelle and about to be
wed to Seymour. Rikku asks how Seymour could possibly be alive but Auron responds that he isn't, he's just as dead
as Jyscal. Yuna must be down there with the intent of sending Seymour once they are married. Suddenly
the ship is attacked by the inside, there were some Guado stowaways. When they fight their way through to the top
of the ship they spy the guardian wymn Evrae out the window, Bevelle's first line of defense. With the help
of Cid's airship, the group defeats the guardian. They arrive at Bevelle where Kinoc orders the tropps to fire on
the airship, the airship launches grappling wires and the party surfs down from the sky.
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Bevelle
| (0009Q) \--------------------------------------------------------o
Landing
in Bevelle the group fights their way up to Maester Seymour where their efforts are in vain as Kinoc holds them at gunpoint.
Yuna and Seymour are married in front of their eyes, as soon as this happens Seymour gives the order to kill Tidus
and the group. Before this happens though Yuna runs to the ledge and threatens to jump if their aren't let free.
She tells them to run and not to worry as she falls off and plummets toward the ground below. As she falls a
bright light appears and Valefor drops out of the sky to save her. The party runs off and enters the temple of Bevelle
where they know it is the one place that Yuna will go, to pray to the Fayth.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\ Bevelle
Cloister of Trials |
(0009R) \--------------------------------------------------------o
As they enter the
cloister they are surrounded by different Machina. Wakka asks what Machina are doing in a holy place like this,
Rikku suggests that they're probably useful but that's not what Wakka meant. Reaching the bottom they find even
more Machina. Auron says it looks like Yevon doesn't even follow their own teachings... Wakka says that they've
always been treated like dirt. They make their way through the trials to the bottom. Unwilling to wait
Tidus enlists in Kimahri's help to pull open the door. Inside Yuna is praying to the Fayth, Auron explains that
the Fayth are human souls unable to rest, imprisoned by Yevon. When they leave the chamber Kinoc is waiting.
Yuna
is put on trial for being a traitor. They says she inflicted harm on Maester Seymour and conspired with the Al Bhed.
She explains to Maester Kelk Ronso that Seymour killed his father. This surprises the Maester but it seems he
is the only one of the four who is surprised. Yuna pleads to Maester Mika to send Seymour, however he says that
if they were to send Seymour they would have to send him too, for their were both already dead. They explain that
Spira is best ruled in death, that death rules Spira. Yuna asks then is the summoner's pilgrimage is for nothing
but they disagree, saying it gives hope to the people of Spira. Their sentence is to be thrown in the Via Purifico.
__ |__
inal Fantasy X /---------------------------------------------------------o | -------o--------\
Via Purifico
| (0009S) \--------------------------------------------------------o
Yuna
wanders around in the dungeon and finds Kimahri, Auron and Lulu. Together they look for an escape route only to
be confronted by Isaaru. He was ordered by Yevon to kill the trator Yuna and though he is apologetic he says
it must be done. When she defeats him instead he tells her the exit is near, and they leave him there in shame.
The other group including Tidus, Wakka and Rikku must swim through an underwater canal and battle the undead spirit
of the guardian wymn Evrae. When they manage to escape they are reunited only to be confronted again by Seymour.
Maester
Kimoc is dead, killed by Seymour. Seymour explains that the man he a hunger for power and though he had it, he spent
his days scheming for ways to stop those who wanted his position. He was a very paranoid man. Seymour tells
Yuna to go with him to Zanarkand, there his will become Sin and destroy all of Spira, for there is no suffering and worry
in death. Kimahri holds him back alone and tells everyone to run, Auron forces them to obey. As they get away
Tidus tells Yuna that they are guardians so they have to follow her whever she chooses to go, and if that's back to help
Kimahri then so be it. The group return and battles Seymour to an eventual victory.
__ |__ inal Fantasy
X /---------------------------------------------------------o | -------o--------\
Calm Lands
| (0009T) \--------------------------------------------------------o
Tidus
goes to meet with Yuna by the lake in Macalania Forest, he apologizes for everything he did and everything he said about
all the things they could to after defeating Sin, inclduing go to Zanarkand. He explains he had no idea what
was going to happen to her, and how sorry he is. He tells her she should quit her pilgrimage, then they could go
do anything they want. They could visit Zanarkand and everyone could come. She thinks to herself maybe she
will quit the pilgrimage. Rikku would certainly agree, Lulu and Wakka would hold out very long. But Sir
Auron would surely contest. Yuna begins crying saying it's something she just can't do, she must see the pilgrimage
through to the end. Tidus embraces Yuna for an underwater makeout scene and so on.
Another of Jecht's Spheres
is found. Contained in the sphere is the events that preceeded Jecht joining Braska as a guardian. Braska
approaches him in jail asking if he'd be willing to accompany him on a dangerous journey, he heard that Jecht was
from Zanarkand and that's where they're going. Jecht says yes of course, anything to get out of jail and they head
off despite Auron's disageement saying they shouldn't bring such a drunkard with them. Braska replies that he,
wed to an Al Bhed and a fallen summoner, who would expect them to succeed? What delightful irony if they actually
did...
They arrive at the Calm Lands where Lulu explains that beyond this point the path ends and there are no
towns or villages. Many summoners lose their way in this area and their pilgrimage ends. Tidus explains that
he will find some way so that Yuna will sirvive defeating Sin and vows to do so before it's too late. In the
central area of the Calm Lands they meet up with Father Zuke who tells them they are officially wanted criminals in the
eyes of Yevon, accused of killing Maester Kinoc. Just beyond the Calm Lands they are ambushed by some Guado
who were ordered to bring them to Seymour dead or alive. They defeat the Guado's giant rock golem and head toward
the mountains. Yuna stands for a moment and looks back at the Calm Lands, Tidus finally realizes she has been
doing this to say goodbye to the places she knew she'd never get to see again. Yuna finishes and they begin to climb
Mt. Gagazet.
__ |__ inal Fantasy X /---------------------------------------------------------o | -------o--------\
Mt. Gagazet
| (0009U) \--------------------------------------------------------o
When
they arrive at the base of the mountain they are confronted by Maester Kelk Ronso who informs them that traitors are not
to set foot on the mountain. Yuna explains that she has no regrets, she did what she did for the people of Spira,
and that Spira is the true reason she still aims to defeat Sin despite people losing faith in her. Kelk says she
has the will of tempered steel and allows her group access to the mountain. Biron and Yenke appear saying summoner
may pass, guardians may pass but Kimahri may not pass! Biron defeated Kimahri many years ago but Kimahri did not
admit defeat so Biron took his horn and Kimahri left Mt. Gagazet in shame. Kimahri says he will prove his strength
alone and goes on to beat Biron and Yenke who acknowledge his strength. They says that someday a large statue will
be made for the summoner Yuna, and if no one else will make it, the Ronso will make it with big proud horn on Yuna's
head. She says she would love that and they continue.
As they start up the mountain they are interrupted by the
Ronso once more who gather together and start singing the Hymn of the Fayth before saying goodbye to the summoner.
Along the snowy ice path they find one of Braska's Spheres. Inside it is a recording Braska made for Yuna saying
that he chose his path and that someday Yuna must choose hers. He doesn't know what that path is but whatever
she chooses she has his full support. At the top of the mountain Rikku asks Tidus if he has figured out a plan to
save Yuna yet but he hasn't. Rikku looks up and suddenly Seymour is standing there. Tidus tells her to run
and get Auron and the whole group appears to challenge him. Seymour says that he will soon become Sin with the
help of Yuna and save Tidus' father in the process, he should be happy. They battle Seymour and come out victories
once again. After the battle Tidus tells Yuna that Sin really is Jecht...
Further on the find a huge wall
of frozen bodies, these are all Fayth and someone is drawing energy from all of them. THen all of a sudden everything
goes hazy for Tidus and he collapses. He is back in Zanarkand and the yound hooded boy from the very beginning
is there. This boy is one of the Fayth, Tidus asks if he is dreaming but the boy explains that Tidus himself is
the dream. Long ago there was a war between Bevelle and Zanarkand but Zanarkand's Summoners were no match for
Bevelle's Machina. The survivors of Zanarkand become the Fayth and their memories are what keep Zanarkand alive,
including the people, including Tidus. Tidus is a dream of the Fayth. The boy explains that the Fayth
have been dreaming for a long time and are tired, perhaps Tidus will be the dream that ends the dreaming of the Fayth...
He
wakes up and shugs it off, saying to everyone that he is okay. They navigate through a cave and come out on top
where the Sanctuary Kepper is waiting for them. They dispatch the monster and realize they are just around the
corner from Zanarkand. Despite Rikku's request to rest the group continues on.
__ |__ inal Fantasy X /---------------------------------------------------------o |
-------o--------\ Zanarkand Cloister
of Trials |
(0009W) \--------------------------------------------------------o
They arrive at Zanarkand
finally, a city dead for 1000 years and the end of Yuna's journey. As they approach the city something falls out
of Yuna's possessions, it is a sphere. Tidus picks up the sphere and begins to watch. The sphere details
Yuna's feelings about everyone in the group. She tells Auron that she really appreciated everything, that he was
the one who told Kimahri to bring her from Bevelle to Besaid. It was an honour having him as a guardian and
her final way of saying thanks will be to defeat Sin. She then tells Kimahri she remembers when they first met and
she was seven years old. She remembers how everyone was celebrating after her father had defeated Sin, but during
this time of celebration whe came to realize her father wasn't coming back. Then Kimahri appeared saying he was
taking her to a safer place, obviously he had not spoken much with children before. Ever since they first met
that day she had liked his broken horn...
To Wakka and Lulu she says you were both like a big brother and big sister...
no, you were a big brother and big sister. They had never wanted Yuna to become a summoner but she did it anyway,
and she's sorry. Finally she speaks to Tidus saying that even though they haven't known each other long, she finally
knows what "it" feels like and it's a much more wonderful feeling than she had ever imagined. Thank you for everything...
They
begin their trek through Zanarkand and start seeing the spirits of old summoners. One of them is Lady Yocun, the
dome is filled with pyreflies so that people's thoughts remain here forever. Next they see a vision of a young boy
crying as his mother says that the time has come for her to become a Fayth, the yound boy is in fact Seymour. Even
images of Braska's party start appearing, while Jecht and Auron try and convince him to stop his journey so close
to the end, but Braska tells them that if he doesn't do it, do they expect someone else to go through the same ordeal?
Inside the deepest part of Zanarkand they come to the Chamber of the Fayth but nothing remains. The Fayth is
Lord Zaon and it is an empty shell. Yunalesca however will grant the final summoning. She explains that Yuna
must choose one of her guardians to become the final summoning, long ago Yunalesca chose her husband Lord Zaon and now
yuna must choose someone she shares a close bond with, and once she calls this final Aeon, then her life will end...
They
see a vision of Braska's party again. Jecht tells Braska to choose him to become the final Aeon. He had always
wanted to make the runt back in Zanarkand into a start Blitzball player but he realizes that he won't be able to go
back. Maybe if he becomes the Final Summoning, his life will have meaning because he isn't getting any younger.
But Auron argues they must stop, Sin will come back and their deaths will be meaningless! The real Auron sees
himself from long ago pleading with them and swings his sword as if angry at his own weakness. Yunalesca explains
that every Aeon which defeats Sin, becomes Sin. Wakka says that they can stop Sin by atoning for their crimes but
Yunalesca asks if such a thing is even possible? Lulu yells out, saying this principle is what has been keeping
hope alive in Spira for so long. That Yevon's teachings give hope. Yunalesca says that even knowing this Yuna's
father Braska gave his life but Yuna disagrees, she says that her father wanted to make sorrow go away, not hide it
or cover it with lies.
Yunalesca then says it is better to die in hope than live in despair. Even if Sin
is defeated, Yu Yevon will only create it anew. She and offers to give the group the liberation they need.
They resist her and manage to kill Yunalesca. Tidus says there must still be someother way and they set out to find
an alternate method. On the way down Auron talks to Tidus privately, saying that he too is an unsent. He was
killed when attacking Yunalesca out of anger for the death of his comerades. He crawled down Mt. Gagazet and told
Kimahri to find Yuna, only to die on that very spot. Now he wanders Spira as an unsent. Tidus asks why
he is here protecting him and Auron shows Tidus his memories of Jecht telling Auron to look after his kid once he become
the final Aeon, that Auron would find some way back to Zanarkand, he knew it.
They arrive on the airship again
and Yuna looks Cid in the eyes in a moment of recognition and emotion. Yuna says now she realizes that she knows
nothing outside of the teachings of Yevon. When Tidus arrives on the bridge everyone is eager to tell of their
plan, Lulu blurts out that the key to their victory is the Hymn of the Fayth. Jecht always loved this song and they
will use it to slow him down while they make their move, Maester Mika knows much and he is the one they should contact
first. So they make their way back to Bevelle.
When the group arrives in Bevelle they are stopped by two guards
saying they have been banded as traitors. Just when they are about to fight Sehlinda appears and stops them,
in this time of crisis she has been promoted to captain, as there are few remaining followers of Yevon. She tells
the guards that the rumour of their being traitors was just a lie spread by the Al Bhed. Shelinda explains that
Yuna has become Maester Mika's only hope and she will give them an audience. Mika appears and asks if they have
obtained the Final Aeon, but Yuna explains that the Final Aeon is gone. That there must be some other way, but
Mika disagrees saying there is no other way. Yu Yevon's spirit of death will consume, Yu Yevon is the one who sets
the dead clad in armour to become Sin. Suddenly Mika disappears as if he had been sent, when Shelinda comes
back to ask where Maester Mika is Auron says he has yet to arrive...
The purple hooded Fayth boy appears and says to
meet down in the Chamber of the Fayth. There he asks what their plan is and Tidus explains it is to use the
Hymn of the Fayth, and then to defeat Yu Yevon. The boy agrees this plan may work, Yu Yevon was once a summoner
but now he lives inside Sin, neither good nor evil. He is responsible for transforming the Final Aeon into Sin once
again. He says that Yuna must promise to summon them when the time comes, for magic and swords will not be enough.
He says that once Yu Yevon is gone, they will stop dreaming. Tidus says he understands, they have been dreaming
for such a long time. Before they go Yuna sks Tidus if he's been hiding something, he says no but she calls him
a poor liar.
__ |__ inal Fantasy X /---------------------------------------------------------o | -------o--------\
Sin
| (0009X) \--------------------------------------------------------o
Cid
begins playing the Hymn of the Fayth and everyone listens. Borther calls out that Sin is directly in front of them.
Cid explains that they'll take care of ripping Sin a new blow hole, and they have to do is jump. Tidus tells Yuna
she doesn't need her goodbye sphere anymore and throws it off the airship. Sin uses a huge burst of energy to create
giant rifts in the planet, sending tidal waves from all directions. They battle against Sin's fins and with
the help of a giant electricity cannon built into the airship, cut Sin's fins off and let them fall down to the water
below. After the second shot the cannon is broken and Cid calls them back to make another plan, but they decide
to jump down anyway. They fight Sin's core along with one of its Sinspawn and send it hurling into the ground.
Tidus says this isn't enough though, they may have weakened it but they still must defeat the man inside of Sin.
Yuna is curious why the Fayth is helping them, if they summon an Aeon Yu Yevon will jump into it, but he will be weak
and they can defeat him. She asks what he's doing in there, something to do with the dreams of the Fayth.
She asks Tidus if he's going to disappear, but Rikku interrupts and Sin moves again.
Sin opens up and reveals a
vortex, inside is a whole other world. Seymour awaits in here, he has been absorbed by Sin and plans to learn to
control it with all the time in the world. Seymour is defeated and Yuna sends him. Everyone moves forward
through the void. A giant tower smashes into the ground and everyone enters, there they find an odd looking world
where the stars are visible all around, like the broken ruins of a Blitzball stadium. There stands Jecht with
his back turned. They talk idly for awhile, about how Tidus has grown. Tidus tells Jecht that he hates him,
and Jecht says that he knows. Jecht says they have to finish it, he will soon become Sin completely. A
glowing light appears and Jecht falls backward into a burning inferno.
The party fights and defeats Jecht's ultimate
powerful forms. Jecht lays down and Tidus holds him as he dies, saying "I hate you" once again just to reinforce
it, but Jecht tells him to save it for later. An odd glowing black orb has emerged from the monster's body and is
floating around. Jecht yells to Yuna to call the Aeons, and the small purple hooden Fayth boy calls out as well.
They are brought to a floating platform somewhere off in a void where Yuna must begin to call her Aeons. They fight
all of Yuna's Aeons and don't allow Yu Yevon to join with any of them. Afterwards Tidus announces that this will
be the last battle, because after they defeated Yu Yevon Tidus says he will disappear. "I know it's selfish" he
says, "but this is my story!"
With that the party battles Yu Yevon and defeats it. Slowly it's existence fades
away and we found ourselves back on Besaid Isle where it all started. Everyone celebrates the defeat of Sin, and
inside the temples the Fayth are slowly beginning to fade away. Back in Zanarkand Yuna begins the sending procedure
and Auron slowly fades away. As Yuna dances Sin falls from the sky and a great explosion ripples across the sky.
Just as the Fayth did, the Aeons too begin to disappear. As all the Fayth across the land fade away, Tidus too
says that he has to go. He ways that he's sorry to Yuna, that he couldn't show her his Zanarkand. Yuna says
she loves him and he leaps fro mthe airship, totally high fiving Jecht as he falls.
Next we see Yuna standing at
the end of the dock in Luca. Lulu summons her to the Blitzball arena where she begins to address everyone.
She says that everyone has lost something dear, but Sin is finally dead. Now it is possible to make new homes
and new dreams. Never forget the people they have lost, or the dreams that have faded... following the credits we
see Tidus underwater, he begins to swim upward toward the screen and in a flash, it fades out...
~ fin ~
Note: If for some reason you happen to look up at this line while reading the credits or something I figured
I should put a warning that everything above this line contains major plot spoilers, please turn away.
O============================================================================O |
Version History
(01003) | O============================================================================O
Version 0.10 - (January
19th, 2005) - Continued the walkthrough Version 0.20 - (January 20th, 2005) - Continued the walkthrough Version
0.30 - (January 21st, 2005) - Continued the walkthrough Version 0.40 - (January 22nd, 2005) - Continued
the walkthrough Version 0.50 - (January 23rd, 2005) - Continued the walkthrough Version 0.60 - (January
24th, 2005) - Continued the walkthrough Version 0.70 - (January 25th, 2005) - Continued the walkthrough Version
0.80 - (January 26th, 2005) - Continued the walkthrough Version 1.00 - (January 27th, 2005) - Completed
the walkthrough Version 1.01 - (February 2nd, 2005) - Small update
O============================================================================O |
Legal
(01004) | O============================================================================O
This guide is copyright
(c)2005 Alex Eagleson because I wrote it.
This guide is primarily written for www.gamefaqs.com, however I am willing
to host it on other sites provided you follow these conditions first:
1. Email me with a link to your site to obtain
permission 2. You are not from www.cheatcc.com
This guide may also be viewed at www.ign.com.
I would also
like to add an extra note regarding donations, I wish to establish that I do not write game guides for a profit, I do
it as a hobby to benefit not only my fellow gamers, but myself as well because I happen to enjoy writing quite a lot.
If you wish to support the continued writing process, donations will be construed as appreciative gestures, not as compensation,
I do now, and always will continue to write guides free to distribute online for all to enjoy. Donations can be
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to that same address so I can thank you personally.
As a final note I would just like to make mention of something,
to date since September 2004, I have personally received over 2200 emails all relating to my work and while I have
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you to everyone who has sent me positive feedback or even just general questions relating to my work, even if I do
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For a list of all my work, please visit the following URL:
http://www.gamefaqs.com/features/recognition/45802.html
O============================================================================O |
Credits
(01005) | O============================================================================O
These people have written
kickass guides for this game, go read them... now! - Psycho Penguin - Karpah - Split Infinity - Blackestmage -
StoneKotr
Thanks to the usual suspects as well:
CjayC for keeping GameFAQS up and running
Sean, Mark
and Jeremy back at University of Guelph
Everyone reading this guide
Hope you enjoyed it, now it's done
O============================================================================O
|